Fix minor visual bug in double battle party screen
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58b000ae06
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@ -777,8 +777,8 @@ class PartySlot extends Phaser.GameObjects.Container {
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constructor(scene: BattleScene, slotIndex: integer, pokemon: PlayerPokemon, iconAnimHandler: PokemonIconAnimHandler, partyUiMode: PartyUiMode, tmMoveId: Moves) {
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super(scene, slotIndex >= scene.currentBattle.getBattlerCount() ? 230.5 : 64,
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slotIndex >= scene.currentBattle.getBattlerCount() ? -184 + (scene.currentBattle.double ? -38 : 0)
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+ (28 + (scene.currentBattle.double ? 6 : 0)) * slotIndex : -124 + (scene.currentBattle.double ? -8 : 0) + slotIndex * 64);
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slotIndex >= scene.currentBattle.getBattlerCount() ? -184 + (scene.currentBattle.double ? -40 : 0)
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+ (28 + (scene.currentBattle.double ? 8 : 0)) * slotIndex : -124 + (scene.currentBattle.double ? -8 : 0) + slotIndex * 64);
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this.slotIndex = slotIndex;
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this.pokemon = pokemon;
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