Fix sacrificial move effect order

This commit is contained in:
Flashfyre 2023-07-10 10:54:22 -04:00
parent d1e9d817aa
commit 5a706649db
2 changed files with 36 additions and 37 deletions

View File

@ -1,7 +1,7 @@
import BattleScene, { maxExpLevel, startingLevel, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon";
import * as Utils from './utils';
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet } from "./data/move";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
@ -1321,6 +1321,9 @@ class MoveEffectPhase extends PokemonPhase {
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.lapseTag(BattlerTagType.PROTECTED);
moveHistoryEntry.result = MoveResult.SUCCESS;
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY,
user, target, this.move.getMove());
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
@ -1328,9 +1331,11 @@ class MoveEffectPhase extends PokemonPhase {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!chargeEffect)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
@ -1338,7 +1343,8 @@ class MoveEffectPhase extends PokemonPhase {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
if (!isProtected && !chargeEffect) {
applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT,
user, target, this.move.getMove());
if (!target.isFainted())
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
if (this.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT))

View File

@ -3,7 +3,7 @@ import { DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, Stat
import { BattleStat } from "./battle-stat";
import { BattlerTagType } from "./battler-tag";
import { getPokemonMessage } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
import { Type } from "./type";
import * as Utils from "../utils";
@ -822,13 +822,21 @@ export abstract class MoveAttr {
}
}
export enum MoveEffectTrigger {
PRE_APPLY,
POST_APPLY,
HIT
}
export class MoveEffectAttr extends MoveAttr {
public selfTarget: boolean;
public trigger: MoveEffectTrigger;
constructor(selfTarget?: boolean) {
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger) {
super();
this.selfTarget = !!selfTarget;
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@ -841,25 +849,6 @@ export class MoveEffectAttr extends MoveAttr {
}
}
export class MoveHitEffectAttr extends MoveAttr {
public selfTarget: boolean;
constructor(selfTarget?: boolean) {
super();
this.selfTarget = !!selfTarget;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return !!(this.selfTarget ? user.hp : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return this.canApply(user, target, move, args);
}
}
export class HighCritAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value++;
@ -1005,7 +994,7 @@ export class RecoilAttr extends MoveEffectAttr {
export class SacrificialAttr extends MoveEffectAttr {
constructor() {
super(true);
super(true, MoveEffectTrigger.PRE_APPLY);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -1082,11 +1071,11 @@ export class WeatherHealAttr extends HealAttr {
}
}
export class HitHealAttr extends MoveHitEffectAttr {
export class HitHealAttr extends MoveEffectAttr {
private healRatio: number;
constructor(healRatio?: number) {
super(true);
super(true, MoveEffectTrigger.HIT);
this.healRatio = healRatio || 0.5;
}
@ -1142,12 +1131,12 @@ export class MultiHitAttr extends MoveAttr {
}
}
export class StatusEffectAttr extends MoveHitEffectAttr {
export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect;
public cureTurn: integer;
constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer) {
super(selfTarget);
super(selfTarget, MoveEffectTrigger.HIT);
this.effect = effect;
this.cureTurn = cureTurn;
@ -1170,9 +1159,9 @@ export class StatusEffectAttr extends MoveHitEffectAttr {
}
}
export class StealHeldItemAttr extends MoveHitEffectAttr {
export class StealHeldItemAttr extends MoveEffectAttr {
constructor() {
super(false);
super(false, MoveEffectTrigger.HIT);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -1280,7 +1269,11 @@ export class ClearWeatherAttr extends MoveEffectAttr {
}
}
export class OneHitKOAttr extends MoveHitEffectAttr {
export class OneHitKOAttr extends MoveEffectAttr {
constructor() {
super(false, MoveEffectTrigger.HIT);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
target.damage(target.hp, true);
user.scene.queueMessage('It\'s a one-hit KO!');
@ -1342,12 +1335,12 @@ export class SolarBeamChargeAttr extends ChargeAttr {
}
}
export class StatChangeAttr extends MoveHitEffectAttr {
export class StatChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
public levels: integer;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
super(selfTarget);
super(selfTarget, MoveEffectTrigger.HIT);
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
@ -1660,9 +1653,9 @@ export class DisableMoveAttr extends MoveEffectAttr {
}
}
export class FrenzyAttr extends MoveHitEffectAttr {
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
super(true);
super(true, MoveEffectTrigger.HIT);
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {