Re-implement switch out softlock with double rewards bug fixed
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@ -1774,7 +1774,7 @@ export class BattleEndPhase extends BattlePhase {
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pokemon.resetBattleSummonData();
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}
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for (let pokemon of this.scene.getParty())
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for (let pokemon of this.scene.getParty().filter(p => !p.isFainted()))
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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this.scene.clearEnemyHeldItemModifiers();
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@ -2806,7 +2806,7 @@ export class VictoryPhase extends PokemonPhase {
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}
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}
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if (!this.scene.getEnemyParty().filter(p => !p?.isFainted(true)).length) {
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if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) {
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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