[Move][Mirror] Update HitTagAttr attributes v2 (#4297)

* [Move] Updated HitAttr tags

Affects Whirlwind/Fly, Steamroller/Minimize, and Malicious Moonsault/Minimize

* [Move] Update for MinimizeAccuracyAttr

Affects Steamroller and Malicious Moonsault

* add: whirlwind test

* add: steamroller test

* rename: `AlwaysHitMinimizeAttr` (from `MinimizeAccuracyAttr`)

* rename: `DealsDoubleDamageToTagAttr` (from `HitsTagAttr`)

---------

Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
This commit is contained in:
flx-sta 2024-09-17 19:41:46 -07:00 committed by GitHub
parent e386504977
commit 6030b780f2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 149 additions and 35 deletions

View File

@ -3839,7 +3839,7 @@ export class StormAccuracyAttr extends VariableAccuracyAttr {
* @extends VariableAccuracyAttr * @extends VariableAccuracyAttr
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class MinimizeAccuracyAttr extends VariableAccuracyAttr { export class AlwaysHitMinimizeAttr extends VariableAccuracyAttr {
/** /**
* @see {@linkcode apply} * @see {@linkcode apply}
* @param user N/A * @param user N/A
@ -4855,10 +4855,10 @@ export class RemoveAllSubstitutesAttr extends MoveEffectAttr {
* Attribute used when a move hits a {@linkcode BattlerTagType} for double damage * Attribute used when a move hits a {@linkcode BattlerTagType} for double damage
* @extends MoveAttr * @extends MoveAttr
*/ */
export class HitsTagAttr extends MoveAttr { export class DealsDoubleDamageToTagAttr extends MoveAttr {
/** The {@linkcode BattlerTagType} this move hits */ /** The {@linkcode BattlerTagType} this move hits */
public tagType: BattlerTagType; public tagType: BattlerTagType;
/** Should this move deal double damage against {@linkcode HitsTagAttr.tagType}? */ /** Should this move deal double damage against {@linkcode DealsDoubleDamageToTagAttr.tagType}? */
public doubleDamage: boolean; public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) { constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -6752,12 +6752,11 @@ export function initMoves() {
new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1) new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1) new AttackMove(Moves.GUST, Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.windMove(), .windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1), new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1) new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.ignoresSubstitute() .ignoresSubstitute()
.hidesTarget() .hidesTarget()
.windMove(), .windMove(),
@ -6770,8 +6769,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1), new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1), new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1) new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1) new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
@ -6795,8 +6794,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr), .attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1), new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1) new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
@ -6864,7 +6863,7 @@ export function initMoves() {
new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1), new AttackMove(Moves.HYDRO_PUMP, Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, -1, 0, 1),
new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1) new AttackMove(Moves.SURF, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 1)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true)
.attr(GulpMissileTagAttr), .attr(GulpMissileTagAttr),
new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1) new AttackMove(Moves.ICE_BEAM, Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1)
.attr(StatusEffectAttr, StatusEffect.FREEZE), .attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -6947,18 +6946,18 @@ export function initMoves() {
new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1) new AttackMove(Moves.THUNDER, Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false),
new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1) new AttackMove(Moves.ROCK_THROW, Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, 0, 1)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1) new AttackMove(Moves.EARTHQUAKE, Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1) new AttackMove(Moves.FISSURE, Type.GROUND, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr) .attr(OneHitKOAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND) .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", {pokemonName: "{USER}"}), BattlerTagType.UNDERGROUND)
@ -7347,7 +7346,7 @@ export function initMoves() {
.attr(PreMoveMessageAttr, magnitudeMessageFunc) .attr(PreMoveMessageAttr, magnitudeMessageFunc)
.attr(MagnitudePowerAttr) .attr(MagnitudePowerAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() ? 0.5 : 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2) new AttackMove(Moves.DYNAMIC_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, 100, 0, 2)
@ -7403,7 +7402,7 @@ export function initMoves() {
new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2) new AttackMove(Moves.CROSS_CHOP, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, 0, 2)
.attr(HighCritAttr), .attr(HighCritAttr),
new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2) new AttackMove(Moves.TWISTER, Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, 20, 0, 2)
.attr(HitsTagAttr, BattlerTagType.FLYING, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, true)
.attr(FlinchAttr) .attr(FlinchAttr)
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7435,7 +7434,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1), .attr(StatStageChangeAttr, [ Stat.DEF ], -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2) new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2)
.attr(TrapAttr, BattlerTagType.WHIRLPOOL) .attr(TrapAttr, BattlerTagType.WHIRLPOOL)
.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.UNDERWATER, true),
new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2) new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType.BEAT_UP) .attr(MultiHitAttr, MultiHitType.BEAT_UP)
.attr(BeatUpAttr) .attr(BeatUpAttr)
@ -7658,7 +7657,7 @@ export function initMoves() {
new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3) new AttackMove(Moves.EXTRASENSORY, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, 10, 0, 3)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3) new AttackMove(Moves.SKY_UPPERCUT, Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING)
.punchingMove(), .punchingMove(),
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3) new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB) .attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -7889,8 +7888,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(), .pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4) new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4), new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -8087,7 +8086,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
.attr(CritOnlyAttr), .attr(CritOnlyAttr),
@ -8100,9 +8099,9 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5) new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
.condition(unknownTypeCondition) .condition(unknownTypeCondition)
@ -8253,12 +8252,14 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF ], -1) .attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true), .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5) new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ACC ], -1), .attr(StatStageChangeAttr, [ Stat.ACC ], -1),
new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5) new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5) new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.DEF ], 3, true), .attr(StatStageChangeAttr, [ Stat.DEF ], 3, true),
@ -8271,7 +8272,7 @@ export function initMoves() {
new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5) new AttackMove(Moves.HURRICANE, Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 30, 0, 5)
.attr(ThunderAccuracyAttr) .attr(ThunderAccuracyAttr)
.attr(ConfuseAttr) .attr(ConfuseAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr) .attr(RecoilAttr)
@ -8325,9 +8326,9 @@ export function initMoves() {
.attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE) .attr(LastMoveDoublePowerAttr, Moves.FUSION_FLARE)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6) new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr) .attr(AlwaysHitMinimizeAttr)
.attr(FlyingTypeMultiplierAttr) .attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6) new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
@ -8498,8 +8499,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr) .attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.FLYING, false)
.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN, false) .attr(DealsDoubleDamageToTagAttr, BattlerTagType.MAGNET_RISEN, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED) .attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN]) .attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
.makesContact(false) .makesContact(false)
@ -8756,6 +8757,8 @@ export function initMoves() {
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.attr(AlwaysHitMinimizeAttr)
.attr(DealsDoubleDamageToTagAttr, BattlerTagType.MINIMIZED, true)
.partial() .partial()
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)

