adds teleporting hijinks encounter

This commit is contained in:
ImperialSympathizer 2024-08-22 17:39:02 -04:00
parent 0b81f6fd77
commit 5af5992db4
15 changed files with 445 additions and 114 deletions

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@ -46,96 +46,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
spriteKey: "lum_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: -14,
disableAnimation: true
},
{
spriteKey: "salac_berry",
fileRoot: "items",
isItem: true,
x: 2,
y: 4,
disableAnimation: true
},
{
spriteKey: "lansat_berry",
fileRoot: "items",
isItem: true,
x: 32,
y: 5,
disableAnimation: true
},
{
spriteKey: "liechi_berry",
fileRoot: "items",
isItem: true,
x: 6,
y: -5,
disableAnimation: true
},
{
spriteKey: "sitrus_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: 8,
disableAnimation: true
},
{
spriteKey: "enigma_berry",
fileRoot: "items",
isItem: true,
x: 26,
y: -4,
disableAnimation: true
},
{
spriteKey: "leppa_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -27,
disableAnimation: true
},
{
spriteKey: "petaya_berry",
fileRoot: "items",
isItem: true,
x: 30,
y: -17,
disableAnimation: true
},
{
spriteKey: "ganlon_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -11,
disableAnimation: true
},
{
spriteKey: "apicot_berry",
fileRoot: "items",
isItem: true,
x: 14,
y: -2,
disableAnimation: true
},
{
spriteKey: "starf_berry",
fileRoot: "items",
isItem: true,
x: 18,
y: 9,
disableAnimation: true
},
]) // Set in onInit()
.withIntroSpriteConfigs([]) // Set in onInit()
.withIntroDialogue([
{
text: `${namespace}.intro`,
@ -145,12 +56,14 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true
@ -168,7 +81,17 @@ export const BerriesAboundEncounter: MysteryEncounter =
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
encounter.spriteConfigs.push({
encounter.spriteConfigs = [
{
spriteKey: "berry_bush",
fileRoot: "mystery-encounters",
x: 25,
y: -6,
yShadow: -7,
disableAnimation: true,
hasShadow: true
},
{
spriteKey: spriteKey,
fileRoot: fileRoot,
hasShadow: true,
@ -176,7 +99,8 @@ export const BerriesAboundEncounter: MysteryEncounter =
x: -5,
repeat: true,
isPokemon: true
});
}
];
// Get fastest party pokemon for option 2
const fastestPokemon = getHighestStatPlayerPokemon(scene, Stat.SPD, true);
@ -238,7 +162,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
const fastestPokemon = encounter.misc.fastestPokemon;
const enemySpeed = encounter.misc.enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
const numBerries = encounter.misc.numBerries;
const shopOptions: ModifierTypeOption[] = [];
@ -272,8 +196,8 @@ export const BerriesAboundEncounter: MysteryEncounter =
await initBattleWithEnemyConfig(scene, config);
return;
} else {
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 1
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.1), numBerries), 1);
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
const doFasterBerryRewards = async () => {
const berryText = numBerriesGrabbed + " " + i18next.t(`${namespace}.berries`);

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@ -1,5 +1,5 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
@ -243,7 +243,7 @@ function giveLeadPokemonCharcoal(scene: BattleScene) {
// Give first party pokemon Charcoal for free at end of battle
const leadPokemon = scene.getParty()?.[0];
if (leadPokemon) {
const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]).type as AttackTypeBoosterModifierType;
const charcoal = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]) as AttackTypeBoosterModifierType;
applyModifierTypeToPlayerPokemon(scene, leadPokemon, charcoal);
scene.currentBattle.mysteryEncounter.setDialogueToken("leadPokemon", leadPokemon.getNameToRender());
queueEncounterMessage(scene, `${namespace}.found_charcoal`);

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@ -49,11 +49,13 @@ export const FightOrFlightEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true

