[QoL] Add Time of Day Widget to Arena Flyout (#1846)
* Time of Day Sample * Add Proper Time of Day Tracking * Add Settings
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@ -20,6 +20,11 @@ export enum BattleSceneEventType {
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*/
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BERRY_USED = "onBerryUsed",
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/**
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* Triggers at the start of each new encounter
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* @see {@linkcode EncounterPhaseEvent}
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*/
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ENCOUNTER_PHASE = "onEncounterPhase",
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/**
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* Triggers on the first turn of a new battle
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* @see {@linkcode TurnInitEvent}
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@ -85,6 +90,15 @@ export class BerryUsedEvent extends Event {
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}
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}
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/**
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* Container class for {@linkcode BattleSceneEventType.ENCOUNTER_PHASE} events
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* @extends Event
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*/
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export class EncounterPhaseEvent extends Event {
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constructor() {
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super(BattleSceneEventType.ENCOUNTER_PHASE);
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}
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}
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/**
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* Container class for {@linkcode BattleSceneEventType.TURN_INIT} events
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* @extends Event
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@ -60,6 +60,7 @@ import {UiInputs} from "./ui-inputs";
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import { MoneyFormat } from "./enums/money-format";
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import { NewArenaEvent } from "./battle-scene-events";
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import ArenaFlyout from "./ui/arena-flyout";
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import { EaseType } from "./ui/enums/ease-type";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -100,6 +101,8 @@ export default class BattleScene extends SceneBase {
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public reroll: boolean = false;
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public showMovesetFlyout: boolean = true;
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public showArenaFlyout: boolean = true;
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public showTimeOfDayWidget: boolean = true;
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public timeOfDayAnimation: EaseType = EaseType.NONE;
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public showLevelUpStats: boolean = true;
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public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
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public enableMoveInfo: boolean = true;
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@ -96,10 +96,18 @@ export class LoadingScene extends SceneBase {
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this.loadImage("type_tera", "ui");
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this.loadAtlas("type_bgs", "ui");
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this.loadImage("dawn_icon", "ui");
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this.loadImage("day_icon", "ui");
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this.loadImage("dusk_icon", "ui");
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this.loadImage("night_icon", "ui");
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this.loadImage("dawn_icon_fg", "ui");
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this.loadImage("dawn_icon_mg", "ui");
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this.loadImage("dawn_icon_bg", "ui");
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this.loadImage("day_icon_fg", "ui");
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this.loadImage("day_icon_mg", "ui");
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this.loadImage("day_icon_bg", "ui");
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this.loadImage("dusk_icon_fg", "ui");
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this.loadImage("dusk_icon_mg", "ui");
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this.loadImage("dusk_icon_bg", "ui");
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this.loadImage("night_icon_fg", "ui");
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this.loadImage("night_icon_mg", "ui");
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this.loadImage("night_icon_bg", "ui");
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this.loadImage("pb_tray_overlay_player", "ui");
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this.loadImage("pb_tray_overlay_enemy", "ui");
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@ -62,7 +62,7 @@ import { Abilities } from "./data/enums/abilities";
