Manual merging
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1113
src/phases.ts
1113
src/phases.ts
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@ -1,19 +1,19 @@
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import i18next from "i18next";
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import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
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import { pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
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import { Species, defaultStarterSpecies } from "../data/enums/species";
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import * as Utils from "../utils";
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import * as Overrides from "../overrides";
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import Overrides from "#app/overrides";
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import PokemonData from "./pokemon-data";
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import PersistentModifierData from "./modifier-data";
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import ArenaData from "./arena-data";
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import { Unlockables } from "./unlockables";
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import { GameModes, gameModes } from "../game-mode";
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import { GameModes, getGameMode } from "../game-mode";
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import { BattleType } from "../battle";
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import TrainerData from "./trainer-data";
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import { trainerConfigs } from "../data/trainer-config";
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import { Setting, setSetting, settingDefaults } from "./settings";
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import { SettingKeys, resetSettings, setSetting } from "./settings/settings";
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import { achvs } from "./achv";
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import EggData from "./egg-data";
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import { Egg } from "../data/egg";
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@ -24,34 +24,39 @@ import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
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import { Nature } from "../data/nature";
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import { GameStats } from "./game-stats";
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import { Tutorial } from "../tutorial";
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import { Moves } from "../data/enums/moves";
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import { speciesEggMoves } from "../data/egg-moves";
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import { allMoves } from "../data/move";
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import { TrainerVariant } from "../field/trainer";
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import { OutdatedPhase, ReloadSessionPhase } from "#app/phases";
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import { Variant, variantData } from "#app/data/variant";
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import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
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import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
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import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena.js";
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import { EnemyAttackStatusEffectChanceModifier } from "../modifier/modifier";
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import { StatusEffect } from "#app/data/status-effect.js";
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import ChallengeData from "./challenge-data";
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import { Device } from "#enums/devices";
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import { GameDataType } from "#enums/game-data-type";
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import { Moves } from "#enums/moves";
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import { PlayerGender } from "#enums/player-gender";
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import { Species } from "#enums/species";
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import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
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import { Abilities } from "#app/enums/abilities.js";
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export const defaultStarterSpecies: Species[] = [
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Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
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Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
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Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
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Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
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Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
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Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
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Species.ROWLET, Species.LITTEN, Species.POPPLIO,
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Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
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Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
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];
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const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
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export enum GameDataType {
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SYSTEM,
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SESSION,
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SETTINGS,
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TUTORIALS,
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RUN_HISTORY
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}
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export enum PlayerGender {
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UNSET,
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MALE,
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FEMALE
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}
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export enum Passive {
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UNLOCKED = 1,
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ENABLED = 2
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}
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export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
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switch (dataType) {
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case GameDataType.SYSTEM:
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@ -66,18 +71,20 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
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return "settings";
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case GameDataType.TUTORIALS:
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return "tutorials";
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case GameDataType.SEEN_DIALOGUES:
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return "seenDialogues";
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case GameDataType.RUN_HISTORY:
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return "runHistory";
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}
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}
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function encrypt(data: string, bypassLogin: boolean): string {
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export function encrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey))(data);
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}
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function decrypt(data: string, bypassLogin: boolean): string {
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export function decrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
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@ -90,7 +97,6 @@ interface SystemSaveData {
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dexData: DexData;
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starterData: StarterData;
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gameStats: GameStats;
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runHistory: RunHistoryData;
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unlocks: Unlocks;
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achvUnlocks: AchvUnlocks;
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voucherUnlocks: VoucherUnlocks;
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@ -98,6 +104,8 @@ interface SystemSaveData {
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eggs: EggData[];
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gameVersion: string;
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timestamp: integer;
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eggPity: integer[];
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unlockPity: integer[];
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}
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export interface SessionSaveData {
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@ -117,15 +125,7 @@ export interface SessionSaveData {
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trainer: TrainerData;
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gameVersion: string;
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timestamp: integer;
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}
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export interface RunHistoryData {
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[key: integer]: RunEntries;
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}
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export interface RunEntries {
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entry: SessionSaveData;
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victory: boolean;
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challenges: ChallengeData[];
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}
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interface Unlocks {
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@ -141,7 +141,7 @@ interface VoucherUnlocks {
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}
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export interface VoucherCounts {
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[type: string]: integer;
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[type: string]: integer;
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}
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export interface DexData {
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@ -182,6 +182,15 @@ export const AbilityAttr = {
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ABILITY_HIDDEN: 4
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};
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export interface RunHistoryData {
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[key: integer]: RunEntries;
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}
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export interface RunEntries {
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entry: SessionSaveData;
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victory: boolean;
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}
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export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ];
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export interface StarterFormMoveData {
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@ -192,6 +201,46 @@ export interface StarterMoveData {
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[key: integer]: StarterMoveset | StarterFormMoveData
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}
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export interface StarterAttributes {
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nature?: integer;
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ability?: integer;
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variant?: integer;
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form?: integer;
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female?: boolean;
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}
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export interface StarterPreferences {
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[key: integer]: StarterAttributes;
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}
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// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
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// if they ever add private static variables, move this into StarterPrefs
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const StarterPrefers_DEFAULT : string = "{}";
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let StarterPrefers_private_latest : string = StarterPrefers_DEFAULT;
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// This is its own class as StarterPreferences...
