add unit tests for Winstrate Challenge

This commit is contained in:
ImperialSympathizer 2024-08-19 12:28:22 -04:00
parent 8826183777
commit 64811239d7
8 changed files with 397 additions and 8 deletions

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@ -178,7 +178,7 @@ export const ATrainersTestEncounter: MysteryEncounter =
)
.withOutroDialogue([
{
text: `${namespace}:outro`,
text: `${namespace}.outro`,
},
])
.build();

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@ -169,7 +169,7 @@ export const DelibirdyEncounter: MysteryEncounter =
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.options[1].pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
return getEncounterText(scene, `${namespace}.invalid_selection`);
}
return null;

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@ -115,7 +115,7 @@ export const PartTimerEncounter: MysteryEncounter =
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
if (!pokemon.isAllowedInBattle()) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
return getEncounterText(scene, `${namespace}.invalid_selection`);
}
return null;
@ -194,7 +194,7 @@ export const PartTimerEncounter: MysteryEncounter =
// Only Pokemon non-KOd pokemon can be selected
const selectableFilter = (pokemon: Pokemon) => {
if (!pokemon.isAllowedInBattle()) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
return getEncounterText(scene, `${namespace}.invalid_selection`);
}
return null;

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@ -95,7 +95,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
return getEncounterText(scene, `${namespace}.invalid_selection`);
}
return null;

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@ -118,7 +118,7 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter =
buttonTooltip: `${namespace}.option.2.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
speaker: `${namespace}.speaker`,
text: `${namespace}.option.2.selected`,
},
],
@ -137,7 +137,7 @@ async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
const nextConfig = encounter.enemyPartyConfigs.pop();
if (!nextConfig) {
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await showEncounterDialogue(scene, `${namespace}:victory`, `${namespace}:speaker`);
await showEncounterDialogue(scene, `${namespace}.victory`, `${namespace}.speaker`);
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE], fillRemaining: false });
encounter.doContinueEncounter = null;
leaveEncounterWithoutBattle(scene);

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@ -671,7 +671,10 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
scene.pushPhase(new TrainerVictoryPhase(scene));
}
if (scene.gameMode.isEndless || !scene.gameMode.isWaveFinal(scene.currentBattle.waveIndex)) {
scene.pushPhase(new EggLapsePhase(scene));
if (!encounter.doContinueEncounter) {
// Only lapse eggs once for multi-battle encounters
scene.pushPhase(new EggLapsePhase(scene));
}
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
}
}

