WiP changes to move animation parser
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a21595c790
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@ -1,6 +1,6 @@
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import * as ts from "typescript";
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import * as ts from "typescript";
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import BattleScene from "./battle-scene";
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import BattleScene from "./battle-scene";
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import Pokemon from "./pokemon";
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import Pokemon, { PlayerPokemon } from "./pokemon";
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var moveAnimsContent;
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var moveAnimsContent;
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let funcNames = [];
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let funcNames = [];
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@ -15,6 +15,18 @@ var gSprites: Sprite[] = [];
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var gTasks: Function[] = [];
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var gTasks: Function[] = [];
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var gAnimVisualTaskCount: integer = 0;
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var gAnimVisualTaskCount: integer = 0;
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const MAX_BATTLERS_COUNT = 4;
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const ANIM_PLAYER_LEFT = 4;
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const ANIM_PLAYER_RIGHT = 5;
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const ANIM_OPPONENT_LEFT = 6;
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const ANIM_OPPONENT_RIGHT = 7;
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const ANIM_ATTACKER_FORCE = 8;
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const B_POSITION_PLAYER_LEFT = 0;
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const B_POSITION_OPPONENT_LEFT = 1;
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const B_POSITION_PLAYER_RIGHT = 2;
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const B_POSITION_OPPONENT_RIGHT = 3;
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class SpriteTemplate {
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class SpriteTemplate {
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public imageName: string;
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public imageName: string;
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public affineAnim: Function;
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public affineAnim: Function;
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@ -236,6 +248,12 @@ function CreateVisualTask(taskFunc: Function, taskPriority: integer, args: any[]
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gAnimVisualTaskCount++;
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gAnimVisualTaskCount++;
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}
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}
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function DestroyAnimVisualTask(taskId: integer)
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{
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DestroyTask(taskId);
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gAnimVisualTaskCount--;
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}
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function CreateTask(func: Function, priority: integer): integer
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function CreateTask(func: Function, priority: integer): integer
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{
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{
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const taskId = gTasks.length;
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const taskId = gTasks.length;
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@ -244,6 +262,98 @@ function CreateTask(func: Function, priority: integer): integer
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return taskId;
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return taskId;
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}
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}
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function DestroyTask(taskId: integer) {
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/*if (gTasks[taskId].isActive) {
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gTasks[taskId].isActive = false;
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if (gTasks[taskId].prev == HEAD_SENTINEL)
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{
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if (gTasks[taskId].next != TAIL_SENTINEL)
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gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL;
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}
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else
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{
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if (gTasks[taskId].next == TAIL_SENTINEL)
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{
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gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL;
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}
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else
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{
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gTasks[gTasks[taskId].prev].next = gTasks[taskId].next;
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gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev;
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}
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}
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}*/
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}
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function GetBattlerAtPosition(position: integer) {
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switch (position) {
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case ANIM_PLAYER_LEFT:
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return B_POSITION_PLAYER_LEFT;
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case ANIM_OPPONENT_LEFT:
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return B_POSITION_OPPONENT_LEFT;
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}
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}
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function AnimTask_ShakeMon2(taskId: integer)
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{
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/*let spriteId;
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let abort = false;
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let battlerId;
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if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
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{
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == SPRITE_NONE)
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abort = true;
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}
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else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
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{
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switch (gBattleAnimArgs[0])
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{
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case ANIM_PLAYER_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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break;
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case ANIM_PLAYER_RIGHT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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break;
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case ANIM_OPPONENT_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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break;
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case ANIM_OPPONENT_RIGHT:
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default:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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break;
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}
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if (IsBattlerSpriteVisible(battlerId) == false)
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abort = true;
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spriteId = gBattlerSpriteIds[battlerId];
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}
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else
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{
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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}
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if (abort)
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{
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DestroyAnimVisualTask(taskId);
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return;
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}