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// - don't need to be loaded on startup
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// - isn't stored with other data
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// - don't require to be encrypted
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// - shouldn't require calls outside of the starter selection
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export class StarterPrefs {
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// called on starter selection show once
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static load(): StarterPreferences {
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return JSON.parse(
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StarterPrefers_private_latest = (localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT)
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);
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}
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// called on starter selection clear, always
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static save(prefs: StarterPreferences): void {
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const pStr : string = JSON.stringify(prefs);
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if (pStr !== StarterPrefers_private_latest) {
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// something changed, store the update
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localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
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}
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}
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}
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export interface StarterDataEntry {
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moveset: StarterMoveset | StarterFormMoveData;
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eggMoves: integer;
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@ -211,6 +260,10 @@ export interface TutorialFlags {
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[key: string]: boolean
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}
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export interface SeenDialogues {
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[key: string]: boolean;
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}
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const systemShortKeys = {
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seenAttr: "$sa",
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caughtAttr: "$ca",
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@ -243,7 +296,7 @@ export class GameData {
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public starterData: StarterData;
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public gameStats: GameStats;
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public runHistory: RunHistoryData;
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public unlocks: Unlocks;
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public achvUnlocks: AchvUnlocks;
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@ -251,14 +304,17 @@ export class GameData {
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public voucherUnlocks: VoucherUnlocks;
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public voucherCounts: VoucherCounts;
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public eggs: Egg[];
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public eggPity: integer[];
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public unlockPity: integer[];
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constructor(scene: BattleScene) {
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this.scene = scene;
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this.loadSettings();
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this.loadGamepadSettings();
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this.loadMappingConfigs();
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this.trainerId = Utils.randInt(65536);
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this.secretId = Utils.randInt(65536);
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this.starterData = {};
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this.runHistory = {};
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this.gameStats = new GameStats();
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this.unlocks = {
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[Unlockables.ENDLESS_MODE]: false,
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};
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this.achvUnlocks = {};
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this.voucherUnlocks = {};
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this.runHistory = {};
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this.voucherCounts = {
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[VoucherType.REGULAR]: 0,
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[VoucherType.PLUS]: 0,
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[VoucherType.GOLDEN]: 0
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};
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this.eggs = [];
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this.eggPity = [0, 0, 0, 0];
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this.unlockPity = [0, 0, 0, 0];
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this.initDexData();
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this.initStarterData();
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}
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@ -283,7 +342,6 @@ export class GameData {
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trainerId: this.trainerId,
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secretId: this.secretId,
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gender: this.gender,
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runHistory: this.runHistory,
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dexData: this.dexData,
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starterData: this.starterData,
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gameStats: this.gameStats,
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@ -293,7 +351,9 @@ export class GameData {
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voucherCounts: this.voucherCounts,
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eggs: this.eggs.map(e => new EggData(e)),
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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timestamp: new Date().getTime(),
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eggPity: this.eggPity.slice(0),
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unlockPity: this.unlockPity.slice(0)
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};
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}
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@ -308,7 +368,7 @@ export class GameData {
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
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Utils.apiPost(`savedata/system/update?clientSessionId=${clientSessionId}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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@ -342,7 +402,7 @@ export class GameData {
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}
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
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Utils.apiFetch(`savedata/system/get?clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== "{") {
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@ -386,23 +446,22 @@ export class GameData {
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemDataStr, bypassLogin));
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if (!localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt("", true));
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}
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/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
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if (versions[0] !== versions[1]) {
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const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
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}*/
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if (!localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt("", true));
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}
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this.trainerId = systemData.trainerId;
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this.secretId = systemData.secretId;
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this.gender = systemData.gender;
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this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
