Merge branch 'beta' into daily-standardization

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RedstonewolfX 2024-09-12 10:44:46 -04:00 committed by GitHub
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687 changed files with 23897 additions and 35259 deletions

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@ -1,7 +1,7 @@
name: Bug Report
description: Create a report to help us improve
title: "[Bug] "
labels: ["Bug"]
labels: ["Bug", "Triage"]
body:
- type: markdown
attributes:
@ -19,21 +19,12 @@ body:
value: |
---
- type: textarea
id: session-file
id: repro
attributes:
label: Session export file
description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
label: Reproduction
description: Describe the steps to reproduce this bug. If applicable attach user/session data at the bottom
validations:
required: false
- type: textarea
id: data-file
attributes:
label: User data export file
description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
required: true
- type: markdown
attributes:
value: |
@ -60,48 +51,20 @@ body:
attributes:
value: |
---
- type: dropdown
id: os
- type: textarea
id: session-file
attributes:
label: What OS did you observe the bug on?
multiple: true
options:
- PC/Windows
- Mac/OSX
- Linux
- iOS
- Android
- Other
validations:
required: true
- type: input
id: os-other
attributes:
label: If other please specify
label: Session export file
description: Open Menu → ManageData → Export Session → Select slot. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- type: markdown
- type: textarea
id: data-file
attributes:
value: |
---
- type: dropdown
id: browser
attributes:
label: Which browser do you use?
multiple: true
options:
- Chrome
- Firefox
- Safari
- Edge
- Opera
- Other
validations:
required: true
- type: input
id: browser-other
attributes:
label: If other please specify
label: User data export file
description: Open Menu → ManageData → Export Data. The file should now be in your `/Downloads` directory. Change the file extension type from `.prsv` to `.txt` (How to [Windows](https://www.guidingtech.com/how-to-change-file-type-on-windows/) | [Mac](https://support.apple.com/guide/mac-help/show-or-hide-filename-extensions-on-mac-mchlp2304/mac) | [iOS](https://www.guidingtech.com/change-file-type-extension-on-iphone/)).
placeholder: Focus me and then drop your file here (or use the upload button at the bottom)
validations:
required: false
- type: markdown

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@ -1,7 +1,7 @@
name: Feature Request
description: Suggest an idea for this project
title: "[Feature] "
labels: ["Enhancement"]
labels: ["Enhancement", "Triage"]
body:
- type: markdown
attributes:

View File

@ -30,7 +30,7 @@
- [ ] The PR is self-contained and cannot be split into smaller PRs?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I considered writing automated tests for the issue?
- [ ] If I have text, did I add make it translatable and added a key in the English language?
- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?
- [ ] Have I tested the changes (manually)?
- [ ] Are all unit tests still passing? (`npm run test`)
- [ ] Are the changes visual?

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@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-linters: # Define a job named "run-linters"

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@ -8,6 +8,8 @@ on:
branches:
- main
- beta
merge_group:
types: [checks_requested]
jobs:
pages:

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@ -0,0 +1,30 @@
name: Test Template
on:
workflow_call:
inputs:
project:
required: true
type: string
shard:
required: true
type: number
totalShards:
required: true
type: number
jobs:
test:
name: Shard ${{ inputs.shard }} of ${{ inputs.totalShards }}
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: Run tests
run: npx vitest --project ${{ inputs.project }} --shard=${{ inputs.shard }}/${{ inputs.totalShards }} ${{ !runner.debug && '--silent' || '' }}

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@ -11,23 +11,37 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-tests: # Define a job named "run-tests"
name: Run tests # Human-readable name for the job
runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
pre-test:
name: Run Pre-test
runs-on: ubuntu-latest
steps:
- name: Check out Git repository # Step to check out the repository
uses: actions/checkout@v4 # Use the checkout action version 4
- name: Set up Node.js # Step to set up Node.js environment
uses: actions/setup-node@v4 # Use the setup-node action version 4
- name: Check out Git repository
uses: actions/checkout@v4
with:
node-version: 20 # Specify Node.js version 20
path: tests-action
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
working-directory: tests-action
run: npm ci
- name: Run Pre-test
working-directory: tests-action
run: npx vitest run --project pre ${{ !runner.debug && '--silent' || '' }}
- name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies
- name: tests # Step to run tests
run: npm run test:silent
run-tests:
name: Run Tests
needs: [pre-test]
strategy:
matrix:
shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
uses: ./.github/workflows/test-shard-template.yml
with:
project: main
shard: ${{ matrix.shard }}
totalShards: 10

110
create-test-boilerplate.js Normal file
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@ -0,0 +1,110 @@
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
/**
* This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move", "ability",
* or "item".
* @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle
*/
// Get the directory name of the current module file
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Get the arguments from the command line
const args = process.argv.slice(2);
const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide a type ("move", "ability", or "item") and a file name.');
process.exit(1);
}
// Convert fileName from kebab-case or camelCase to snake_case
fileName = fileName
.replace(/-+/g, '_') // Convert kebab-case (dashes) to underscores
.replace(/([a-z])([A-Z])/g, '$1_$2') // Convert camelCase to snake_case
.toLowerCase(); // Ensure all lowercase
// Format the description for the test case
const formattedName = fileName
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type
let dir;
let description;
if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else if (type === "item") {
dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1);
}
// Ensure the directory exists
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
// Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
}
// Define the content template
const content = `import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("${description}", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("test case", async () => {
// await game.classicMode.startBattle([Species.MAGIKARP]);
// game.move.select(Moves.SPLASH);
}, TIMEOUT);
});
`;
// Write the template content to the file
fs.writeFileSync(filePath, content, 'utf8');
console.log(`File created at: ${filePath}`);

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@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
$\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$
$\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$

