Fix tests
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@ -1,10 +1,11 @@
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { MapModifier } from "#app/modifier/modifier";
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import { poolHasBlackHole, poolHasEviolite } from "#app/modifier/modifier-type";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "./utils/gameManager";
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import { MapModifier } from "#app/modifier/modifier.js";
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import { SelectModifierPhase } from "../phases/select-modifier-phase";
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import { Moves } from "#app/enums/moves.js";
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import { Abilities } from "#app/enums/abilities.js";
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import { poolHasEviolite, poolHasBlackHole } from "#app/modifier/modifier-type.js";
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const TIMEOUT = 20 * 1000;
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describe("Daily Mode", () => {
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let phaserGame: Phaser.Game;
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@ -35,8 +36,17 @@ describe("Daily Mode", () => {
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});
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expect(game.scene.getModifiers(MapModifier).length).toBeGreaterThan(0);
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});
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});
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describe("Shop modifications", async () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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@ -46,24 +56,26 @@ describe("Daily Mode", () => {
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.moveset([Moves.SURF])
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.enemyAbility(Abilities.BALL_FETCH);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should only allow Mini Black Hole and Eviolite outside of Daily if unlocked", async () => {
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await game.classicMode.startBattle();
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game.move.select(Moves.SURF);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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await game.phaseInterceptor.to("SelectModifierPhase", false);
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expect(poolHasEviolite).toBeFalsy();
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expect(poolHasBlackHole).toBeFalsy();
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});
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}, TIMEOUT);
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it("should allow Eviolite and Mini Black Hole in shop when in Daily Run", async () => {
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await game.dailyMode.startBattle();
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game.move.select(Moves.SURF);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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await game.phaseInterceptor.to("SelectModifierPhase", false);
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expect(poolHasEviolite).toBeTruthy();
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expect(poolHasBlackHole).toBeTruthy();
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});
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});
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}, TIMEOUT);
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});
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