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this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
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const initStarterData = !systemData.starterData;
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@ -481,6 +540,9 @@ export class GameData {
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? systemData.eggs.map(e => e.toEgg())
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: [];
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this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
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this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
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this.dexData = Object.assign(this.dexData, systemData.dexData);
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this.consolidateDexData(this.dexData);
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this.defaultDexData = null;
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@ -504,7 +566,67 @@ export class GameData {
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});
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}
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private parseSystemData(dataStr: string): SystemSaveData {
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public async getRunHistoryData(scene: BattleScene): Promise<Object> {
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if (!Utils.isLocal) {
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const data = await Utils.apiFetch("savedata/runHistory", true).json();
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//const data = await response.json();
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if (localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
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if (cachedResponse) {
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cachedResponse = JSON.parse(decrypt(cachedResponse, true));
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}
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const cachedRHData = cachedResponse ?? {};
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//check to see whether cachedData or serverData is more up-to-date
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if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
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return cachedRHData;
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}
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} else {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, JSON.parse(encrypt({}, true)));
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return {};
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}
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return data;
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} else {
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
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if (cachedResponse) {
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cachedResponse = JSON.parse(decrypt(cachedResponse, true));
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}
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const cachedRHData = cachedResponse ?? {};
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return cachedRHData;
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}
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}
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async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, victory: boolean): Promise<boolean> {
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let runHistoryData = await this.getRunHistoryData(scene);
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if (!runHistoryData) {
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runHistoryData = {};
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}
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const timestamps = Object.keys(runHistoryData);
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//Arbitrary limit of 25 entries per User --> Can increase or decrease
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if (timestamps.length >= 25) {
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delete this.scene.gameData.runHistory[Math.min(timestamps)];
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}
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const timestamp = (runEntry.timestamp).toString();
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runHistoryData[timestamp] = {};
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runHistoryData[timestamp]["entry"] = runEntry;
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runHistoryData[timestamp]["victory"] = victory;
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt(JSON.stringify(runHistoryData), true));
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if (!Utils.isLocal) {
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try {
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Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
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return true;
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} catch (err) {
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console.log("savedata/runHistory POST failed : ", err);
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return false;
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}
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}
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}
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parseSystemData(dataStr: string): SystemSaveData {
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return JSON.parse(dataStr, (k: string, v: any) => {
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if (k === "gameStats") {
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return new GameStats(v);
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@ -523,11 +645,13 @@ export class GameData {
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}) as SystemSaveData;
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}
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private convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
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convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
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if (!shorten) {
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// Account for past key oversight
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dataStr = dataStr.replace(/\$pAttr/g, "$pa");
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}
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dataStr = dataStr.replace(/"trainerId":\d+/g, `"trainerId":${this.trainerId}`);
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dataStr = dataStr.replace(/"secretId":\d+/g, `"secretId":${this.secretId}`);
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const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
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const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
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for (const k in fromKeys) {
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@ -542,7 +666,7 @@ export class GameData {
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return true;
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}
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const response = await Utils.apiPost("savedata/system/verify", JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
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const response = await Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
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.then(response => response.json());
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||||
|
||||
if (!response.valid) {
|
||||
|
@ -565,27 +689,123 @@ export class GameData {
|
|||
}
|
||||
}
|
||||
|
||||
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
||||
/**
|
||||
* Saves a setting to localStorage
|
||||
* @param setting string ideally of SettingKeys
|
||||
* @param valueIndex index of the setting's option
|
||||
* @returns true
|
||||
*/
|
||||
public saveSetting(setting: string, valueIndex: integer): boolean {
|
||||
let settings: object = {};
|
||||
if (localStorage.hasOwnProperty("settings")) {
|
||||
settings = JSON.parse(localStorage.getItem("settings"));
|
||||
}
|
||||
|
||||
setSetting(this.scene, setting as Setting, valueIndex);
|
||||
setSetting(this.scene, setting, valueIndex);
|
||||
|
||||
Object.keys(settingDefaults).forEach(s => {
|
||||
if (s === setting) {
|
||||
settings[s] = valueIndex;
|
||||
}
|
||||
});
|
||||
settings[setting] = valueIndex;
|
||||
|
||||
localStorage.setItem("settings", JSON.stringify(settings));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the mapping configurations for a specified device.