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@ -1,7 +1,7 @@
import tseslint from '@typescript-eslint/eslint-plugin';
import stylisticTs from '@stylistic/eslint-plugin-ts'
import parser from '@typescript-eslint/parser';
// import imports from 'eslint-plugin-import'; // Disabled due to not being compatible with eslint v9
import importX from 'eslint-plugin-import-x';
export default [
{
@ -11,7 +11,7 @@ export default [
parser: parser
},
plugins: {
// imports: imports.configs.recommended // Disabled due to not being compatible with eslint v9
"import-x": importX,
'@stylistic/ts': stylisticTs,
'@typescript-eslint': tseslint
},
@ -39,7 +39,8 @@ export default [
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }], // Enforces spacing before and after keywords
"comma-spacing": ["error", { "before": false, "after": true }] // Enforces spacing after comma
"comma-spacing": ["error", { "before": false, "after": true }], // Enforces spacing after comma
"import-x/extensions": ["error", "never", { "json": "always" }], // Enforces no extension for imports unless json
}
}
]

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@ -23,15 +23,6 @@ body {
}
}
#links {
width: 90%;
text-align: center;
position: fixed;
bottom: 0;
display: flex;
justify-content: space-around;
}
#app {
display: flex;
justify-content: center;

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@ -39,7 +39,6 @@
</style>
<link rel="stylesheet" type="text/css" href="./index.css" />
<link rel="manifest" href="./manifest.webmanifest">
<script type="text/javascript" src="https://app.termly.io/resource-blocker/c5dbfa2f-9723-4c0f-a84b-2895124e851f?autoBlock=on"></script>
<script>
if ("serviceWorker" in navigator) {
window.addEventListener("load", function () {
@ -144,13 +143,6 @@
</div>
</div>
<div id="tnc-links">
<a href="#" class="termly-display-preferences" style="display: none;" target="_blank" rel="noreferrer noopener">Consent Preferences</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=bc96778b-3f04-4d25-bafc-0deba53e8bec" target="_blank" rel="noreferrer noopener">Privacy Policy</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=8b523c05-7ec2-4646-9534-5bd61b386e2a" target="_blank" rel="noreferrer noopener">Cookie Disclaimer</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=b01e092a-9721-477f-8356-45576702ff9e" target="_blank" rel="noreferrer noopener">Terms & Conditions</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=3b5d1928-3f5b-4ee1-b8df-2d6c276b0bcc" target="_blank" rel="noreferrer noopener">Acceptable Use Policy</a>
</div>
<script type="module" src="./src/main.ts"></script>
<script src="./src/touch-controls.ts" type="module"></script>
<script src="./src/debug.js" type="module"></script>

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@ -2,6 +2,15 @@ pre-commit:
parallel: true
commands:
eslint:
glob: '*.{js,jsx,ts,tsx}'
glob: "*.{js,jsx,ts,tsx}"
run: npx eslint --fix {staged_files}
stage_fixed: true
skip:
- merge
- rebase
pre-push:
commands:
eslint:
glob: "*.{js,ts,jsx,tsx}"
run: npx eslint --fix {push_files}

200
package-lock.json generated
View File

@ -28,6 +28,7 @@
"@vitest/coverage-istanbul": "^2.0.4",
"dependency-cruiser": "^16.3.10",
"eslint": "^9.7.0",
"eslint-plugin-import-x": "^4.2.1",
"jsdom": "^24.0.0",
"lefthook": "^1.6.12",
"phaser3spectorjs": "^0.0.8",
@ -2505,6 +2506,19 @@
"node": ">=8"
}
},
"node_modules/doctrine": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/doctrine/-/doctrine-3.0.0.tgz",
"integrity": "sha512-yS+Q5i3hBf7GBkd4KG8a7eBNNWNGLTaEwwYWUijIYM7zrlYDM0BFXHjjPWlWZ1Rg7UaddZeIDmi9jF3HmqiQ2w==",
"dev": true,
"license": "Apache-2.0",
"dependencies": {
"esutils": "^2.0.2"
},
"engines": {
"node": ">=6.0.0"
}
},
"node_modules/eastasianwidth": {
"version": "0.2.0",
"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
@ -2687,6 +2701,155 @@
"url": "https://opencollective.com/eslint"
}
},
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"version": "0.3.9",
"resolved": "https://registry.npmjs.org/eslint-import-resolver-node/-/eslint-import-resolver-node-0.3.9.tgz",
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"dev": true,
"license": "MIT",
"dependencies": {
"debug": "^3.2.7",
"is-core-module": "^2.13.0",
"resolve": "^1.22.4"
}
},
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"version": "3.2.7",
"resolved": "https://registry.npmjs.org/debug/-/debug-3.2.7.tgz",
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"dev": true,
"license": "MIT",
"dependencies": {
"ms": "^2.1.1"
}
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}
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@ -1017,7 +1017,7 @@
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@ -1,3 +1,3 @@
import BattleScene from "#app/battle-scene.js";
import BattleScene from "#app/battle-scene";
export type ConditionFn = (scene: BattleScene, args?: any[]) => boolean;

View File

@ -1,4 +1,4 @@
import { type enConfig } from "#app/locales/en/config.js";
import { type enConfig } from "#app/locales/en/config";
import { TOptions } from "i18next";
//TODO: this needs to be type properly in the future