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@ -0,0 +1,258 @@
import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import PokemonData from "#app/system/pokemon-data";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Biome } from "#enums/biome";
import { getBiomeKey } from "#app/field/arena";
import { Type } from "#app/data/type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { TrainerSlot } from "#app/data/trainer-config";
import { BattlerTagType } from "#enums/battler-tag-type";
import { StatChangePhase } from "#app/phases/stat-change-phase";
import { BattleStat } from "#app/data/battle-stat";
import { getPokemonNameWithAffix } from "#app/messages";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:teleportingHijinks";
const MONEY_COST_MULTIPLIER = 2.5;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND];
/**
* Teleporting Hijinks encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/119 | GitHub Issue #119}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const TeleportingHijinksEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.TELEPORTING_HIJINKS)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(10, 180)
.withSceneRequirement(new WaveModulusRequirement([1, 2, 3], 10)) // Must be in first 3 waves after boss wave
.withSceneRequirement(new MoneyRequirement(undefined, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost
.withAutoHideIntroVisuals(false)
.withCatchAllowed(true)
.withIntroSpriteConfigs([
{
spriteKey: "teleporter",
fileRoot: "mystery-encounters",
hasShadow: true,
y: 4
}
])
.withIntroDialogue([
{
text: `${namespace}.intro`,
}
])
.withTitle(`${namespace}.title`)
.withDescription(`${namespace}.description`)
.withQuery(`${namespace}.query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
const price = scene.getWaveMoneyAmount(MONEY_COST_MULTIPLIER);
encounter.setDialogueToken("price", price.toString());
encounter.misc = {
price
};
return true;
})
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(undefined, MONEY_COST_MULTIPLIER) // Must be able to pay teleport cost
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
}
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
// Update money
updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, config);
})
.build()
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
selected: [
{
text: `${namespace}.option.2.selected`,
}
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
setEncounterRewards(scene, { fillRemaining: true });
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
await initBattleWithEnemyConfig(scene, config);
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
},
async (scene: BattleScene) => {
// Inspect the Machine
const encounter = scene.currentBattle.mysteryEncounter;
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
}],
};
const magnet = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.STEEL]);
const metalCoat = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.ELECTRIC]);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [magnet, metalCoat], fillRemaining: true });
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
transitionMysteryEncounterIntroVisuals(scene, true, true);
await initBattleWithEnemyConfig(scene, config);
}
)
.build();
async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
return new Promise<void>(resolve => {
scene.tweens.add({
targets: [scene.arenaEnemy, scene.lastEnemyTrainer],
x: "+=300",
duration: 2000,
onComplete: () => {
scene.newArena(nextBiome);
const biomeKey = getBiomeKey(nextBiome);
const bgTexture = `${biomeKey}_bg`;
scene.arenaBgTransition.setTexture(bgTexture);
scene.arenaBgTransition.setAlpha(0);
scene.arenaBgTransition.setVisible(true);
scene.arenaPlayerTransition.setBiome(nextBiome);
scene.arenaPlayerTransition.setAlpha(0);
scene.arenaPlayerTransition.setVisible(true);
scene.tweens.add({
targets: [scene.arenaPlayer, scene.arenaBgTransition, scene.arenaPlayerTransition],
duration: 1000,
ease: "Sine.easeInOut",
alpha: (target: any) => target === scene.arenaPlayer ? 0 : 1,
onComplete: () => {
scene.arenaBg.setTexture(bgTexture);
scene.arenaPlayer.setBiome(nextBiome);
scene.arenaPlayer.setAlpha(1);
scene.arenaEnemy.setBiome(nextBiome);
scene.arenaEnemy.setAlpha(1);
scene.arenaNextEnemy.setBiome(nextBiome);
scene.arenaBgTransition.setVisible(false);
scene.arenaPlayerTransition.setVisible(false);
if (scene.lastEnemyTrainer) {
scene.lastEnemyTrainer.destroy();
}
resolve();
scene.tweens.add({
targets: scene.arenaEnemy,
x: "-=300",
});
}
});
}
});
});
}

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@ -153,7 +153,36 @@ export class WaveRangeRequirement extends EncounterSceneRequirement {
}
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveCount", scene.currentBattle.waveIndex.toString()];
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}
export class WaveModulusRequirement extends EncounterSceneRequirement {
waveModuli: number[];
modulusValue: number;
/**
* Used for specifying a modulus requirement on the wave index
* For example, can be used to require the wave index to end with 1, 2, or 3
* @param waveModuli - number[], the allowed modulus results
* @param modulusValue - number, the modulus calculation value
*
* Example:
* new WaveModulusRequirement([1, 2, 3], 10) will check for 1st/2nd/3rd waves that are immediately after a multiple of 10 wave
* So waves 21, 32, 53 all return true. 58, 14, 99 return false.
*/
constructor(waveModuli: number[], modulusValue: number) {
super();
this.waveModuli = waveModuli;
this.modulusValue = modulusValue;
}
meetsRequirement(scene: BattleScene): boolean {
return this.waveModuli.includes(scene.currentBattle.waveIndex % this.modulusValue);
}
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}

