Fix playing evolution BGM twice
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@ -102,7 +102,6 @@ export class EvolutionPhase extends BattlePhase {
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this.scene.time.delayedCall(1000, () => {
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const evolutionBgm = this.scene.playSoundWithoutBgm('evolution');
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evolutionBgm.play({ volume: this.scene.masterVolume });
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this.scene.tweens.add({
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targets: this.evolutionBgOverlay,
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alpha: 1,
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