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import * as Overrides from "./overrides";
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import { TextStyle, addTextObject } from "./ui/text";
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import { Type } from "./data/type";
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import { BerryUsedEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./battle-scene-events";
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import { BerryUsedEvent, EncounterPhaseEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./battle-scene-events";
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export class LoginPhase extends Phase {
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@ -741,6 +741,8 @@ export class EncounterPhase extends BattlePhase {
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this.scene.initSession();
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this.scene.eventTarget.dispatchEvent(new EncounterPhaseEvent());
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// Failsafe if players somehow skip floor 200 in classic mode
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if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) {
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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@ -7,6 +7,7 @@ import { PlayerGender } from "#app/data/enums/player-gender";
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import { CandyUpgradeNotificationChangedEvent } from "#app/battle-scene-events.js";
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import { MoneyFormat } from "../../enums/money-format";
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import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
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import { EaseType } from "#app/ui/enums/ease-type.js";
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const MUTE = "Mute";
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const VOLUME_OPTIONS = new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : MUTE);
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@ -54,6 +55,8 @@ export const SettingKeys = {
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Move_Animations: "MOVE_ANIMATIONS",
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Show_Moveset_Flyout: "SHOW_MOVESET_FLYOUT",
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Show_Arena_Flyout: "SHOW_ARENA_FLYOUT",
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Show_Time_Of_Day_Widget: "SHOW_TIME_OF_DAY_WIDGET",
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Time_Of_Day_Animation: "TIME_OF_DAY_ANIMATION",
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Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
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EXP_Gains_Speed: "EXP_GAINS_SPEED",
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EXP_Party_Display: "EXP_PARTY_DISPLAY",
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@ -205,6 +208,21 @@ export const Setting: Array<Setting> = [
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default: 1,
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type: SettingType.ACCESSIBILITY
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},
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{
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key: SettingKeys.Show_Time_Of_Day_Widget,
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label: "Show Time of Day Widget",
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options: OFF_ON,
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default: 1,
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type: SettingType.ACCESSIBILITY,
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requireReload: true,
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},
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{
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key: SettingKeys.Time_Of_Day_Animation,
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label: "Time of Day Animation",
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options: ["Bounce", "Back"],
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default: 0,
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type: SettingType.ACCESSIBILITY
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},
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{
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key: SettingKeys.Show_Stats_on_Level_Up,
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label: "Show Stats on Level Up",
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@ -365,6 +383,12 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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case SettingKeys.Show_Arena_Flyout:
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scene.showArenaFlyout = Setting[index].options[value] === "On";
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break;
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case SettingKeys.Show_Time_Of_Day_Widget:
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scene.showTimeOfDayWidget = Setting[index].options[value] === "On";
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break;
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case SettingKeys.Time_Of_Day_Animation:
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scene.timeOfDayAnimation = Setting[index].options[value] === "Bounce" ? EaseType.BOUNCE : EaseType.BACK;