|
||||
*
|
||||
* @param deviceName - The name of the device for which the configurations are being saved.
|
||||
* @param config - The configuration object containing custom mapping details.
|
||||
* @returns `true` if the configurations are successfully saved.
|
||||
*/
|
||||
public saveMappingConfigs(deviceName: string, config): boolean {
|
||||
const key = deviceName.toLowerCase(); // Convert the gamepad name to lowercase to use as a key
|
||||
let mappingConfigs: object = {}; // Initialize an empty object to hold the mapping configurations
|
||||
if (localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
||||
mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs"));
|
||||
} // Parse the existing 'mappingConfigs' from localStorage
|
||||
if (!mappingConfigs[key]) {
|
||||
mappingConfigs[key] = {};
|
||||
} // If there is no configuration for the given key, create an empty object for it
|
||||
mappingConfigs[key].custom = config.custom; // Assign the custom configuration to the mapping configuration for the given key
|
||||
localStorage.setItem("mappingConfigs", JSON.stringify(mappingConfigs)); // Save the updated mapping configurations back to localStorage
|
||||
return true; // Return true to indicate the operation was successful
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the mapping configurations from localStorage and injects them into the input controller.
|
||||
*
|
||||
* @returns `true` if the configurations are successfully loaded and injected; `false` if no configurations are found in localStorage.
|
||||
*
|
||||
* @remarks
|
||||
* This method checks if the 'mappingConfigs' entry exists in localStorage. If it does not exist, the method returns `false`.
|
||||
* If 'mappingConfigs' exists, it parses the configurations and injects each configuration into the input controller
|
||||
* for the corresponding gamepad or device key. The method then returns `true` to indicate success.
|
||||
*/
|
||||
public loadMappingConfigs(): boolean {
|
||||
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
||||
return false;
|
||||
} // If 'mappingConfigs' does not exist, return false
|
||||
|
||||
const mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")); // Parse the existing 'mappingConfigs' from localStorage
|
||||
|
||||
for (const key of Object.keys(mappingConfigs)) {// Iterate over the keys of the mapping configurations
|
||||
this.scene.inputController.injectConfig(key, mappingConfigs[key]);
|
||||
} // Inject each configuration into the input controller for the corresponding key
|
||||
|
||||
return true; // Return true to indicate the operation was successful
|
||||
}
|
||||
|
||||
public resetMappingToFactory(): boolean {
|
||||
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
||||
return false;
|
||||
} // If 'mappingConfigs' does not exist, return false
|
||||
localStorage.removeItem("mappingConfigs");
|
||||
this.scene.inputController.resetConfigs();
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves a gamepad setting to localStorage.
|
||||
*
|
||||
* @param setting - The gamepad setting to save.
|
||||
* @param valueIndex - The index of the value to set for the gamepad setting.
|
||||
* @returns `true` if the setting is successfully saved.
|
||||
*
|
||||
* @remarks
|
||||
* This method initializes an empty object for gamepad settings if none exist in localStorage.
|
||||
* It then updates the setting in the current scene and iterates over the default gamepad settings
|
||||
* to update the specified setting with the new value. Finally, it saves the updated settings back
|
||||
* to localStorage and returns `true` to indicate success.