View File

@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "../battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant"; import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move"; import Move, { HighCritAttr, DealsDoubleDamageToTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species"; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils"; import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
@ -1513,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType); const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
for (const tag of immuneTags) { for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) { if (move && !move.getAttrs(DealsDoubleDamageToTagAttr).some(attr => attr.tagType === tag.tagType)) {
typeMultiplier.value = 0; typeMultiplier.value = 0;
break; break;
} }
@ -2489,13 +2489,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier); this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
/** /**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if: * For each {@linkcode DealsDoubleDamageToTagAttr} the move has, doubles the damage of the move if:
* The target has a {@linkcode BattlerTagType} that this move interacts with * The target has a {@linkcode BattlerTagType} that this move interacts with
* AND * AND
* The move doubles damage when used against that tag * The move doubles damage when used against that tag
*/ */
const hitsTagMultiplier = new Utils.NumberHolder(1); const hitsTagMultiplier = new Utils.NumberHolder(1);
move.getAttrs(HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { move.getAttrs(DealsDoubleDamageToTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) { if (this.getTag(hta.tagType)) {
hitsTagMultiplier.value *= 2; hitsTagMultiplier.value *= 2;
} }

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@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag"; import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
import { MoveAnim } from "#app/data/battle-anims"; import { MoveAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags"; import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr } from "#app/data/move"; import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, DealsDoubleDamageToTagAttr } from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms"; import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
@ -394,7 +394,7 @@ export class MoveEffectPhase extends PokemonPhase {
} }
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag); const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) { if (semiInvulnerableTag && !this.move.getMove().getAttrs(DealsDoubleDamageToTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) {
return false; return false;
} }

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@ -0,0 +1,58 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { DamageCalculationResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Steamroller", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
});
it("should always hit a minimzed target with double damage", async () => {
game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
await game.classicMode.startBattle([Species.IRON_BOULDER]);
const ditto = game.scene.getEnemyPokemon()!;
vi.spyOn(ditto, "getAttackDamage");
ditto.hp = 5000;
const steamroller = allMoves[Moves.STEAMROLLER];
vi.spyOn(steamroller, "calculateBattleAccuracy");
const ironBoulder = game.scene.getPlayerPokemon()!;
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
// Turn 1
game.move.select(Moves.STEAMROLLER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
// Turn 2
game.move.select(Moves.STEAMROLLER);
await game.toNextTurn();
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
.mocked(ditto.getAttackDamage)
.mock.results.map((r) => r.value);
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
});
});

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@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Whirlwind", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.WHIRLWIND)
.enemySpecies(Species.PIDGEY);
});
it.each([
{ move: Moves.FLY, name: "Fly" },
{ move: Moves.BOUNCE, name: "Bounce" },
{ move: Moves.SKY_DROP, name: "Sky Drop" },
])("should not hit a flying target: $name (=$move)", async ({ move }) => {
game.override.moveset([move]);
await game.classicMode.startBattle([Species.STARAPTOR]);
const staraptor = game.scene.getPlayerPokemon()!;
const whirlwind = allMoves[Moves.WHIRLWIND];
vi.spyOn(whirlwind, "getFailedText");
game.move.select(move);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
});
});