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break;
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case SettingKeys.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = Setting[index].options[value] === "On";
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break;
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@ -1,4 +1,3 @@
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import * as Utils from "../utils";
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import { addTextObject, TextStyle } from "./text";
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import BattleScene from "#app/battle-scene.js";
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import { ArenaTagSide } from "#app/data/arena-tag.js";
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@ -8,7 +7,8 @@ import { addWindow, WindowVariant } from "./ui-theme";
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import { ArenaEvent, ArenaEventType, TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/field/arena-events.js";
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import { BattleSceneEventType, TurnEndEvent } from "#app/battle-scene-events.js";
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import { ArenaTagType } from "#app/data/enums/arena-tag-type.js";
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import { TimeOfDay } from "#app/data/enums/time-of-day.js";
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import TimeOfDayWidget from "./time-of-day-widget";
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import * as Utils from "../utils";
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/** Enum used to differentiate {@linkcode Arena} effects */
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enum ArenaEffectType {
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@ -60,8 +60,7 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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/** The {@linkcode Phaser.GameObjects.Text} that goes inside of the header */
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private flyoutTextHeader: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Sprite} that represents the current time of day */
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private timeOfDayIcon: Phaser.GameObjects.Sprite;
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private timeOfDayWidget: TimeOfDayWidget;
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/** The {@linkcode Phaser.GameObjects.Text} header used to indicate the player's effects */
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private flyoutTextHeaderPlayer: Phaser.GameObjects.Text;
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@ -82,7 +81,6 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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// Stores callbacks in a variable so they can be unsubscribed from when destroyed
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private readonly onNewArenaEvent = (event: Event) => this.onNewArena(event);
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private readonly onTurnInitEvent = (event: Event) => this.onTurnInit(event);
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private readonly onTurnEndEvent = (event: Event) => this.onTurnEnd(event);
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private readonly onFieldEffectChangedEvent = (event: Event) => this.onFieldEffectChanged(event);
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@ -117,10 +115,8 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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this.flyoutContainer.add(this.flyoutTextHeader);
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this.timeOfDayIcon = this.scene.add.sprite((this.flyoutWidth / 2) + (this.flyoutWindowHeader.displayWidth / 2), 0, "dawn_icon").setOrigin();
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this.timeOfDayIcon.setVisible(false);
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this.flyoutContainer.add(this.timeOfDayIcon);
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this.timeOfDayWidget = new TimeOfDayWidget(this.scene, (this.flyoutWidth / 2) + (this.flyoutWindowHeader.displayWidth / 2));
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this.flyoutContainer.add(this.timeOfDayWidget);
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this.flyoutTextHeaderPlayer = addTextObject(this.scene, 6, 5, "Player", TextStyle.SUMMARY_BLUE);
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this.flyoutTextHeaderPlayer.setFontSize(54);
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@ -172,18 +168,9 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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// Subscribes to required events available on game start
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||||
this.battleScene.eventTarget.addEventListener(BattleSceneEventType.NEW_ARENA, this.onNewArenaEvent);
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this.battleScene.eventTarget.addEventListener(BattleSceneEventType.TURN_INIT, this.onTurnInitEvent);
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this.battleScene.eventTarget.addEventListener(BattleSceneEventType.TURN_END, this.onTurnEndEvent);
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}
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private setTimeOfDayIcon() {
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this.timeOfDayIcon.setTexture(TimeOfDay[this.battleScene.arena.getTimeOfDay()].toLowerCase() + "_icon");