|
||||
*/
|
||||
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: integer): boolean {
|
||||
let settingsControls: object = {}; // Initialize an empty object to hold the gamepad settings
|
||||
|
||||
if (localStorage.hasOwnProperty(localStoragePropertyName)) { // Check if 'settingsControls' exists in localStorage
|
||||
settingsControls = JSON.parse(localStorage.getItem(localStoragePropertyName)); // Parse the existing 'settingsControls' from localStorage
|
||||
}
|
||||
|
||||
if (device === Device.GAMEPAD) {
|
||||
setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex); // Set the gamepad setting in the current scene
|
||||
} else if (device === Device.KEYBOARD) {
|
||||
setSettingKeyboard(this.scene, setting as SettingKeyboard, valueIndex); // Set the keyboard setting in the current scene
|
||||
}
|
||||
|
||||
Object.keys(settingDefaults).forEach(s => { // Iterate over the default gamepad settings
|
||||
if (s === setting) {// If the current setting matches, update its value
|
||||
settingsControls[s] = valueIndex;
|
||||
}
|
||||
});
|
||||
|
||||
localStorage.setItem(localStoragePropertyName, JSON.stringify(settingsControls)); // Save the updated gamepad settings back to localStorage
|
||||
|
||||
return true; // Return true to indicate the operation was successful
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads Settings from local storage if available
|
||||
* @returns true if succesful, false if not
|
||||
*/
|
||||
private loadSettings(): boolean {
|
||||
Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting]));
|
||||
resetSettings(this.scene);
|
||||
|
||||
if (!localStorage.hasOwnProperty("settings")) {
|
||||
return false;
|
||||
|
@ -594,14 +814,28 @@ export class GameData {
|
|||
const settings = JSON.parse(localStorage.getItem("settings"));
|
||||
|
||||
for (const setting of Object.keys(settings)) {
|
||||
setSetting(this.scene, setting as Setting, settings[setting]);
|
||||
setSetting(this.scene, setting, settings[setting]);
|
||||
}
|
||||
}
|
||||
|
||||
private loadGamepadSettings(): boolean {
|
||||
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
|
||||
|
||||
if (!localStorage.hasOwnProperty("settingsGamepad")) {
|
||||
return false;
|
||||
}
|
||||
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad"));
|
||||
|
||||
for (const setting of Object.keys(settingsGamepad)) {
|
||||
setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting]);
|
||||
}
|
||||
}
|
||||
|
||||
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
|
||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
||||
let tutorials: object = {};
|
||||
if (localStorage.hasOwnProperty("tutorials")) {
|
||||
tutorials = JSON.parse(localStorage.getItem("tutorials"));
|
||||
if (localStorage.hasOwnProperty(key)) {
|
||||
tutorials = JSON.parse(localStorage.getItem(key));
|
||||
}
|
||||
|
||||
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
|
||||
|
@ -613,20 +847,21 @@ export class GameData {
|
|||
}
|
||||
});
|
||||
|
||||
localStorage.setItem("tutorials", JSON.stringify(tutorials));
|
||||
localStorage.setItem(key, JSON.stringify(tutorials));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public getTutorialFlags(): TutorialFlags {
|
||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
||||
const ret: TutorialFlags = {};
|
||||
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
|
||||
|
||||
if (!localStorage.hasOwnProperty("tutorials")) {
|
||||
if (!localStorage.hasOwnProperty(key)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const tutorials = JSON.parse(localStorage.getItem("tutorials"));
|
||||
const tutorials = JSON.parse(localStorage.getItem(key));
|
||||
|
||||
for (const tutorial of Object.keys(tutorials)) {
|
||||
ret[tutorial] = tutorials[tutorial];
|
||||
|
@ -635,6 +870,34 @@ export class GameData {
|
|||
return ret;
|
||||
}
|
||||
|
||||
public saveSeenDialogue(dialogue: string): boolean {
|
||||
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
||||
const dialogues: object = this.getSeenDialogues();
|
||||
|
||||
dialogues[dialogue] = true;
|
||||
localStorage.setItem(key, JSON.stringify(dialogues));
|
||||
console.log("Dialogue saved as seen:", dialogue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public getSeenDialogues(): SeenDialogues {
|
||||
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
||||
const ret: SeenDialogues = {};
|
||||
|
||||
if (!localStorage.hasOwnProperty(key)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const dialogues = JSON.parse(localStorage.getItem(key));
|
||||
|
||||
for (const dialogue of Object.keys(dialogues)) {
|
||||
ret[dialogue] = dialogues[dialogue];
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private getSessionSaveData(scene: BattleScene): SessionSaveData {
|