View File

@ -63,7 +63,7 @@ import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager.js";
import { TimedEventManager } from "#app/timed-event-manager";
import i18next from "i18next";
import { TrainerType } from "#enums/trainer-type";
import { battleSpecDialogue } from "./data/dialogue";
@ -130,7 +130,7 @@ export default class BattleScene extends SceneBase {
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;
@ -161,6 +161,13 @@ export default class BattleScene extends SceneBase {
public moveAnimations: boolean = true;
public expGainsSpeed: integer = 0;
public skipSeenDialogues: boolean = false;
/**
* Determines if the egg hatching animation should be skipped
* - 0 = Never (never skip animation)
* - 1 = Ask (ask to skip animation when hatching 2 or more eggs)
* - 2 = Always (automatically skip animation when hatching 2 or more eggs)
*/
public eggSkipPreference: number = 0;
/**
* Defines the experience gain display mode.
@ -841,12 +848,13 @@ export default class BattleScene extends SceneBase {
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
}
if (Overrides.OPP_SPECIES_OVERRIDE) {
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
}
if (Overrides.OPP_LEVEL_OVERRIDE !== 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
// The fact that a Pokemon is a boss or not can change based on its Species and level
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
}
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
@ -854,7 +862,7 @@ export default class BattleScene extends SceneBase {
overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
@ -960,6 +968,16 @@ export default class BattleScene extends SceneBase {
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
}
/**
* Generates a random number using the current battle's seed
*
* This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle?.randSeedInt(this, range, min);
}
@ -973,6 +991,7 @@ export default class BattleScene extends SceneBase {
this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log("Seed:", this.seed);
this.resetSeed(); // Properly resets RNG after saving and quitting a session
this.disableMenu = false;
@ -1110,7 +1129,8 @@ export default class BattleScene extends SceneBase {
doubleTrainer = false;
}
}
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
this.field.add(newTrainer);
}
}
@ -1327,6 +1347,13 @@ export default class BattleScene extends SceneBase {
}
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
// The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
return 0;
}
if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) {
return 5;
}
@ -1791,6 +1818,7 @@ export default class BattleScene extends SceneBase {
config = config ?? {};
try {
const keyDetails = key.split("/");
config["volume"] = config["volume"] ?? 1;
switch (keyDetails[0]) {
case "level_up_fanfare":
case "item_fanfare":
@ -1800,11 +1828,11 @@ export default class BattleScene extends SceneBase {
case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] = this.masterVolume * this.bgmVolume;
config["volume"] *= (this.masterVolume * this.bgmVolume);
break;
case "battle_anims":
case "cry":
config["volume"] = this.masterVolume * this.fieldVolume;
config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud
if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5;
@ -1812,10 +1840,10 @@ export default class BattleScene extends SceneBase {
break;
case "ui":
//As of, right now this applies to the "select", "menu_open", "error" sound effects
config["volume"] = this.masterVolume * this.uiVolume;
config["volume"] *= (this.masterVolume * this.uiVolume);
break;
case "se":
config["volume"] = this.masterVolume * this.seVolume;
config["volume"] *= (this.masterVolume * this.seVolume);
break;
}
this.sound.play(key, config);
@ -2172,8 +2200,14 @@ export default class BattleScene extends SceneBase {
return true;
}
findPhase(phaseFilter: (phase: Phase) => boolean): Phase | undefined {
return this.phaseQueue.find(phaseFilter);
/**
* Find a specific {@linkcode Phase} in the phase queue.
*
* @param phaseFilter filter function to use to find the wanted phase
* @returns the found phase or undefined if none found
*/
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
return this.phaseQueue.find(phaseFilter) as P;
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
@ -2610,7 +2644,7 @@ export default class BattleScene extends SceneBase {
if (mods.length < 1) {
return mods;
}
const rand = Math.floor(Utils.randSeedInt(mods.length));
const rand = Utils.randSeedInt(mods.length);
return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))];
};
modifiers = shuffleModifiers(modifiers);
@ -2732,6 +2766,35 @@ export default class BattleScene extends SceneBase {
(window as any).gameInfo = gameInfo;
}
/**
* This function retrieves the sprite and audio keys for active Pokemon.
* Active Pokemon include both enemy and player Pokemon of the current wave.
* Note: Questions on garbage collection go to @frutescens
* @returns a string array of active sprite and audio keys that should not be deleted
*/
getActiveKeys(): string[] {
const keys: string[] = [];
const playerParty = this.getParty();
playerParty.forEach(p => {
keys.push(p.getSpriteKey(true));
keys.push(p.getBattleSpriteKey(true, true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) {
keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
}
});
// enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
const enemyParty = this.getEnemyParty();
enemyParty.forEach(p => {
keys.push(p.getSpriteKey(true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) {
keys.push("cry/"+p.fusionSpecies.getCryKey(p.fusionFormIndex));
}
});
return keys;
}
/**
* Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus)
* @param pokemon The (enemy) pokemon

View File

@ -1,5 +1,4 @@
import BattleScene from "./battle-scene";
import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon";
import { Command } from "./ui/command-ui-handler";
import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
@ -7,6 +6,7 @@ import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import { trainerConfigs } from "#app/data/trainer-config";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves";
@ -31,46 +31,55 @@ export enum BattlerIndex {
export interface TurnCommand {
command: Command;
cursor?: integer;
cursor?: number;
move?: QueuedMove;
targets?: BattlerIndex[];
skip?: boolean;
args?: any[];
}
export interface FaintLogEntry {
pokemon: Pokemon,
turn: number
}
interface TurnCommands {
[key: integer]: TurnCommand | null
[key: number]: TurnCommand | null
}
export default class Battle {
protected gameMode: GameMode;
public waveIndex: integer;
public waveIndex: number;
public battleType: BattleType;
public battleSpec: BattleSpec;
public trainer: Trainer | null;
public enemyLevels: integer[] | undefined;
public enemyParty: EnemyPokemon[];
public seenEnemyPartyMemberIds: Set<integer>;
public enemyLevels: number[] | undefined;
public enemyParty: EnemyPokemon[] = [];
public seenEnemyPartyMemberIds: Set<number> = new Set<number>();
public double: boolean;
public started: boolean;
public enemySwitchCounter: integer;
public turn: integer;
public started: boolean = false;
public enemySwitchCounter: number = 0;
public turn: number = 0;
public turnCommands: TurnCommands;
public playerParticipantIds: Set<integer>;
public battleScore: integer;
public postBattleLoot: PokemonHeldItemModifier[];
public escapeAttempts: integer;
public playerParticipantIds: Set<number> = new Set<number>();
public battleScore: number = 0;
public postBattleLoot: PokemonHeldItemModifier[] = [];
public escapeAttempts: number = 0;
public lastMove: Moves;
public battleSeed: string;
private battleSeedState: string | null;
public moneyScattered: number;
public lastUsedPokeball: PokeballType | null;
public playerFaints: number; // The amount of times pokemon on the players side have fainted
public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted
public battleSeed: string = Utils.randomString(16, true);
private battleSeedState: string | null = null;
public moneyScattered: number = 0;
public lastUsedPokeball: PokeballType | null = null;
/** The number of times a Pokemon on the player's side has fainted this battle */
public playerFaints: number = 0;
/** The number of times a Pokemon on the enemy's side has fainted this battle */
public enemyFaints: number = 0;
public playerFaintsHistory: FaintLogEntry[] = [];
public enemyFaintsHistory: FaintLogEntry[] = [];
private rngCounter: integer = 0;
private rngCounter: number = 0;
constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer?: Trainer, double?: boolean) {
constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
this.gameMode = gameMode;
this.waveIndex = waveIndex;
this.battleType = battleType;
@ -79,22 +88,7 @@ export default class Battle {
this.enemyLevels = battleType !== BattleType.TRAINER
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
: trainer?.getPartyLevels(this.waveIndex);
this.enemyParty = [];
this.seenEnemyPartyMemberIds = new Set<integer>();
this.double = !!double;
this.enemySwitchCounter = 0;
this.turn = 0;
this.playerParticipantIds = new Set<integer>();
this.battleScore = 0;
this.postBattleLoot = [];
this.escapeAttempts = 0;
this.started = false;
this.battleSeed = Utils.randomString(16, true);
this.battleSeedState = null;
this.moneyScattered = 0;
this.lastUsedPokeball = null;
this.playerFaints = 0;
this.enemyFaints = 0;
this.double = double ?? false;
}
private initBattleSpec(): void {
@ -105,7 +99,7 @@ export default class Battle {
this.battleSpec = spec;
}
private getLevelForWave(): integer {
private getLevelForWave(): number {
const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const bossMultiplier = 1.2;
@ -138,7 +132,7 @@ export default class Battle {
return rand / value;
}
getBattlerCount(): integer {
getBattlerCount(): number {
return this.double ? 2 : 1;
}
@ -367,7 +361,13 @@ export default class Battle {
return null;
}
randSeedInt(scene: BattleScene, range: integer, min: integer = 0): integer {
/**
* Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt}
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(scene: BattleScene, range: number, min: number = 0): number {
if (range <= 1) {
return min;
}
@ -392,7 +392,7 @@ export default class Battle {
}
export class FixedBattle extends Battle {
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
constructor(scene: BattleScene, waveIndex: number, config: FixedBattleConfig) {
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double);
if (config.getEnemyParty) {
this.enemyParty = config.getEnemyParty(scene);
@ -408,7 +408,7 @@ export class FixedBattleConfig {
public double: boolean;
public getTrainer: GetTrainerFunc;
public getEnemyParty: GetEnemyPartyFunc;
public seedOffsetWaveIndex: integer;
public seedOffsetWaveIndex: number;
setBattleType(battleType: BattleType): FixedBattleConfig {
this.battleType = battleType;
@ -430,7 +430,7 @@ export class FixedBattleConfig {
return this;
}
setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig {
setSeedOffsetWave(seedOffsetWaveIndex: number): FixedBattleConfig {
this.seedOffsetWaveIndex = seedOffsetWaveIndex;
return this;
}
@ -476,7 +476,7 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], rand
}
export interface FixedBattleConfigs {
[key: integer]: FixedBattleConfig
[key: number]: FixedBattleConfig
}
/**
* Youngster/Lass on 5

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@ -1,4 +1,4 @@
import {SettingGamepad} from "#app/system/settings/settings-gamepad.js";
import {SettingGamepad} from "#app/system/settings/settings-gamepad";
import {Button} from "#enums/buttons";
/**

1
src/constants.ts Normal file
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@ -0,0 +1 @@
export const PLAYER_PARTY_MAX_SIZE = 6;

763
src/data/ability.ts Normal file → Executable file

File diff suppressed because it is too large Load Diff

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@ -7,17 +7,17 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import { BattlerIndex } from "../battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
import { BattleStat } from "./battle-stat";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import i18next from "i18next";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export enum ArenaTagSide {
BOTH,
@ -786,8 +786,8 @@ class StickyWebTag extends ArenaTrapTag {
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
const statLevels = new Utils.NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value));
const stages = new Utils.NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
}
}
@ -875,7 +875,7 @@ class TailwindTag extends ArenaTag {
// Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
}
}
}
@ -905,6 +905,21 @@ class HappyHourTag extends ArenaTag {
}
}
class SafeguardTag extends ArenaTag {
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) {
case ArenaTagType.MIST:
@ -950,6 +965,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
default:
return null;
}

View File

@ -788,10 +788,10 @@ export abstract class BattleAnim {
targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0);
if (!this.isHideUser() && userSprite) {
userSprite.setVisible(true);
this.user?.getSprite().setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481)
}
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) {
targetSprite.setVisible(true);
this.target?.getSprite().setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481)
}
for (const ms of Object.values(spriteCache).flat()) {
if (ms) {

