Fix sacrificial move effect order
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d1e9d817aa
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@ -1,7 +1,7 @@
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import BattleScene, { maxExpLevel, startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger } from "./data/move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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@ -1322,15 +1322,20 @@ class MoveEffectPhase extends PokemonPhase {
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moveHistoryEntry.result = MoveResult.SUCCESS;
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY,
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user, target, this.move.getMove());
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const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
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if (hitResult !== HitResult.FAIL) {
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const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!chargeEffect)
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
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&& (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
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if (hitResult !== HitResult.NO_EFFECT) {
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
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&& !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
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if (hitResult < HitResult.NO_EFFECT) {
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const flinched = new Utils.BooleanHolder(false);
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user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
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@ -1338,7 +1343,8 @@ class MoveEffectPhase extends PokemonPhase {
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target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
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}
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if (!isProtected && !chargeEffect) {
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applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT,
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user, target, this.move.getMove());
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if (!target.isFainted())
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applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
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if (this.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT))
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@ -3,7 +3,7 @@ import { DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, Stat
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import { BattleStat } from "./battle-stat";
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import { BattlerTagType } from "./battler-tag";
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import { getPokemonMessage } from "../messages";
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import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
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import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
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import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
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import { Type } from "./type";
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import * as Utils from "../utils";
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@ -822,13 +822,21 @@ export abstract class MoveAttr {
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}
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}
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export enum MoveEffectTrigger {
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PRE_APPLY,
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POST_APPLY,
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HIT
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}
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export class MoveEffectAttr extends MoveAttr {
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public selfTarget: boolean;
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public trigger: MoveEffectTrigger;
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constructor(selfTarget?: boolean) {
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constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger) {
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super();
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this.selfTarget = !!selfTarget;
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this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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@ -841,25 +849,6 @@ export class MoveEffectAttr extends MoveAttr {
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}
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}
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export class MoveHitEffectAttr extends MoveAttr {
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public selfTarget: boolean;
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constructor(selfTarget?: boolean) {
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super();
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this.selfTarget = !!selfTarget;
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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return !!(this.selfTarget ? user.hp : target.hp)
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&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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return this.canApply(user, target, move, args);
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}
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}
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export class HighCritAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value++;
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@ -1005,7 +994,7 @@ export class RecoilAttr extends MoveEffectAttr {
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export class SacrificialAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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super(true, MoveEffectTrigger.PRE_APPLY);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -1082,11 +1071,11 @@ export class WeatherHealAttr extends HealAttr {
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}
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}
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export class HitHealAttr extends MoveHitEffectAttr {
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export class HitHealAttr extends MoveEffectAttr {
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private healRatio: number;
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constructor(healRatio?: number) {
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super(true);
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super(true, MoveEffectTrigger.HIT);
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this.healRatio = healRatio || 0.5;
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}
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@ -1142,12 +1131,12 @@ export class MultiHitAttr extends MoveAttr {
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}
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}
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export class StatusEffectAttr extends MoveHitEffectAttr {
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export class StatusEffectAttr extends MoveEffectAttr {
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public effect: StatusEffect;
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public cureTurn: integer;
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constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer) {
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super(selfTarget);
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super(selfTarget, MoveEffectTrigger.HIT);
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this.effect = effect;
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this.cureTurn = cureTurn;
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@ -1170,9 +1159,9 @@ export class StatusEffectAttr extends MoveHitEffectAttr {
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}
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}
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export class StealHeldItemAttr extends MoveHitEffectAttr {
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export class StealHeldItemAttr extends MoveEffectAttr {
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constructor() {
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super(false);
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super(false, MoveEffectTrigger.HIT);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -1280,7 +1269,11 @@ export class ClearWeatherAttr extends MoveEffectAttr {
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}
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}
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export class OneHitKOAttr extends MoveHitEffectAttr {
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export class OneHitKOAttr extends MoveEffectAttr {
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constructor() {
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super(false, MoveEffectTrigger.HIT);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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target.damage(target.hp, true);
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user.scene.queueMessage('It\'s a one-hit KO!');
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@ -1342,12 +1335,12 @@ export class SolarBeamChargeAttr extends ChargeAttr {
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}
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}
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export class StatChangeAttr extends MoveHitEffectAttr {
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export class StatChangeAttr extends MoveEffectAttr {
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public stats: BattleStat[];
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public levels: integer;
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constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
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super(selfTarget);
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super(selfTarget, MoveEffectTrigger.HIT);
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this.stats = typeof(stats) === 'number'
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? [ stats as BattleStat ]
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: stats as BattleStat[];
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@ -1660,9 +1653,9 @@ export class DisableMoveAttr extends MoveEffectAttr {
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}
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}
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export class FrenzyAttr extends MoveHitEffectAttr {
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export class FrenzyAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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super(true, MoveEffectTrigger.HIT);
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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