||||
return {
|
||||
seed: scene.seed,
|
||||
|
@ -652,7 +915,8 @@ export class GameData {
|
|||
battleType: scene.currentBattle.battleType,
|
||||
trainer: scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
|
||||
gameVersion: scene.game.config.gameVersion,
|
||||
timestamp: new Date().getTime()
|
||||
timestamp: new Date().getTime(),
|
||||
challenges: scene.gameMode.challenges.map(c => new ChallengeData(c))
|
||||
} as SessionSaveData;
|
||||
}
|
||||
|
||||
|
@ -664,6 +928,14 @@ export class GameData {
|
|||
const handleSessionData = async (sessionDataStr: string) => {
|
||||
try {
|
||||
const sessionData = this.parseSessionData(sessionDataStr);
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
const speciesToCheck = getPokemonSpecies(sessionData.party[i]?.species);
|
||||
if (sessionData.party[i]?.abilityIndex === 1) {
|
||||
if (speciesToCheck.ability1 === speciesToCheck.ability2 && speciesToCheck.abilityHidden !== Abilities.NONE && speciesToCheck.abilityHidden !== speciesToCheck.ability1) {
|
||||
sessionData.party[i].abilityIndex = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve(sessionData);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
|
@ -672,7 +944,7 @@ export class GameData {
|
|||
};
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`)) {
|
||||
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
||||
Utils.apiFetch(`savedata/session/get?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(async response => {
|
||||
if (!response.length || response[0] !== "{") {
|
||||
|
@ -698,10 +970,13 @@ export class GameData {
|
|||
loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
try {
|
||||
const initSessionFromData = async sessionData => {
|
||||
const initSessionFromData = async (sessionData: SessionSaveData) => {
|
||||
console.debug(sessionData);
|
||||
|
||||
scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
|
||||
scene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
|
||||
if (sessionData.challenges) {
|
||||
scene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
|
||||
}
|
||||
|
||||
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
|
||||
scene.resetSeed();
|
||||
|
@ -760,6 +1035,10 @@ export class GameData {
|
|||
});
|
||||
|
||||
scene.arena.weather = sessionData.arena.weather;
|
||||
scene.arena.eventTarget.dispatchEvent(new WeatherChangedEvent(null, scene.arena.weather?.weatherType, scene.arena.weather?.turnsLeft));
|
||||
|
||||
scene.arena.terrain = sessionData.arena.terrain;
|
||||
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(null, scene.arena.terrain?.terrainType, scene.arena.terrain?.turnsLeft));
|
||||
// TODO
|
||||
//scene.arena.tags = sessionData.arena.tags;
|
||||
|
||||
|
@ -813,7 +1092,7 @@ export class GameData {
|
|||
if (success !== null && !success) {
|
||||
return resolve(false);
|
||||
}
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
||||
Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
|
||||
|
@ -877,7 +1156,7 @@ export class GameData {
|
|||
return resolve([false, false]);
|
||||
}
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
Utils.apiPost(`savedata/session/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
|
||||
|
@ -931,6 +1210,9 @@ export class GameData {
|
|||
if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked
|
||||
md.stackCount = Math.min(md.stackCount, 4);
|
||||
}
|
||||
if (md instanceof EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
|
||||
continue;
|
||||
}
|
||||
ret.push(new PersistentModifierData(md, player));
|
||||
}
|
||||
return ret;
|
||||
|
@ -940,70 +1222,21 @@ export class GameData {
|
|||
return new ArenaData(v);
|
||||
}
|
||||
|
||||
if (k === "challenges") {
|
||||
const ret: ChallengeData[] = [];
|
||||
if (v === null) {
|
||||
v = [];
|
||||
}
|
||||
for (const c of v) {
|
||||
ret.push(new ChallengeData(c));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
return v;
|
||||
}) as SessionSaveData;
|
||||
}
|
||||
|
||||
public async getRunHistoryData(scene: BattleScene): Promise<Object> {
|
||||
if (!Utils.isLocal) {
|
||||
const data = await Utils.apiFetch("savedata/runHistory", true).json();
|
||||
//const data = await response.json();
|
||||
if (localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
|
||||
let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
|
||||
if (cachedResponse) {
|
||||
cachedResponse = JSON.parse(decrypt(cachedResponse, true));
|
||||
}
|
||||
const cachedRHData = cachedResponse ?? {};
|
||||
//check to see whether cachedData or serverData is more up-to-date
|
||||
if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
|
||||
return cachedRHData;
|
||||
}
|
||||
} else {
|
||||
localStorage.setItem(`runHistoryData_${loggedInUser.username}`, JSON.parse(encrypt({}, true)));
|
||||
