Add Behemoth attacks as "level 0" moves for Zacian & Zamazenta
A temporary workaround until the proper implementation can be done (having Iron Head, then replacing with Behemoth attacks on form change).
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@ -18398,6 +18398,43 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = {
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[ 50, Moves.PSYCHIC_TERRAIN ],
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[ 50, Moves.PSYCHIC_TERRAIN ],
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],
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],
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},
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},
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[Species.ZACIAN]: {
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1: [
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[ 0, Moves.BEHEMOTH_BLADE ],
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[ 1, Moves.BITE ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.METAL_CLAW ],
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[ 1, Moves.HOWL ],
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[ 1, Moves.QUICK_GUARD ],
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[ 1, Moves.SACRED_SWORD ],
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[ 11, Moves.SLASH ],
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[ 22, Moves.SWORDS_DANCE ],
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[ 33, Moves.IRON_HEAD ],
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[ 44, Moves.NOBLE_ROAR ],
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[ 55, Moves.CRUNCH ],
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[ 66, Moves.MOONBLAST ],
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[ 77, Moves.CLOSE_COMBAT ],
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[ 88, Moves.GIGA_IMPACT ],
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],
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},
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[Species.ZAMAZENTA]: {
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1: [
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[ 0, Moves.BEHEMOTH_BASH ],
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[ 1, Moves.BITE ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.METAL_CLAW ],
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[ 1, Moves.HOWL ],
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[ 1, Moves.WIDE_GUARD ],
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[ 11, Moves.SLASH ],
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[ 22, Moves.IRON_DEFENSE ],
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[ 33, Moves.IRON_HEAD ],
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[ 44, Moves.METAL_BURST ],
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[ 55, Moves.CRUNCH ],
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[ 66, Moves.MOONBLAST ],
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[ 77, Moves.CLOSE_COMBAT ],
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[ 88, Moves.GIGA_IMPACT ],
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],
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},
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[Species.ETERNATUS]: {
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[Species.ETERNATUS]: {
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1: [
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1: [
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[ 1, Moves.AGILITY ],
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[ 1, Moves.AGILITY ],
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