[Misc] `getPokemonSpecies()` no longer accepts `undefined` (#5477)
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@ -68,10 +68,7 @@ export const normalForm: Species[] = [
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* @param species The species to fetch
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* @returns The associated {@linkcode PokemonSpecies} object
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*/
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export function getPokemonSpecies(species: Species | Species[] | undefined): PokemonSpecies {
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if (!species) {
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throw new Error("`species` must not be undefined in `getPokemonSpecies()`");
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}
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export function getPokemonSpecies(species: Species | Species[]): PokemonSpecies {
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// If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block
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if (Array.isArray(species)) {
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// Pick a random species from the list
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@ -914,7 +911,8 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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for (const weight of evolutionPool.keys()) {
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if (randValue < weight) {
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return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, strength, currentWave);
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// TODO: this entire function is dumb and should be changed, adding a `!` here for now until then
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return getPokemonSpecies(evolutionPool.get(weight)!).getSpeciesForLevel(level, true, forTrainer, strength, currentWave);
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}
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}
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@ -116,7 +116,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
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const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId;
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const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId!;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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@ -143,7 +143,7 @@ describe("Uncommon Breed - Mystery Encounter", () => {
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
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const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId;
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const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId!;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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