[Bug] Fix Fell Stinger giving boost when enemy dies to another source (#4723)
* check last source of damage instead of last successful attacker * implement unit tests for Fell Stinger --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
db50091f12
commit
66024c9bcd
|
@ -119,7 +119,8 @@ export class FaintPhase extends PokemonPhase {
|
|||
const alivePlayField = globalScene.getField(true);
|
||||
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
const defeatSource = globalScene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
|
||||
const defeatSource = this.source;
|
||||
|
||||
if (defeatSource?.isOnField()) {
|
||||
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
|
||||
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
|
||||
|
|
|
@ -0,0 +1,198 @@
|
|||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import GameManager from "../utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { WeatherType } from "#app/enums/weather-type";
|
||||
import { allMoves } from "#app/data/move";
|
||||
|
||||
|
||||
describe("Moves - Fell Stinger", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override.battleType("single")
|
||||
.moveset([
|
||||
Moves.FELL_STINGER,
|
||||
Moves.SALT_CURE,
|
||||
Moves.BIND,
|
||||
Moves.LEECH_SEED
|
||||
])
|
||||
.startingLevel(50)
|
||||
.disableCrits()
|
||||
.enemyAbility(Abilities.STURDY)
|
||||
.enemySpecies(Species.HYPNO)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(5);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if opponent gets KO'd by recoil", async () => {
|
||||
game.override.enemyMoveset([ Moves.DOUBLE_EDGE ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("VictoryPhase");
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy is KO'd by status effect", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyStatusEffect(StatusEffect.BURN);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("VictoryPhase");
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy is KO'd by damaging weather", async () => {
|
||||
game.override.weather(WeatherType.HAIL);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("VictoryPhase");
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
|
||||
game.override
|
||||
.enemyPassiveAbility(Abilities.STURDY)
|
||||
.enemyAbility(Abilities.DRY_SKIN)
|
||||
.weather(WeatherType.HARSH_SUN);
|
||||
|
||||
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("VictoryPhase");
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy is saved by Reviver Seed", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyHeldItems([{ name: "REVIVER_SEED" }]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy is KO'd by Salt Cure", async () => {
|
||||
game.override.battleType("double")
|
||||
.startingLevel(5);
|
||||
const saltCure = allMoves[Moves.SALT_CURE];
|
||||
const fellStinger = allMoves[Moves.FELL_STINGER];
|
||||
vi.spyOn(saltCure, "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(fellStinger, "power", "get").mockReturnValue(50000);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const leftEnemy = game.scene.getEnemyField()[0]!;
|
||||
|
||||
// Turn 1: set Salt Cure, enemy splashes and does nothing
|
||||
game.move.select(Moves.SALT_CURE, 0, leftEnemy.getBattlerIndex());
|
||||
|
||||
// Turn 2: enemy Endures Fell Stinger, then dies to Salt Cure
|
||||
await game.toNextTurn();
|
||||
expect(leftEnemy.isFainted()).toBe(false);
|
||||
leftEnemy.heal(leftEnemy.getMaxHp());
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftEnemy.isFainted()).toBe(true);
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy dies to Bind or a similar effect", async () => {
|
||||
game.override.battleType("double")
|
||||
.startingLevel(5);
|
||||
vi.spyOn(allMoves[Moves.BIND], "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const leftEnemy = game.scene.getEnemyField()[0]!;
|
||||
|
||||
// Turn 1: set Bind, enemy splashes and does nothing
|
||||
game.move.select(Moves.BIND, 0, leftEnemy.getBattlerIndex());
|
||||
|
||||
// Turn 2: enemy Endures Fell Stinger, then dies to Bind
|
||||
await game.toNextTurn();
|
||||
expect(leftEnemy.isFainted()).toBe(false);
|
||||
leftEnemy.heal(leftEnemy.getMaxHp());
|
||||
game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftEnemy.isFainted()).toBe(true);
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should not grant stat boost if enemy dies to Leech Seed", async () => {
|
||||
game.override.battleType("double")
|
||||
.startingLevel(5);
|
||||
vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const leftEnemy = game.scene.getEnemyField()[0]!;
|
||||
|
||||
// Turn 1: set Leech Seed, enemy splashes and does nothing
|
||||
game.move.select(Moves.LEECH_SEED, 0, leftEnemy.getBattlerIndex());
|
||||
|
||||
// Turn 2: enemy Endures Fell Stinger, then dies to Leech Seed
|
||||
await game.toNextTurn();
|
||||
expect(leftEnemy.isFainted()).toBe(false);
|
||||
leftEnemy.heal(leftEnemy.getMaxHp());
|
||||
game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftEnemy.isFainted()).toBe(true);
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should grant stat boost if enemy dies directly to hit", async () => {
|
||||
game.override.enemyAbility(Abilities.KLUTZ);
|
||||
|
||||
await game.classicMode.startBattle([ Species.LEAVANNY ]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.FELL_STINGER);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(leadPokemon?.getStatStage(Stat.ATK)).toBe(3);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue