Fix Transform and Imposter causing crash
This commit is contained in:
parent
eb14031bdd
commit
63a6655759
|
@ -762,7 +762,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
|
|||
|
||||
pokemon.scene.playSound('PRSFX- Transform');
|
||||
|
||||
pokemon.loadAssets().then(() => pokemon.playAnim());
|
||||
pokemon.loadAssets(false).then(() => pokemon.playAnim());
|
||||
|
||||
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` transformed\ninto ${target.name}!`));
|
||||
|
||||
|
|
|
@ -2480,7 +2480,7 @@ export class TransformAttr extends MoveEffectAttr {
|
|||
|
||||
user.scene.queueMessage(getPokemonMessage(user, ` transformed\ninto ${target.name}!`));
|
||||
|
||||
user.loadAssets().then(() => {
|
||||
user.loadAssets(false).then(() => {
|
||||
user.playAnim();
|
||||
resolve(true);
|
||||
});
|
||||
|
|
|
@ -275,7 +275,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
abstract getBattlerIndex(): BattlerIndex;
|
||||
|
||||
loadAssets(): Promise<void> {
|
||||
loadAssets(ignoreOveride: boolean = true): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
const moveIds = this.getMoveset().map(m => m.getMove().id);
|
||||
Promise.allSettled(moveIds.map(m => initMoveAnim(m)))
|
||||
|
@ -283,10 +283,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
loadMoveAnimAssets(this.scene, moveIds);
|
||||
this.getSpeciesForm().loadAssets(this.scene, this.getGender() === Gender.FEMALE, this.formIndex, this.shiny);
|
||||
if (this.isPlayer() || this.getFusionSpeciesForm())
|
||||
this.scene.loadPokemonAtlas(this.getBattleSpriteKey(true, true), this.getBattleSpriteAtlasPath(true, true));
|
||||
this.scene.loadPokemonAtlas(this.getBattleSpriteKey(true, ignoreOveride), this.getBattleSpriteAtlasPath(true, ignoreOveride));
|
||||
if (this.getFusionSpeciesForm()) {
|
||||
this.getFusionSpeciesForm().loadAssets(this.scene, this.getFusionGender() === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny);
|
||||
this.scene.loadPokemonAtlas(this.getFusionBattleSpriteKey(true, true), this.getFusionBattleSpriteAtlasPath(true, true));
|
||||
this.scene.loadPokemonAtlas(this.getFusionBattleSpriteKey(true, ignoreOveride), this.getFusionBattleSpriteAtlasPath(true, ignoreOveride));
|
||||
}
|
||||
this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => {
|
||||
if (this.isPlayer()) {
|
||||
|
|
Loading…
Reference in New Issue