return {};
|
||||
}
|
||||
return data;
|
||||
} else {
|
||||
let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
|
||||
if (cachedResponse) {
|
||||
cachedResponse = JSON.parse(decrypt(cachedResponse, true));
|
||||
}
|
||||
const cachedRHData = cachedResponse ?? {};
|
||||
return cachedRHData;
|
||||
}
|
||||
}
|
||||
|
||||
async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, victory: boolean): Promise<boolean> {
|
||||
|
||||
let runHistoryData = await this.getRunHistoryData(scene);
|
||||
if (!runHistoryData) {
|
||||
runHistoryData = {};
|
||||
}
|
||||
const timestamps = Object.keys(runHistoryData);
|
||||
|
||||
//Arbitrary limit of 25 entries per User --> Can increase or decrease
|
||||
if (timestamps.length >= 25) {
|
||||
delete this.scene.gameData.runHistory[Math.min(timestamps)];
|
||||
}
|
||||
|
||||
const timestamp = (runEntry.timestamp).toString();
|
||||
runHistoryData[timestamp] = {};
|
||||
runHistoryData[timestamp]["entry"] = runEntry;
|
||||
runHistoryData[timestamp]["victory"] = victory;
|
||||
|
||||
localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt(JSON.stringify(runHistoryData), true));
|
||||
|
||||
if (!Utils.isLocal) {
|
||||
try {
|
||||
Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
|
||||
return true;
|
||||
} catch (err) {
|
||||
console.log("savedata/runHistory POST failed : ", err);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
|
@ -1080,7 +1313,7 @@ export class GameData {
|
|||
link.remove();
|
||||
};
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
|
||||
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}/get?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== "{") {
|
||||
|
@ -1121,9 +1354,11 @@ export class GameData {
|
|||
|
||||
reader.onload = (_ => {
|
||||
return e => {
|
||||
let dataName: string;
|
||||
let dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8);
|
||||
let valid = false;
|
||||
try {
|
||||
dataName = GameDataType[dataType].toLowerCase();
|
||||
switch (dataType) {
|
||||
case GameDataType.SYSTEM:
|
||||
dataStr = this.convertSystemDataStr(dataStr);
|
||||
|
@ -1143,38 +1378,28 @@ export class GameData {
|
|||
console.error(ex);
|
||||
}
|
||||
|
||||
let dataName: string;
|
||||
switch (dataType) {
|
||||
case GameDataType.SYSTEM:
|
||||
dataName = "save";
|
||||
break;
|
||||
case GameDataType.SESSION:
|
||||
dataName = "session";
|
||||
break;
|
||||
case GameDataType.SETTINGS:
|
||||
dataName = "settings";
|
||||
break;
|
||||
case GameDataType.TUTORIALS:
|
||||
dataName = "tutorials";
|
||||
break;
|
||||
}
|
||||
|
||||
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
|
||||
if (!valid) {
|
||||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
}
|
||||
this.scene.ui.revertMode();
|
||||
|
||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
||||
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
updateUserInfo().then(success => {
|
||||
if (!success) {
|
||||
if (!success[0]) {
|
||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||
}
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
|
||||
let url: string;
|
||||
if (dataType === GameDataType.SESSION) {
|
||||
url = `savedata/session/update?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
|
||||
} else {
|
||||
url = `savedata/system/update?trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
|
||||
}
|
||||
Utils.apiPost(url, dataStr, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
|
@ -1349,7 +1574,7 @@ export class GameData {
|
|||
|
||||
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
|
||||
this.scene.playSound("level_up_fanfare");
|
||||
this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true);
|
||||
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(), null, true);
|
||||
} else {
|
||||
checkPrevolution();
|
||||
}
|
||||
|
@ -1415,7 +1640,9 @@ export class GameData {
|
|||
this.starterData[speciesId].eggMoves |= value;
|
||||
|
||||
this.scene.playSound("level_up_fanfare");
|
||||
this.scene.ui.showText(`${eggMoveIndex === 3 ? "Rare " : ""}Egg Move unlocked: ${allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name}`, null, () => resolve(true), null, true);
|
||||
|
||||
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
|
||||
this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, () => resolve(true), null, true);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1537,7 +1764,10 @@ export class GameData {
|
|||
value = decrementValue(value);
|
||||
}
|
||||
|
||||
return value;
|
||||
const cost = new Utils.NumberHolder(value);
|
||||
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_COST, speciesId, cost);
|
||||
|
||||
return cost.value;
|
||||
}
|
||||
|
||||
getFormIndex(attr: bigint): integer {
|
||||
|
|
Loading…
Reference in New Issue