Fix ability edge case when saving starter ability data
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@ -994,11 +994,13 @@ export class GameData {
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if (noStarterFormKeys.includes(pokemon.getFormKey()))
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pokemon.formIndex = 0;
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const dexAttr = pokemon.getDexAttr();
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console.log(dexAttr);
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pokemon.formIndex = formIndex;
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dexEntry.caughtAttr |= dexAttr;
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if (speciesStarters.hasOwnProperty(species.speciesId))
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this.starterData[species.speciesId].abilityAttr |= Math.pow(2, pokemon.abilityIndex);
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if (speciesStarters.hasOwnProperty(species.speciesId)) {
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this.starterData[species.speciesId].abilityAttr |= pokemon.abilityIndex !== 1 || pokemon.species.ability2
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? Math.pow(2, pokemon.abilityIndex)
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: AbilityAttr.ABILITY_HIDDEN;
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}
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dexEntry.natureAttr |= Math.pow(2, pokemon.nature + 1);
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const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
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@ -1445,7 +1445,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.canCycleShiny = !!(dexEntry.caughtAttr & DexAttr.NON_SHINY && dexEntry.caughtAttr & DexAttr.SHINY);
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this.canCycleGender = !!(dexEntry.caughtAttr & DexAttr.MALE && dexEntry.caughtAttr & DexAttr.FEMALE);
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this.canCycleAbility = [ abilityAttr & AbilityAttr.ABILITY_1, abilityAttr & AbilityAttr.ABILITY_2, abilityAttr & AbilityAttr.ABILITY_HIDDEN ].filter(a => a).length > 1;
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this.canCycleAbility = [ abilityAttr & AbilityAttr.ABILITY_1, (abilityAttr & AbilityAttr.ABILITY_2) && species.ability2, abilityAttr & AbilityAttr.ABILITY_HIDDEN ].filter(a => a).length > 1;
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this.canCycleForm = species.forms.filter(f => !f.formKey || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey))
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.map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1;
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this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1;
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