View File

@ -1,71 +0,0 @@
import i18next, { ParseKeys } from "i18next";
export enum BattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
EVA,
RAND,
HP
}
export function getBattleStatName(stat: BattleStat) {
switch (stat) {
case BattleStat.ATK:
return i18next.t("pokemonInfo:Stat.ATK");
case BattleStat.DEF:
return i18next.t("pokemonInfo:Stat.DEF");
case BattleStat.SPATK:
return i18next.t("pokemonInfo:Stat.SPATK");
case BattleStat.SPDEF:
return i18next.t("pokemonInfo:Stat.SPDEF");
case BattleStat.SPD:
return i18next.t("pokemonInfo:Stat.SPD");
case BattleStat.ACC:
return i18next.t("pokemonInfo:Stat.ACC");
case BattleStat.EVA:
return i18next.t("pokemonInfo:Stat.EVA");
case BattleStat.HP:
return i18next.t("pokemonInfo:Stat.HPStat");
default:
return "???";
}
}
export function getBattleStatLevelChangeDescription(pokemonNameWithAffix: string, stats: string, levels: integer, up: boolean, count: number = 1) {
const stringKey = (() => {
if (up) {
switch (levels) {
case 1:
return "battle:statRose";
case 2:
return "battle:statSharplyRose";
case 3:
case 4:
case 5:
case 6:
return "battle:statRoseDrastically";
default:
return "battle:statWontGoAnyHigher";
}
} else {
switch (levels) {
case 1:
return "battle:statFell";
case 2:
return "battle:statHarshlyFell";
case 3:
case 4:
case 5:
case 6:
return "battle:statSeverelyFell";
default:
return "battle:statWontGoAnyLower";
}
}
})();
return i18next.t(stringKey as ParseKeys, { pokemonNameWithAffix, stats, count });
}

View File

@ -1,7 +1,6 @@
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import { Stat, getStatName } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { ChargeAttr, MoveFlags, allMoves } from "./move";
@ -9,20 +8,20 @@ import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
import { TerrainType } from "./terrain";
import { WeatherType } from "./weather";
import { BattleStat } from "./battle-stat";
import { allAbilities } from "./ability";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import i18next from "#app/plugins/i18n.js";
import { CommonAnimPhase } from "#app/phases/common-anim-phase.js";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { MovePhase } from "#app/phases/move-phase.js";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
import { StatChangePhase, StatChangeCallback } from "#app/phases/stat-change-phase.js";
import i18next from "#app/plugins/i18n";
import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
export enum BattlerTagLapseType {
FAINT,
@ -40,13 +39,15 @@ export class BattlerTag {
public turnCount: number;
public sourceMove: Moves;
public sourceId?: number;
public isBatonPassable: boolean;
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number, isBatonPassable: boolean = false) {
this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ];
this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId;
this.isBatonPassable = isBatonPassable;
}
canAdd(pokemon: Pokemon): boolean {
@ -97,6 +98,245 @@ export interface TerrainBattlerTag {
terrainTypes: TerrainType[];
}
/**
* Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move
* in-game. This is not to be confused with {@linkcode Moves.DISABLE}.
*
* Descendants can override {@linkcode isMoveRestricted} to restrict moves that
* match a condition. A restricted move gets cancelled before it is used. Players and enemies should not be allowed
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
/** @override */
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
// Cancel the affected pokemon's selected move
const phase = pokemon.scene.getCurrentPhase() as MovePhase;
const move = phase.move;
if (this.isMoveRestricted(move.moveId)) {
if (this.interruptedText(pokemon, move.moveId)) {
pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
}
phase.cancel();
}
return true;
}
return super.lapse(pokemon, lapseType);
}
/**
* Gets whether this tag is restricting a move.
*
* @param {Moves} move {@linkcode Moves} ID to check restriction for.
* @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
*/
abstract isMoveRestricted(move: Moves): boolean;
/**
* Gets the text to display when the player attempts to select a move that is restricted by this tag.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} for which the player is attempting to select the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move that is having its selection denied
* @returns {string} text to display when the player attempts to select the restricted move
*/
abstract selectionDeniedText(pokemon: Pokemon, move: Moves): string;
/**
* Gets the text to display when a move's execution is prevented as a result of the restriction.
* Because restriction effects also prevent selection of the move, this situation can only arise if a
* pokemon first selects a move, then gets outsped by a pokemon using a move that restricts the selected move.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
interruptedText(pokemon: Pokemon, move: Moves): string {
return "";
}
}
/**
* Tag representing the "Throat Chop" effect. Pokemon with this tag cannot use sound-based moves.
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Throat_Chop_(move) | Throat Chop}
* @extends MoveRestrictionBattlerTag
*/
export class ThroatChoppedTag extends MoveRestrictionBattlerTag {
constructor() {
super(BattlerTagType.THROAT_CHOPPED, [ BattlerTagLapseType.TURN_END, BattlerTagLapseType.PRE_MOVE ], 2, Moves.THROAT_CHOP);
}
/**
* Checks if a {@linkcode Moves | move} is restricted by Throat Chop.
* @override
* @param {Moves} move the {@linkcode Moves | move} to check for sound-based restriction
* @returns true if the move is sound-based
*/
override isMoveRestricted(move: Moves): boolean {
return allMoves[move].hasFlag(MoveFlags.SOUND_BASED);
}
/**
* Shows a message when the player attempts to select a move that is restricted by Throat Chop.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} that is attempting to select the restricted move
* @param {Moves} move the {@linkcode Moves | move} that is being restricted
* @returns the message to display when the player attempts to select the restricted move
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveCannotBeSelected", { moveName: allMoves[move].name });
}
/**
* Shows a message when a move is interrupted by Throat Chop.
* @override
* @param {Pokemon} pokemon the interrupted {@linkcode Pokemon}
* @param {Moves} move the {@linkcode Moves | move} that was interrupted
* @returns the message to display when the move is interrupted
*/
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:throatChopInterruptedMove", { pokemonName: getPokemonNameWithAffix(pokemon) });
}
}
/**
* Tag representing the "disabling" effect performed by {@linkcode Moves.DISABLE} and {@linkcode Abilities.CURSED_BODY}.
* When the tag is added, the last-used move of the tag holder is set as the disabled move.
*/
export class DisabledTag extends MoveRestrictionBattlerTag {
/** The move being disabled. Gets set when {@linkcode onAdd} is called for this tag. */
private moveId: Moves = Moves.NONE;
constructor(sourceId: number) {
super(BattlerTagType.DISABLED, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 4, Moves.DISABLE, sourceId);
}
/** @override */
override isMoveRestricted(move: Moves): boolean {
return move === this.moveId;
}
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
*/
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const move = pokemon.getLastXMoves()
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (move === undefined) {
return;
}
this.moveId = move.move;
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
/**
* @override
* @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:disableInterruptedMove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name });
}
/** @override */
override loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.moveId = source.moveId;
}
}
/**
* Tag used by Gorilla Tactics to restrict the user to using only one move.
* @extends MoveRestrictionBattlerTag
*/
export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
private moveId = Moves.NONE;
constructor() {
super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
}
/** @override */
override isMoveRestricted(move: Moves): boolean {
return move !== this.moveId;
}
/**
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
* @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
*/
override canAdd(pokemon: Pokemon): boolean {
return (this.getLastValidMove(pokemon) !== undefined) && !pokemon.getTag(GorillaTacticsTag);
}
/**
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
* If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
*/
override onAdd(pokemon: Pokemon): void {
const lastValidMove = this.getLastValidMove(pokemon);
if (!lastValidMove) {
return;
}
this.moveId = lastValidMove;
pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
}
/**
*
* @override
* @param {Pokemon} pokemon n/a
* @param {Moves} move {@linkcode Moves} ID of the move being denied
* @returns {string} text to display when the move is denied
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:canOnlyUseMove", { moveName: allMoves[this.moveId].name, pokemonName: getPokemonNameWithAffix(pokemon) });
}
/**
* Gets the last valid move from the pokemon's move history.
* @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
* @returns {Moves | undefined} the last valid move from the pokemon's move history
*/
getLastValidMove(pokemon: Pokemon): Moves | undefined {
const move = pokemon.getLastXMoves()
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
return move?.move;
}
}
/**
* BattlerTag that represents the "recharge" effects of moves like Hyper Beam.
*/
@ -207,12 +447,12 @@ export class ShellTrapTag extends BattlerTag {
export class TrappedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
super(tagType, lapseType, turnCount, sourceMove, sourceId, true);
}
canAdd(pokemon: Pokemon): boolean {
const isGhost = pokemon.isOfType(Type.GHOST);
const isTrapped = pokemon.getTag(BattlerTagType.TRAPPED);
const isTrapped = pokemon.getTag(TrappedTag);
return !isTrapped && !isGhost;
}
@ -245,6 +485,23 @@ export class TrappedTag extends BattlerTag {
}
}
/**
* BattlerTag implementing No Retreat's trapping effect.
* This is treated separately from other trapping effects to prevent
* Ghost-type Pokemon from being able to reuse the move.
* @extends TrappedTag
*/
class NoRetreatTag extends TrappedTag {
constructor(sourceId: number) {
super(BattlerTagType.NO_RETREAT, BattlerTagLapseType.CUSTOM, 0, Moves.NO_RETREAT, sourceId);
}
/** overrides {@linkcode TrappedTag.apply}, removing the Ghost-type condition */
canAdd(pokemon: Pokemon): boolean {
return !pokemon.getTag(TrappedTag);
}
}
/**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
*/
@ -310,7 +567,7 @@ export class InterruptedTag extends BattlerTag {
*/
export class ConfusedTag extends BattlerTag {
constructor(turnCount: number, sourceMove: Moves) {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove);
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@ -345,9 +602,9 @@ export class ConfusedTag extends BattlerTag {
// 1/3 chance of hitting self with a 40 base power move
if (pokemon.randSeedInt(3) === 0) {
const atk = pokemon.getBattleStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++;
@ -370,7 +627,7 @@ export class ConfusedTag extends BattlerTag {
*/
export class DestinyBondTag extends BattlerTag {
constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId, true);
}
/**
@ -489,7 +746,7 @@ export class SeedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId, true);
}
/**
@ -750,7 +1007,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF, BattleStat.SPDEF], -1));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1));
return true;
}
@ -760,7 +1017,7 @@ export class OctolockTag extends TrappedTag {
export class AquaRingTag extends BattlerTag {
constructor() {
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined);
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@ -792,7 +1049,7 @@ export class AquaRingTag extends BattlerTag {
