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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#app/test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounterTestUtils";
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import { CommandPhase, PartyHealPhase, SelectModifierPhase, VictoryPhase } from "#app/phases";
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import BattleScene from "#app/battle-scene";
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import { Mode } from "#app/ui/ui";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { TrainerType } from "#enums/trainer-type";
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import { Nature } from "#enums/nature";
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import { Moves } from "#enums/moves";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
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import { Status, StatusEffect } from "#app/data/status-effect";
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import { MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
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const namespace = "mysteryEncounter:theWinstrateChallenge";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("The Winstrate Challenge - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves(true);
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [MysteryEncounterType.THE_WINSTRATE_CHALLENGE]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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expect(TheWinstrateChallengeEncounter.encounterType).toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
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expect(TheWinstrateChallengeEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
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expect(TheWinstrateChallengeEncounter.dialogue).toBeDefined();
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expect(TheWinstrateChallengeEncounter.dialogue.intro).toStrictEqual([
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{ text: `${namespace}.intro` },
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{
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speaker: `${namespace}.speaker`,
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text: `${namespace}.intro_dialogue`,
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}
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]);
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expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
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expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
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expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
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expect(TheWinstrateChallengeEncounter.options.length).toBe(2);
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
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});
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it("should not run below wave 10", async () => {
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game.override.startingWave(9);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
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});
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it("should not run above wave 179", async () => {
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(TheWinstrateChallengeEncounter);
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const encounter = scene.currentBattle.mysteryEncounter;
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scene.currentBattle.waveIndex = defaultWave;
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const { onInit } = encounter;
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expect(encounter.onInit).toBeDefined();
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encounter.populateDialogueTokensFromRequirements(scene);
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const onInitResult = onInit(scene);
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expect(encounter.enemyPartyConfigs).toBeDefined();
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expect(encounter.enemyPartyConfigs.length).toBe(5);
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expect(encounter.enemyPartyConfigs).toEqual([
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{
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trainerType: TrainerType.VITO,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.HISUI_ELECTRODE),
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isBoss: false,
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abilityIndex: 0, // Soundproof
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nature: Nature.MODEST,
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moveSet: [Moves.THUNDERBOLT, Moves.GIGA_DRAIN, Moves.FOUL_PLAY, Moves.THUNDER_WAVE],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.SWALOT),
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isBoss: false,
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abilityIndex: 2, // Gluttony
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nature: Nature.QUIET,
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moveSet: [Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.ICE_BEAM, Moves.EARTHQUAKE],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.DODRIO),
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isBoss: false,
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abilityIndex: 2, // Tangled Feet
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nature: Nature.JOLLY,
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moveSet: [Moves.DRILL_PECK, Moves.QUICK_ATTACK, Moves.THRASH, Moves.KNOCK_OFF],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.ALAKAZAM),
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isBoss: false,
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formIndex: 1,
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nature: Nature.BOLD,
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moveSet: [Moves.PSYCHIC, Moves.SHADOW_BALL, Moves.FOCUS_BLAST, Moves.THUNDERBOLT],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.DARMANITAN),
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isBoss: false,
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abilityIndex: 0, // Sheer Force
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nature: Nature.IMPISH,
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moveSet: [Moves.EARTHQUAKE, Moves.U_TURN, Moves.FLARE_BLITZ, Moves.ROCK_SLIDE],
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modifierConfigs: expect.any(Array)
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}
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]
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},
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{
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trainerType: TrainerType.VICKY,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.MEDICHAM),
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isBoss: false,
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formIndex: 1,
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nature: Nature.IMPISH,
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moveSet: [Moves.AXE_KICK, Moves.ICE_PUNCH, Moves.ZEN_HEADBUTT, Moves.BULLET_PUNCH],
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modifierConfigs: expect.any(Array)
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}
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]
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},
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{
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trainerType: TrainerType.VIVI,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.SEAKING),
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isBoss: false,
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abilityIndex: 3, // Lightning Rod
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nature: Nature.ADAMANT,
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moveSet: [Moves.WATERFALL, Moves.MEGAHORN, Moves.KNOCK_OFF, Moves.REST],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.BRELOOM),
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isBoss: false,
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abilityIndex: 1, // Poison Heal
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nature: Nature.JOLLY,
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moveSet: [Moves.SPORE, Moves.SWORDS_DANCE, Moves.SEED_BOMB, Moves.DRAIN_PUNCH],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.CAMERUPT),
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isBoss: false,
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formIndex: 1,
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nature: Nature.CALM,
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moveSet: [Moves.EARTH_POWER, Moves.FIRE_BLAST, Moves.YAWN, Moves.PROTECT],
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modifierConfigs: expect.any(Array)
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}
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]
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},
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{
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trainerType: TrainerType.VICTORIA,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.ROSERADE),
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isBoss: false,
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abilityIndex: 0, // Natural Cure
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nature: Nature.CALM,
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moveSet: [Moves.SYNTHESIS, Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.SLEEP_POWDER],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.GARDEVOIR),
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isBoss: false,
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formIndex: 1,
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nature: Nature.TIMID,
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moveSet: [Moves.PSYSHOCK, Moves.MOONBLAST, Moves.SHADOW_BALL, Moves.WILL_O_WISP],
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modifierConfigs: expect.any(Array)
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}
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]
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},
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{
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trainerType: TrainerType.VICTOR,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.SWELLOW),
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isBoss: false,
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abilityIndex: 0, // Guts
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nature: Nature.ADAMANT,
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moveSet: [Moves.FACADE, Moves.BRAVE_BIRD, Moves.PROTECT, Moves.QUICK_ATTACK],
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modifierConfigs: expect.any(Array)
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},
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{
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species: getPokemonSpecies(Species.OBSTAGOON),
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isBoss: false,
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abilityIndex: 1, // Guts
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nature: Nature.ADAMANT,
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moveSet: [Moves.FACADE, Moves.OBSTRUCT, Moves.NIGHT_SLASH, Moves.FIRE_PUNCH],
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modifierConfigs: expect.any(Array)
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}
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]
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}
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]);
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expect(encounter.spriteConfigs).toBeDefined();
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expect(encounter.spriteConfigs.length).toBe(5);
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Normal Battle", () => {
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it("should have the correct properties", () => {
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const option = TheWinstrateChallengeEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
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selected: [
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{
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speaker: "trainerNames:victor",
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text: `${namespace}.option.1.selected`,
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},
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],
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});
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});
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it("should battle all 5 trainers for a Macho Brace reward", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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await runMysteryEncounterToEnd(game, 1, null, true);
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expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICTOR);
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expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(4);
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expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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await skipBattleToNextBattle(game);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICTORIA);
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expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(3);
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expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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await skipBattleToNextBattle(game);
|
|
|
|
|
expect(scene.currentBattle.trainer).toBeDefined();
|
|
|
|
|
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VIVI);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(2);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
|
|
|
|
|
|
|
|
|
|
await skipBattleToNextBattle(game);
|
|
|
|
|
expect(scene.currentBattle.trainer).toBeDefined();
|
|
|
|
|
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VICKY);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(1);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
|
|
|
|
|
|
|
|
|
|
await skipBattleToNextBattle(game);
|
|
|
|
|
expect(scene.currentBattle.trainer).toBeDefined();
|
|
|
|
|
expect(scene.currentBattle.trainer.config.trainerType).toBe(TrainerType.VITO);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.enemyPartyConfigs.length).toBe(0);
|
|
|
|
|
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
|
|
|
|
|
|
|
|
|
|
// Should have Macho Brace in the rewards
|
|
|
|
|
await skipBattleToNextBattle(game, true);
|
|
|
|
|
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
|
|
|
|
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
|
|
|
|
|
await game.phaseInterceptor.run(SelectModifierPhase);
|
|
|
|
|
|
|
|
|
|
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
|
|
|
|
|
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
|
|
|
|
|
expect(modifierSelectHandler.options.length).toEqual(1);
|
|
|
|
|
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("MYSTERY_ENCOUNTER_MACHO_BRACE");
|
|
|
|
|
}, 15000);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
describe("Option 2 - Refuse the Challenge", () => {
|
|
|
|
|
it("should have the correct properties", () => {
|
|
|
|
|
const option = TheWinstrateChallengeEncounter.options[1];
|
|
|
|
|
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
|
|
|
|
|
expect(option.dialogue).toBeDefined();
|
|
|
|
|
expect(option.dialogue).toStrictEqual({
|
|
|
|
|
buttonLabel: `${namespace}.option.2.label`,
|
|
|
|
|
buttonTooltip: `${namespace}.option.2.tooltip`,
|
|
|
|
|
selected: [
|
|
|
|
|
{
|
|
|
|
|
speaker: `${namespace}.speaker`,
|
|
|
|
|
text: `${namespace}.option.2.selected`,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it("Should fully heal the party", async () => {
|
|
|
|
|
const phaseSpy = vi.spyOn(scene, "unshiftPhase");
|
|
|
|
|
|
|
|
|
|
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
|
|
|
|
|
await runMysteryEncounterToEnd(game, 2);
|
|
|
|
|
|
|
|
|
|
const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
|
|
|
|
|
expect(partyHealPhases.length).toBe(1);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it("should have a Rarer Candy in the rewards", async () => {
|
|
|
|
|
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
|
|
|
|
|
await runMysteryEncounterToEnd(game, 2);
|
|
|
|
|
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
|
|
|
|
|
await game.phaseInterceptor.run(SelectModifierPhase);
|
|
|
|
|
|
|
|
|
|
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
|
|
|
|
|
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
|
|
|
|
|
expect(modifierSelectHandler.options.length).toEqual(1);
|
|
|
|
|
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("RARER_CANDY");
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* For any MysteryEncounter that has a battle, can call this to skip battle and proceed to MysteryEncounterRewardsPhase
|
|
|
|
|
* @param game
|
|
|
|
|
* @param isFinalBattle
|
|
|
|
|
*/
|
|
|
|
|
async function skipBattleToNextBattle(game: GameManager, isFinalBattle: boolean = false) {
|
|
|
|
|
game.scene.clearPhaseQueue();
|
|
|
|
|
game.scene.clearPhaseQueueSplice();
|
|
|
|
|
const commandUiHandler = game.scene.ui.handlers[Mode.COMMAND];
|
|
|
|
|
commandUiHandler.clear();
|
|
|
|
|
game.scene.getEnemyParty().forEach(p => {
|
|
|
|
|
p.hp = 0;
|
|
|
|
|
p.status = new Status(StatusEffect.FAINT);
|
|
|
|
|
game.scene.field.remove(p);
|
|
|
|
|
});
|
|
|
|
|
game.phaseInterceptor["onHold"] = [];
|
|
|
|
|
game.scene.pushPhase(new VictoryPhase(game.scene, 0));
|
|
|
|
|
game.phaseInterceptor.superEndPhase();
|
|
|
|
|
if (isFinalBattle) {
|
|
|
|
|
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
|
|
|
|
|
} else {
|
|
|
|
|
await game.phaseInterceptor.to(CommandPhase);
|
|
|
|
|
}
|
|
|
|
|
}
|