cleanup absolute avarice PR
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@ -26,7 +26,7 @@ import { PokeballType } from "#app/data/pokeball";
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const namespace = "mysteryEncounter:absoluteAvarice";
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const namespace = "mysteryEncounter:absoluteAvarice";
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/**
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/**
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* Delibird-y encounter.
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* Absolute Avarice encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/58 | GitHub Issue #58}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/58 | GitHub Issue #58}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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@ -209,7 +209,6 @@ export const AbsoluteAvariceEncounter: IMysteryEncounter =
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species: getPokemonSpecies(Species.GREEDENT),
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species: getPokemonSpecies(Species.GREEDENT),
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isBoss: true,
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isBoss: true,
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bossSegments: 3,
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bossSegments: 3,
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// nature: Nature.BOLD,
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moveSet: [Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.SLACK_OFF],
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moveSet: [Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.SLACK_OFF],
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modifierTypes: bossModifierTypes,
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modifierTypes: bossModifierTypes,
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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@ -327,7 +326,7 @@ export const AbsoluteAvariceEncounter: IMysteryEncounter =
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.withOptionPhase(async (scene: BattleScene) => {
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.withOptionPhase(async (scene: BattleScene) => {
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// Let it have the food
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// Let it have the food
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// Greedent joins the team, level equal to 2 below highest party member
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// Greedent joins the team, level equal to 2 below highest party member
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const level = getHighestLevelPlayerPokemon(scene).level;
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const level = getHighestLevelPlayerPokemon(scene).level - 2;
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const greedent = scene.addEnemyPokemon(getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false);
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const greedent = scene.addEnemyPokemon(getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false);
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greedent.moveset = [new PokemonMove(Moves.THRASH), new PokemonMove(Moves.BODY_PRESS), new PokemonMove(Moves.STUFF_CHEEKS), new PokemonMove(Moves.SLACK_OFF)];
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greedent.moveset = [new PokemonMove(Moves.THRASH), new PokemonMove(Moves.BODY_PRESS), new PokemonMove(Moves.STUFF_CHEEKS), new PokemonMove(Moves.SLACK_OFF)];
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greedent.passive = true;
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greedent.passive = true;
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