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@ -26,6 +26,7 @@ import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part
import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter";
import { WeirdDreamEncounter } from "#app/data/mystery-encounters/encounters/weird-dream-encounter";
import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -169,7 +170,8 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
MysteryEncounterType.TRASH_TO_TREASURE,
MysteryEncounterType.BERRIES_ABOUND,
MysteryEncounterType.CLOWNING_AROUND,
MysteryEncounterType.WEIRD_DREAM
MysteryEncounterType.WEIRD_DREAM,
MysteryEncounterType.TELEPORTING_HIJINKS
];
/**
@ -273,6 +275,7 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.DANCING_LESSONS] = DancingLessonsEncounter;
allMysteryEncounters[MysteryEncounterType.WEIRD_DREAM] = WeirdDreamEncounter;
allMysteryEncounters[MysteryEncounterType.THE_WINSTRATE_CHALLENGE] = TheWinstrateChallengeEncounter;
allMysteryEncounters[MysteryEncounterType.TELEPORTING_HIJINKS] = TeleportingHijinksEncounter;
// Add extreme encounters to biome map
extremeBiomeEncounters.forEach(encounter => {

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@ -23,5 +23,6 @@ export enum MysteryEncounterType {
PART_TIMER,
DANCING_LESSONS,
WEIRD_DREAM,
THE_WINSTRATE_CHALLENGE
THE_WINSTRATE_CHALLENGE,
TELEPORTING_HIJINKS
}

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@ -23,6 +23,7 @@ import { partTimerDialogue } from "#app/locales/en/mystery-encounters/part-timer
import { dancingLessonsDialogue } from "#app/locales/en/mystery-encounters/dancing-lessons-dialogue";
import { weirdDreamDialogue } from "#app/locales/en/mystery-encounters/weird-dream-dialogue";
import { theWinstrateChallengeDialogue } from "#app/locales/en/mystery-encounters/the-winstrate-challenge-dialogue";
import { teleportingHijinksDialogue } from "#app/locales/en/mystery-encounters/teleporting-hijinks-dialogue";
/**
* Injection patterns that can be used:
@ -73,5 +74,6 @@ export const mysteryEncounter = {
partTimer: partTimerDialogue,
dancingLessons: dancingLessonsDialogue,
weirdDream: weirdDreamDialogue,
theWinstrateChallenge: theWinstrateChallengeDialogue
theWinstrateChallenge: theWinstrateChallengeDialogue,
teleportingHijinks: teleportingHijinksDialogue
} as const;

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@ -0,0 +1,30 @@
export const teleportingHijinksDialogue = {
intro: "It's a strange machine, whirring noisily...",
title: "Teleportating Hijinks",
description: "The machine has a sign on it that reads:\n \"To use, insert money then step into the capsule.\"\n\nPerhaps it can transport you somewhere...",
query: "What will you do?",
option: {
1: {
label: "Put Money In",
tooltip: "(-) Pay {{price, money}}\n(?) Teleport to New Biome",
selected: "You insert some money, and the capsule opens.\nYou step inside...",
},
2: {
label: "A Pokémon Helps",
tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
$The capsule opens, and you step inside...`
},
3: {
label: "Inspect the Machine",
tooltip: "(-) Pokémon Battle",
selected: `You are drawn in by the blinking lights\nand strange noises coming from the machine...
$You don't even notice as a wild\nPokémon sneaks up and ambushes you!`,
},
},
transport: `The machine shakes violently,\nmaking all sorts of strange noises!
$Just as soon as it had started, it quiets once more.`,
attacked: `You step out into a completely new area, startling a wild Pokémon!
$The wild Pokémon attacks!`,
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"
};

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@ -131,9 +131,9 @@ class DefaultOverrides {
// MYSTERY ENCOUNTER OVERRIDES
// -------------------------
// 1 to 256, set to null to ignore
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = 256;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = MysteryEncounterType.TELEPORTING_HIJINKS;
// -------------------------
// MODIFIER / ITEM OVERRIDES