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@ -0,0 +1,385 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounterTestUtils";
import { CommandPhase, PartyHealPhase, SelectModifierPhase, VictoryPhase } from "#app/phases";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
import { Status, StatusEffect } from "#app/data/status-effect";
import { MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
const namespace = "mysteryEncounter:theWinstrateChallenge";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("The Winstrate Challenge - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
]);
HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
biomeMap.set(biome, [MysteryEncounterType.THE_WINSTRATE_CHALLENGE]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
expect(TheWinstrateChallengeEncounter.encounterType).toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
expect(TheWinstrateChallengeEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
expect(TheWinstrateChallengeEncounter.dialogue).toBeDefined();
expect(TheWinstrateChallengeEncounter.dialogue.intro).toStrictEqual([
{ text: `${namespace}.intro` },
{
speaker: `${namespace}.speaker`,
text: `${namespace}.intro_dialogue`,
}
]);
expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
expect(TheWinstrateChallengeEncounter.options.length).toBe(2);
});
it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
game.override.startingBiome(Biome.VOLCANO);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = new MysteryEncounter(TheWinstrateChallengeEncounter);
const encounter = scene.currentBattle.mysteryEncounter;
scene.currentBattle.waveIndex = defaultWave;
const { onInit } = encounter;
expect(encounter.onInit).toBeDefined();
encounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit(scene);
expect(encounter.enemyPartyConfigs).toBeDefined();
expect(encounter.enemyPartyConfigs.length).toBe(5);
expect(encounter.enemyPartyConfigs).toEqual([
{
trainerType: TrainerType.VITO,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.HISUI_ELECTRODE),
isBoss: false,
abilityIndex: 0, // Soundproof
nature: Nature.MODEST,
moveSet: [Moves.THUNDERBOLT, Moves.GIGA_DRAIN, Moves.FOUL_PLAY, Moves.THUNDER_WAVE],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.SWALOT),
isBoss: false,
abilityIndex: 2, // Gluttony
nature: Nature.QUIET,
moveSet: [Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.ICE_BEAM, Moves.EARTHQUAKE],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.DODRIO),
isBoss: false,
abilityIndex: 2, // Tangled Feet
nature: Nature.JOLLY,
moveSet: [Moves.DRILL_PECK, Moves.QUICK_ATTACK, Moves.THRASH, Moves.KNOCK_OFF],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.ALAKAZAM),
isBoss: false,
formIndex: 1,
nature: Nature.BOLD,
moveSet: [Moves.PSYCHIC, Moves.SHADOW_BALL, Moves.FOCUS_BLAST, Moves.THUNDERBOLT],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.DARMANITAN),
isBoss: false,
abilityIndex: 0, // Sheer Force
nature: Nature.IMPISH,
moveSet: [Moves.EARTHQUAKE, Moves.U_TURN, Moves.FLARE_BLITZ, Moves.ROCK_SLIDE],
modifierConfigs: expect.any(Array)
}
]
},
{
trainerType: TrainerType.VICKY,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.MEDICHAM),
isBoss: false,
formIndex: 1,
nature: Nature.IMPISH,
moveSet: [Moves.AXE_KICK, Moves.ICE_PUNCH, Moves.ZEN_HEADBUTT, Moves.BULLET_PUNCH],
modifierConfigs: expect.any(Array)
}
]
},
{
trainerType: TrainerType.VIVI,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.SEAKING),
isBoss: false,
abilityIndex: 3, // Lightning Rod
nature: Nature.ADAMANT,
moveSet: [Moves.WATERFALL, Moves.MEGAHORN, Moves.KNOCK_OFF, Moves.REST],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.BRELOOM),
isBoss: false,
abilityIndex: 1, // Poison Heal
nature: Nature.JOLLY,
moveSet: [Moves.SPORE, Moves.SWORDS_DANCE, Moves.SEED_BOMB, Moves.DRAIN_PUNCH],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.CAMERUPT),
isBoss: false,
formIndex: 1,
nature: Nature.CALM,
moveSet: [Moves.EARTH_POWER, Moves.FIRE_BLAST, Moves.YAWN, Moves.PROTECT],
modifierConfigs: expect.any(Array)
}
]
},
{
trainerType: TrainerType.VICTORIA,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.ROSERADE),
isBoss: false,
abilityIndex: 0, // Natural Cure
nature: Nature.CALM,
moveSet: [Moves.SYNTHESIS, Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.SLEEP_POWDER],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.GARDEVOIR),
isBoss: false,
formIndex: 1,
nature: Nature.TIMID,
moveSet: [Moves.PSYSHOCK, Moves.MOONBLAST, Moves.SHADOW_BALL, Moves.WILL_O_WISP],
modifierConfigs: expect.any(Array)
}
]
},
{
trainerType: TrainerType.VICTOR,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.SWELLOW),
isBoss: false,
abilityIndex: 0, // Guts
nature: Nature.ADAMANT,
moveSet: [Moves.FACADE, Moves.BRAVE_BIRD, Moves.PROTECT, Moves.QUICK_ATTACK],
modifierConfigs: expect.any(Array)
},
{
species: getPokemonSpecies(Species.OBSTAGOON),
isBoss: false,
abilityIndex: 1, // Guts
nature: Nature.ADAMANT,
moveSet: [Moves.FACADE, Moves.OBSTRUCT, Moves.NIGHT_SLASH, Moves.FIRE_PUNCH],
modifierConfigs: expect.any(Array)
}
]
}
]);
expect(encounter.spriteConfigs).toBeDefined();
expect(encounter.spriteConfigs.length).toBe(5);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Normal Battle", () => {
it("should have the correct properties", () => {
const option = TheWinstrateChallengeEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
speaker: "trainerNames:victor",
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should battle all 5 trainers for a Macho Brace reward", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
await runMysteryEncounterToEnd(game, 1, null, true);
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICTOR);
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(4);
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
await skipBattleToNextBattle(game);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICTORIA);
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(3);
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
await skipBattleToNextBattle(game);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VIVI);
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(2);
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
await skipBattleToNextBattle(game);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICKY);
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(1);
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
await skipBattleToNextBattle(game);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VITO);
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(0);
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
// Should have Macho Brace in the rewards
await skipBattleToNextBattle(game, true);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("MYSTERY_ENCOUNTER_MACHO_BRACE");
}, 15000);
});
describe("Option 2 - Refuse the Challenge", () => {
it("should have the correct properties", () => {
const option = TheWinstrateChallengeEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
selected: [
{
speaker: `${namespace}.speaker`,
text: `${namespace}.option.2.selected`,
},
],
});
});
it("Should fully heal the party", async () => {
const phaseSpy = vi.spyOn(scene, "unshiftPhase");
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
await runMysteryEncounterToEnd(game, 2);
const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
expect(partyHealPhases.length).toBe(1);
});
it("should have a Rarer Candy in the rewards", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("RARER_CANDY");
});
});
});
/**
* For any MysteryEncounter that has a battle, can call this to skip battle and proceed to MysteryEncounterRewardsPhase
* @param game
* @param isFinalBattle
*/
async function skipBattleToNextBattle(game: GameManager, isFinalBattle: boolean = false) {
game.scene.clearPhaseQueue();
game.scene.clearPhaseQueueSplice();
const commandUiHandler = game.scene.ui.handlers[Mode.COMMAND];
commandUiHandler.clear();
game.scene.getEnemyParty().forEach(p => {
p.hp = 0;
p.status = new Status(StatusEffect.FAINT);
game.scene.field.remove(p);
});
game.phaseInterceptor["onHold"] = [];
game.scene.pushPhase(new VictoryPhase(game.scene, 0));
game.phaseInterceptor.superEndPhase();
if (isFinalBattle) {
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
} else {
await game.phaseInterceptor.to(CommandPhase);
}
}

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@ -127,6 +127,7 @@ export default class GameWrapper {
manager: {
game: this.game,
},
destroy: () => null,
setVolume: () => null,
stopByKey: () => null,
on: (evt, callback) => callback(),