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gSprites[spriteId].x2 = gBattleAnimArgs[1];
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gSprites[spriteId].y2 = gBattleAnimArgs[2];
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gTasks[taskId].data[0] = spriteId;
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gTasks[taskId].data[1] = gBattleAnimArgs[3];
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gTasks[taskId].data[2] = gBattleAnimArgs[4];
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gTasks[taskId].data[3] = gBattleAnimArgs[4];
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gTasks[taskId].data[4] = gBattleAnimArgs[1];
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gTasks[taskId].data[5] = gBattleAnimArgs[2];
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gTasks[taskId].func = AnimTask_ShakeMon2_Step;
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gTasks[taskId].func(taskId);*/
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}
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enum AnimTarget {
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enum AnimTarget {
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ATTACKER,
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ATTACKER,
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TARGET
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TARGET
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@ -336,9 +446,9 @@ function SetCallbackToStoredInData6(sprite: Sprite)
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//sprite->callback = (void (*)(struct Sprite *))callback;
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//sprite->callback = (void (*)(struct Sprite *))callback;
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}
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}
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function GetBattlerSide(battler: Pokemon): BattleSide
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function GetBattlerSide(pokemon: Pokemon): BattleSide
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{
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{
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return battler.player ? BattleSide.PLAYER : BattleSide.ENEMY;
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return pokemon instanceof PlayerPokemon ? BattleSide.PLAYER : BattleSide.ENEMY;
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}
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}
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const multiPatterns = [
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const multiPatterns = [
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@ -370,9 +480,9 @@ const linePatterns = [
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const animFuncName = template.slice(i + search.length, template.indexOf(',', i));
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const animFuncName = template.slice(i + search.length, template.indexOf(',', i));
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console.log(imageName, animFuncName)
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console.log(imageName, animFuncName)
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animTemplateContents += `const ${args[0]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
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if (funcNames.indexOf(animFuncName) === -1) {
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if (funcNames.indexOf(animFuncName) === -1) {
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animTemplateContents += `const ${res[2]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
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search = `void ${animFuncName}(struct Sprite *sprite`;
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search = `void ${animFuncName}(struct Sprite *sprite`;
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i = animTemplates.indexOf(search);
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i = animTemplates.indexOf(search);
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if (i > -1) {
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if (i > -1) {
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@ -391,40 +501,18 @@ const linePatterns = [
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[ /([\t ]+)createvisualtask (.*?), (.*?)(?:, (.*?))?$/, res => {
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[ /([\t ]+)createvisualtask (.*?), (.*?)(?:, (.*?))?$/, res => {
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let ret = res[0];
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let ret = res[0];
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const args = res[4].split(', ');
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const args = res[4].split(', ');
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/*
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let search = `const struct SpriteTemplate ${args[0]}`;
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let i = animTemplates.indexOf(search);
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if (i > -1) {
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const template = animTemplates.slice(i, animTemplates.indexOf('}', i) + 1);
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search = `.tileTag = ANIM_TAG_`;
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i = template.indexOf(search);
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const imageName = template.slice(i + search.length, template.indexOf(',', i));
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search = '.affineAnims = ';
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i = template.indexOf(search);
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const affineAnimName = template.slice(i + search.length, template.indexOf(',', i));
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search = '.callback = ';
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i = template.indexOf(search);
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const animFuncName = template.slice(i + search.length, template.indexOf(',', i));
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console.log(imageName, animFuncName)
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animTemplateContents += `const ${args[0]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
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const taskFuncName = res[2];
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if (funcNames.indexOf(taskFuncName) === -1) {
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if (funcNames.indexOf(animFuncName) === -1) {
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let search = `void ${taskFuncName}(u8 taskId`;
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search = `void ${animFuncName}(struct Sprite *sprite`;
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let i = animTemplates.indexOf(search);
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i = animTemplates.indexOf(search);
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if (i > -1) {
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if (i > -1) {
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funcNames.push(taskFuncName);
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funcNames.push(animFuncName);
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processFunc(taskFuncName, animTemplates.slice(i, /\}\n\n(?:\n|(?:static )?void)/g.exec(animTemplates.slice(i)).index + i + 1));
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processFunc(animFuncName, animTemplates.slice(i, /\}\n\n(?:\n|static void)/g.exec(animTemplates.slice(i)).index + i + 1));
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} else
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console.log(taskFuncName, 'not found');
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return `${res[1]}CreateSprite(${args[0]}, AnimTarget.${res[3] === 'ANIM_TARGET' ? 'TARGET' : 'ATTACKER'}, ${res[4]}, [ ${res[5]} ]);`;
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}
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return `${res[1]}CreateVisualTask(${taskFuncName}, ${res[3]}, [ ${res[4]} ]);`;
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} else
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console.log(animFuncName, 'not found');
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} else
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return `${res[1]}CreateSprite(${args[0]}, ${animFuncName}, AnimTarget.${res[3] === 'ANIM_TARGET' ? 'TARGET' : 'ATTACKER'}, ${res[4]}, [ ${res[5]} ]);`;
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}
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return `${res[1]}// ${ret}`;*/
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return res[0];
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} ],
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} ],
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[ /([\t ]+)delay (\d+)/, res => {
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[ /([\t ]+)delay (\d+)/, res => {
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return `${res[1]}delay ${Math.round(16.6666666667 * parseInt(res[2]))}`;
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return `${res[1]}delay ${Math.round(16.6666666667 * parseInt(res[2]))}`;
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