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag {
constructor() {
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE);
}
canAdd(pokemon: Pokemon): boolean {
@ -864,7 +1121,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
}
canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag);
return !pokemon.getTag(TrappedTag);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
@ -1041,6 +1298,13 @@ export class ProtectedTag extends BattlerTag {
}
}
/** Base class for `BattlerTag`s that block damaging moves but not status moves */
export class DamageProtectedTag extends ProtectedTag {}
/**
* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.SPIKY_SHIELD}
*/
export class ContactDamageProtectedTag extends ProtectedTag {
private damageRatio: number;
@ -1076,7 +1340,11 @@ export class ContactDamageProtectedTag extends ProtectedTag {
}
}
export class ContactStatChangeProtectedTag extends ProtectedTag {
/**
* `BattlerTag` class for moves that block damaging moves and lower enemy stats if the enemy's move makes contact
* Used by {@linkcode Moves.KINGS_SHIELD}, {@linkcode Moves.OBSTRUCT}, {@linkcode Moves.SILK_TRAP}
*/
export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
private stat: BattleStat;
private levels: number;
@ -1093,7 +1361,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.stat = source.stat as BattleStat;
this.stat = source.stat;
this.levels = source.levels;
}
@ -1104,7 +1372,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
}
}
@ -1132,7 +1400,11 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
}
}
export class ContactBurnProtectedTag extends ProtectedTag {
/**
* `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
* Used by {@linkcode Moves.BURNING_BULWARK}
*/
export class ContactBurnProtectedTag extends DamageProtectedTag {
constructor(sourceMove: Moves) {
super(sourceMove, BattlerTagType.BURNING_BULWARK);
}
@ -1190,7 +1462,7 @@ export class SturdyTag extends BattlerTag {
export class PerishSongTag extends BattlerTag {
constructor(turnCount: number) {
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG, undefined, true);
}
canAdd(pokemon: Pokemon): boolean {
@ -1246,7 +1518,7 @@ export class AbilityBattlerTag extends BattlerTag {
public ability: Abilities;
constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) {
super(tagType, lapseType, turnCount, undefined);
super(tagType, lapseType, turnCount);
this.ability = ability;
}
@ -1331,11 +1603,10 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const stats = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
let highestStat: Stat;
stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: number, value: number, i: number) => {
let highestStat: EffectiveStat;
EFFECTIVE_STATS.map(s => pokemon.getEffectiveStat(s)).reduce((highestValue: number, value: number, i: number) => {
if (value > highestValue) {
highestStat = stats[i];
highestStat = EFFECTIVE_STATS[i];
return value;
}
return highestValue;
@ -1353,7 +1624,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
break;
}
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: getStatName(highestStat) }), null, false, null, true);
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
}
onRemove(pokemon: Pokemon): void {
@ -1423,7 +1694,7 @@ export class TypeImmuneTag extends BattlerTag {
public immuneType: Type;
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) {
super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove);
super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove, undefined, true);
this.immuneType = immuneType;
}
@ -1487,7 +1758,7 @@ export class TypeBoostTag extends BattlerTag {
export class CritBoostTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) {
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove, undefined, true);
}
onAdd(pokemon: Pokemon): void {
@ -1507,6 +1778,25 @@ export class CritBoostTag extends BattlerTag {
}
}
/**
* Tag for the effects of Dragon Cheer, which boosts the critical hit ratio of the user's allies.
* @extends {CritBoostTag}
*/
export class DragonCheerTag extends CritBoostTag {
/** The types of the user's ally when the tag is added */
public typesOnAdd: Type[];
constructor() {
super(BattlerTagType.CRIT_BOOST, Moves.DRAGON_CHEER);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
this.typesOnAdd = pokemon.getTypes(true);
}
}
export class SaltCuredTag extends BattlerTag {
private sourceIndex: number;
@ -1560,7 +1850,7 @@ export class CursedTag extends BattlerTag {
private sourceIndex: number;
constructor(sourceId: number) {
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId, true);
}
/**
@ -1678,25 +1968,25 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
*/
export class StockpilingTag extends BattlerTag {
public stockpiledCount: number = 0;
public statChangeCounts: { [BattleStat.DEF]: number; [BattleStat.SPDEF]: number } = {
[BattleStat.DEF]: 0,
[BattleStat.SPDEF]: 0
public statChangeCounts: { [Stat.DEF]: number; [Stat.SPDEF]: number } = {
[Stat.DEF]: 0,
[Stat.SPDEF]: 0
};
constructor(sourceMove: Moves = Moves.NONE) {
super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove);
}
private onStatsChanged: StatChangeCallback = (_, statsChanged, statChanges) => {
const defChange = statChanges[statsChanged.indexOf(BattleStat.DEF)] ?? 0;
const spDefChange = statChanges[statsChanged.indexOf(BattleStat.SPDEF)] ?? 0;
private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => {
const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0;
const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0;
if (defChange) {
this.statChangeCounts[BattleStat.DEF]++;
this.statChangeCounts[Stat.DEF]++;
}
if (spDefChange) {
this.statChangeCounts[BattleStat.SPDEF]++;
this.statChangeCounts[Stat.SPDEF]++;
}
};
@ -1704,8 +1994,8 @@ export class StockpilingTag extends BattlerTag {
super.loadTag(source);
this.stockpiledCount = source.stockpiledCount || 0;
this.statChangeCounts = {
[ BattleStat.DEF ]: source.statChangeCounts?.[ BattleStat.DEF ] ?? 0,
[ BattleStat.SPDEF ]: source.statChangeCounts?.[ BattleStat.SPDEF ] ?? 0,
[ Stat.DEF ]: source.statChangeCounts?.[ Stat.DEF ] ?? 0,
[ Stat.SPDEF ]: source.statChangeCounts?.[ Stat.SPDEF ] ?? 0,
};
}
@ -1725,9 +2015,9 @@ export class StockpilingTag extends BattlerTag {
}));
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
pokemon.scene.unshiftPhase(new StatChangePhase(
pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true,
[BattleStat.SPDEF, BattleStat.DEF], 1, true, false, true, this.onStatsChanged
[Stat.SPDEF, Stat.DEF], 1, true, false, true, this.onStatStagesChanged
));
}
}
@ -1741,15 +2031,15 @@ export class StockpilingTag extends BattlerTag {
* one stage for each stack which had successfully changed that particular stat during onAdd.
*/
onRemove(pokemon: Pokemon): void {
const defChange = this.statChangeCounts[BattleStat.DEF];
const spDefChange = this.statChangeCounts[BattleStat.SPDEF];
const defChange = this.statChangeCounts[Stat.DEF];
const spDefChange = this.statChangeCounts[Stat.SPDEF];
if (defChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF], -defChange, true, false, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF ], -defChange, true, false, true));
}
if (spDefChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.SPDEF], -spDefChange, true, false, true));
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF ], -spDefChange, true, false, true));
}
}
}
@ -1827,7 +2117,38 @@ export class ExposedTag extends BattlerTag {
}
}
/**
* Tag that doubles the type effectiveness of Fire-type moves.
* @extends BattlerTag
*/
export class TarShotTag extends BattlerTag {
constructor() {
super(BattlerTagType.TAR_SHOT, BattlerTagLapseType.CUSTOM, 0);
}
/**
* If the Pokemon is terastallized, the tag cannot be added.
* @param {Pokemon} pokemon the {@linkcode Pokemon} to which the tag is added
* @returns whether the tag is applied
*/
override canAdd(pokemon: Pokemon): boolean {
return !pokemon.isTerastallized();
}
override onAdd(pokemon: Pokemon): void {
pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
*
* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
* @param turnCount the turn count.
* @param {Moves} sourceMove the source {@linkcode Moves}.
* @param sourceId the source ID.
* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
*/
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
@ -1864,6 +2185,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new DrowsyTag();
case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.NO_RETREAT:
return new NoRetreatTag(sourceId);
case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP:
@ -1889,11 +2212,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.ATK, -1);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.DEF, -2);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.SPD, -1);
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK:
@ -1923,6 +2246,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.DRAGON_CHEER:
return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
@ -1955,6 +2280,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId);
case BattlerTagType.DISABLED:
return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [Type.NORMAL, Type.FIGHTING]);
case BattlerTagType.IGNORE_DARK:
@ -1962,6 +2289,12 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
case BattlerTagType.TAR_SHOT:
return new TarShotTag();
case BattlerTagType.THROAT_CHOPPED:
return new ThroatChoppedTag();
case BattlerTagType.GORILLA_TACTICS:
return new GorillaTacticsTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -1,14 +1,14 @@
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { HitResult } from "../field/pokemon";
import { BattleStat } from "./battle-stat";
import { getStatusEffectHealText } from "./status-effect";
import * as Utils from "../utils";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js";
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
import { Stat, type BattleStat } from "#app/enums/stat";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`);
@ -35,9 +35,10 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6;
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@ -95,10 +96,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
const statLevels = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value));
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
@ -112,9 +114,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const statLevels = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value));
const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {

View File

@ -46,7 +46,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE [ Biome.LABORATORY, 2 ] ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE, [ Biome.LABORATORY, 2 ] ],
[Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],
@ -7666,7 +7666,7 @@ export function initBiomes() {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS
const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])

View File

@ -1,19 +1,18 @@
import * as Utils from "../utils";
import i18next from "i18next";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data.js";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species";
import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
import { BattleType, FixedBattleConfig } from "#app/battle.js";
import Trainer, { TrainerVariant } from "#app/field/trainer.js";
import { GameMode } from "#app/game-mode.js";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode";
import { Type } from "./type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "./nature";
import { Moves } from "#app/enums/moves.js";
import { TypeColor, TypeShadow } from "#app/enums/color.js";
import { Gender } from "./gender";
import { Moves } from "#app/enums/moves";
import { TypeColor, TypeShadow } from "#app/enums/color";
import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms";
@ -659,7 +658,6 @@ export class FreshStartChallenge extends Challenge {
pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny
pokemon.gender = Gender.MALE; // Starters default to male
pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats
return true;

View File

@ -707,6 +707,20 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
]
}
],
[TrainerType.ROOD]: [
{
encounter: [
"dialogue:rood.encounter.1",
"dialogue:rood.encounter.2",
"dialogue:rood.encounter.3",
],
victory: [
"dialogue:rood.victory.1",
"dialogue:rood.victory.2",
"dialogue:rood.victory.3",
]
}
],
[TrainerType.FLARE_GRUNT]: [
{
encounter: [
@ -1555,8 +1569,7 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
"dialogue:roark.victory.1",
"dialogue:roark.victory.2",
"dialogue:roark.victory.3",
"dialogue:roark.victory.4",
"dialogue:roark.victory.5"
"dialogue:roark.victory.4"
],
defeat: [
"dialogue:roark.defeat.1",

View File

@ -0,0 +1,98 @@
import BattleScene from "#app/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import { DexEntry, StarterDataEntry } from "#app/system/game-data";
/**
* Stores data associated with a specific egg and the hatched pokemon
* Allows hatch info to be stored at hatch then retrieved for display during egg summary
*/
export class EggHatchData {
/** the pokemon that hatched from the file (including shiny, IVs, ability) */
public pokemon: PlayerPokemon;
/** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */
public eggMoveIndex: number;
/** boolean indicating if the egg move for the hatch is new */
public eggMoveUnlocked: boolean;
/** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */
public dexEntryBeforeUpdate: DexEntry;
/** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
public starterDataEntryBeforeUpdate: StarterDataEntry;
/** reference to the battle scene to get gamedata and update dex */
private scene: BattleScene;
constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) {
this.scene = scene;
this.pokemon = pokemon;
this.eggMoveIndex = eggMoveIndex;
}
/**
* Sets the boolean for if the egg move for the hatch is a new unlock
* @param unlocked True if the EM is new
*/
setEggMoveUnlocked(unlocked: boolean) {
this.eggMoveUnlocked = unlocked;
}
/**
* Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter
* Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
*/
setDex() {
const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
this.dexEntryBeforeUpdate = {
seenAttr: currDexEntry.seenAttr,
caughtAttr: currDexEntry.caughtAttr,
natureAttr: currDexEntry.natureAttr,
seenCount: currDexEntry.seenCount,
caughtCount: currDexEntry.caughtCount,
hatchedCount: currDexEntry.hatchedCount,
ivs: [...currDexEntry.ivs]
};
this.starterDataEntryBeforeUpdate = {
moveset: currStarterDataEntry.moveset,
eggMoves: currStarterDataEntry.eggMoves,
candyCount: currStarterDataEntry.candyCount,
friendship: currStarterDataEntry.friendship,
abilityAttr: currStarterDataEntry.abilityAttr,
passiveAttr: currStarterDataEntry.passiveAttr,
valueReduction: currStarterDataEntry.valueReduction,
classicWinCount: currStarterDataEntry.classicWinCount
};
}
/**
* Gets the dex entry before update
* @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getDex(): DexEntry {
return this.dexEntryBeforeUpdate;
}
/**
* Gets the starter dex entry before update
* @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getStarterEntry(): StarterDataEntry {
return this.starterDataEntryBeforeUpdate;
}
/**
* Update the pokedex data corresponding with the new hatch's pokemon data
* Also sets whether the egg move is a new unlock or not
* @param showMessage boolean to show messages for the new catches and egg moves (false by default)
* @returns
*/
updatePokemon(showMessage : boolean = false) {
return new Promise<void>(resolve => {
this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
this.setEggMoveUnlocked(value);
resolve();
});
});
});
}
}

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