Fix compile errors

This commit is contained in:
Flashfyre 2024-04-16 15:09:13 -04:00
parent 24408edfdc
commit 61e1f2da15
1 changed files with 2 additions and 2 deletions

View File

@ -5305,7 +5305,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
.attr(StatChangeCountPowerAttr),
new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
.condition((user) => {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.FIRE);
@ -5998,7 +5998,7 @@ export function initMoves() {
.attr(HitHealAttr)
.slicingMove()
.triageMove(),
new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9)
new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
.condition((user) => {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.ELECTRIC);