From 5edaec9f98f47edde4432ef4703530ec6ec4277b Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Tue, 23 Jul 2024 14:31:26 -0700 Subject: [PATCH] [Bug] Remove ability swap code in `PlayerPokemon.evolve()` (#3113) --- src/field/pokemon.ts | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 15770e13b47..ba88fa9e18a 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -3315,10 +3315,6 @@ export class PlayerPokemon extends Pokemon { } this.generateName(); if (!isFusion) { - // If a pokemon has its second ability and it evolves into a pokemon that doesn't have a second ability, switch to its first ability instead of its hidden ability - if (this.getSpeciesForm().ability2 === Abilities.NONE && this.abilityIndex === 1) { - this.abilityIndex = 0; - } // Prevent pokemon with an illegal ability value from breaking things too badly const abilityCount = this.getSpeciesForm().getAbilityCount(); if (this.abilityIndex >= abilityCount) { @@ -3327,9 +3323,6 @@ export class PlayerPokemon extends Pokemon { this.abilityIndex = 0; } } else { // Do the same as above, but for fusions - if (this.getFusionSpeciesForm().ability2 === Abilities.NONE && this.fusionAbilityIndex === 1) { - this.fusionAbilityIndex = 0; - } const abilityCount = this.getFusionSpeciesForm().getAbilityCount(); if (this.fusionAbilityIndex >= abilityCount) { console.warn("this.fusionAbilityIndex is somehow an illegal value, please report this");