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}
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private onTurnInit(event: Event) {
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this.setTimeOfDayIcon();
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}
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private onNewArena(event: Event) {
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this.fieldEffectInfo.length = 0;
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@ -192,8 +179,6 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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this.battleScene.arena.eventTarget.addEventListener(ArenaEventType.TERRAIN_CHANGED, this.onFieldEffectChangedEvent);
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this.battleScene.arena.eventTarget.addEventListener(ArenaEventType.TAG_ADDED, this.onFieldEffectChangedEvent);
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this.battleScene.arena.eventTarget.addEventListener(ArenaEventType.TAG_REMOVED, this.onFieldEffectChangedEvent);
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this.setTimeOfDayIcon();
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}
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/**
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@ -360,17 +345,18 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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* Animates the flyout to either show or hide it by applying a fade and translation
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* @param visible Should the flyout be shown?
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*/
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toggleFlyout(visible: boolean): void {
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public toggleFlyout(visible: boolean): void {
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this.scene.tweens.add({
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targets: this.flyoutParent,
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x: visible ? this.anchorX : this.anchorX - this.translationX,
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duration: Utils.fixedInt(125),
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0,
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onComplete: () => this.timeOfDayWidget.parentVisible = visible,
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});
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||||
}
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destroy(fromScene?: boolean): void {
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||||
public destroy(fromScene?: boolean): void {
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||||
this.battleScene.eventTarget.removeEventListener(BattleSceneEventType.NEW_ARENA, this.onNewArenaEvent);
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this.battleScene.eventTarget.removeEventListener(BattleSceneEventType.TURN_END, this.onTurnEndEvent);
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||||
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@ -0,0 +1,15 @@
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export enum EaseType {
|
||||
NONE,
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||||
LINEAR = "Linear",
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||||
QUADRATIC = "Quad",
|
||||
CUBIC = "Cubic",
|
||||
QUARTIC = "Quart",
|
||||
QUINTIC = "Quint",
|
||||
SINUSOIDAL = "Sine",
|
||||
EXPONENTIAL = "Expo",
|
||||
CIRCULAR = "Circ",
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||||
ELASTIC = "Elastic",
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||||
BACK = "Back",
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||||
BOUNCE = "Bounce",
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STEPPED = "Stepped",
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||||
}
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@ -0,0 +1,172 @@
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import * as Utils from "../utils";
|
||||
import BattleScene from "#app/battle-scene.js";
|
||||
import { TimeOfDay } from "#app/data/enums/time-of-day.js";
|
||||
import { BattleSceneEventType } from "#app/battle-scene-events.js";
|
||||
import { EaseType } from "./enums/ease-type";
|
||||
|
||||
/** A small self contained UI element that displays the time of day as an icon */
|
||||
export default class TimeOfDayWidget extends Phaser.GameObjects.Container {
|
||||
/** An alias for the scene typecast to a {@linkcode BattleScene} */
|
||||
private battleScene: BattleScene;
|
||||
|
||||
/** The {@linkcode Phaser.GameObjects.Sprite} that represents the foreground of the current time of day */
|
||||
private readonly timeOfDayIconFgs: Phaser.GameObjects.Sprite[] = new Array(2);
|
||||
/** The {@linkcode Phaser.GameObjects.Sprite} that represents the middle-ground of the current time of day */
|
||||
private readonly timeOfDayIconMgs: Phaser.GameObjects.Sprite[] = new Array(2);
|
||||
/** The {@linkcode Phaser.GameObjects.Sprite} that represents the background of the current time of day */
|
||||
private readonly timeOfDayIconBgs: Phaser.GameObjects.Sprite[] = new Array(2);
|
||||
|
||||
/** An array containing all timeOfDayIcon objects for easier iteration */
|
||||
private timeOfDayIcons: Phaser.GameObjects.Sprite[];
|
||||
|
||||
/** A map containing all timeOfDayIcon arrays with a matching string key for easier iteration */
|
||||
private timeOfDayIconPairs: Map<string, Phaser.GameObjects.Sprite[]> = new Map([
