Update the-strong-stuff-encounter.ts
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@ -93,7 +93,7 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
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bossSegments: 5,
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shiny: false, // Shiny lock because shiny is rolled only if the battle option is picked
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customPokemonData: new CustomPokemonData({ spriteScale: 1.25 }),
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nature: Nature.BOLD,
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nature: Nature.HARDY,
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moveSet: [Moves.INFESTATION, Moves.SALT_CURE, Moves.GASTRO_ACID, Moves.HEAL_ORDER],
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modifierConfigs: [
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{
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@ -117,7 +117,7 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
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mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
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queueEncounterMessage(`${namespace}:option.2.stat_boost`);
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globalScene.unshiftPhase(
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new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF, Stat.SPDEF], 2),
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new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF, Stat.SPDEF],
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);
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},
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},
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