|
||||
["bg", this.timeOfDayIconBgs],
|
||||
["mg", this.timeOfDayIconMgs],
|
||||
["fg", this.timeOfDayIconFgs],]);
|
||||
|
||||
/** The current time of day */
|
||||
private currentTime: TimeOfDay = TimeOfDay.ALL;
|
||||
/** The previous time of day */
|
||||
private previousTime: TimeOfDay = TimeOfDay.ALL;
|
||||
|
||||
// Subscribes to required events available on game start
|
||||
private readonly onEncounterPhaseEvent = (event: Event) => this.onEncounterPhase(event);
|
||||
|
||||
private _parentVisible: boolean;
|
||||
/** Is the parent object visible? */
|
||||
public get parentVisible(): boolean {
|
||||
return this._parentVisible;
|
||||
}
|
||||
/** On set, resumes any paused tweens if true */
|
||||
public set parentVisible(visible: boolean) {
|
||||
if (visible && !this._parentVisible) { // Only resume the tweens if parent is newly visible
|
||||
this.timeOfDayIcons?.forEach(
|
||||
icon => this.scene.tweens.getTweensOf(icon).forEach(
|
||||
tween => tween.resume()));
|
||||
}
|
||||
|
||||
this._parentVisible = visible;
|
||||
}
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number = 0, y: number = 0) {
|
||||
super(scene, x, y);
|
||||
this.battleScene = this.scene as BattleScene;
|
||||
|
||||
this.setVisible(this.battleScene.showTimeOfDayWidget);
|
||||
if (!this.battleScene.showTimeOfDayWidget) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize all sprites
|
||||
this.timeOfDayIconPairs.forEach(
|
||||
(icons, key) => {
|
||||
for (let i = 0; i < icons.length; i++) {
|
||||
icons[i] = this.scene.add.sprite(0, 0, "dawn_icon_" + key).setOrigin();
|
||||
}
|
||||
});
|
||||
// Store a flat array of all icons for later
|
||||
this.timeOfDayIcons = [this.timeOfDayIconBgs, this.timeOfDayIconMgs, this.timeOfDayIconFgs].flat();
|
||||
this.add(this.timeOfDayIcons);
|
||||
|
||||
this.battleScene.eventTarget.addEventListener(BattleSceneEventType.ENCOUNTER_PHASE, this.onEncounterPhaseEvent);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a tween animation based on the 'Back' ease algorithm
|
||||
* @returns an array of all tweens in the animation
|
||||
*/
|
||||
private getBackTween(): Phaser.Types.Tweens.TweenBuilderConfig[] {
|
||||
const rotate = {
|
||||
targets: [this.timeOfDayIconMgs[0], this.timeOfDayIconMgs[1]],
|
||||
angle: "+=90",
|
||||
duration: Utils.fixedInt(1500),
|
||||
ease: "Back.easeOut",
|
||||
paused: !this.parentVisible,
|
||||
};
|
||||
const fade = {
|
||||
targets: [this.timeOfDayIconBgs[1], this.timeOfDayIconMgs[1], this.timeOfDayIconFgs[1]],
|
||||
alpha: 0,
|
||||
duration: Utils.fixedInt(500),
|
||||
ease: "Linear",
|
||||
paused: !this.parentVisible,
|
||||
};
|
||||
|
||||
return [rotate, fade];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a tween animation based on the 'Bounce' ease algorithm
|
||||
* @returns an array of all tweens in the animation
|
||||
*/
|
||||
private getBounceTween(): Phaser.Types.Tweens.TweenBuilderConfig[] {
|
||||
const bounce = {
|
||||
targets: [this.timeOfDayIconMgs[0], this.timeOfDayIconMgs[1]],
|
||||
angle: "+=90",
|
||||
duration: Utils.fixedInt(2000),
|
||||
ease: "Bounce.easeOut",
|
||||
paused: !this.parentVisible,
|
||||
};
|
||||
const fade = {
|
||||
targets: [this.timeOfDayIconBgs[1], this.timeOfDayIconMgs[1], this.timeOfDayIconFgs[1]],
|
||||
alpha: 0,
|
||||
duration: Utils.fixedInt(800),
|
||||
ease: "Linear",
|
||||
paused: !this.parentVisible,
|
||||
};
|
||||
|
||||
return [bounce, fade];
|
||||
}
|
||||
|
||||
/** Resets all icons to the proper depth, texture, and alpha so they are ready to tween */
|
||||
private resetIcons() {
|
||||
this.moveBelow(this.timeOfDayIconBgs[0], this.timeOfDayIconBgs[1]);
|
||||
this.moveBelow(this.timeOfDayIconMgs[0], this.timeOfDayIconBgs[1]);
|
||||
this.moveBelow(this.timeOfDayIconFgs[0], this.timeOfDayIconFgs[1]);
|
||||
|
||||
this.timeOfDayIconPairs.forEach(
|
||||
(icons, key) => {
|
||||
icons[0].setTexture(TimeOfDay[this.currentTime].toLowerCase() + "_icon_" + key);
|
||||
icons[1].setTexture(TimeOfDay[this.previousTime].toLowerCase() + "_icon_" + key);
|
||||
});
|
||||
this.timeOfDayIconMgs[0].setRotation(-90 * (3.14/180));
|
||||
|
||||
this.timeOfDayIcons.forEach(icon => icon.setAlpha(1));
|
||||
}
|
||||
|
||||
/** Adds the proper tween for all icons */
|
||||
private tweenTimeOfDayIcon() {
|
||||
this.scene.tweens.killTweensOf(this.timeOfDayIcons);
|
||||
|
||||
this.resetIcons();
|
||||
|
||||
// Tween based on the player setting
|
||||
(this.battleScene.timeOfDayAnimation === EaseType.BACK ? this.getBackTween() : this.getBounceTween())
|
||||
.forEach(tween => this.scene.tweens.add(tween));
|
||||
|
||||
// Swaps all elements of the icon arrays by shifting the first element onto the end of the array
|
||||
// This ensures index[0] is always the new time of day icon and index[1] is always the current one
|
||||
this.timeOfDayIconPairs.forEach(
|
||||
icons => icons.push(icons.shift()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Grabs the current time of day from the arena and calls {@linkcode tweenTimeOfDayIcon}
|
||||
* @param event {@linkcode Event} being sent
|
||||
*/
|
||||
private onEncounterPhase(event: Event) {
|
||||
const newTime = this.battleScene.arena.getTimeOfDay();
|
||||
|
||||
if (this.currentTime === newTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentTime = newTime;
|
||||
this.previousTime = this.currentTime - 1;
|
||||
if (this.previousTime < TimeOfDay.DAWN) {
|
||||
this.previousTime = TimeOfDay.NIGHT;
|
||||
}
|
||||
|
||||
this.tweenTimeOfDayIcon();
|
||||
}
|
||||
}
|