Fix weather and add wave display

This commit is contained in:
Flashfyre 2023-04-18 23:54:07 -04:00
parent 89356fbfda
commit 5a1de4d9a5
4 changed files with 22 additions and 8 deletions

View File

@ -98,7 +98,7 @@ export class Arena {
}
trySetWeather(weather: WeatherType, viaMove: boolean): boolean {
if (this.weather?.weatherType === (weather || null))
if (this.weather?.weatherType === (weather || undefined))
return false;
const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;

View File

@ -65,6 +65,8 @@ export class EncounterPhase extends BattlePhase {
start() {
super.start();
this.scene.updateWaveText();
const battle = this.scene.currentBattle;
const enemySpecies = this.scene.arena.randomSpecies(1, battle.enemyLevel);
battle.enemyPokemon = new EnemyPokemon(this.scene, enemySpecies, battle.enemyLevel);
@ -617,7 +619,6 @@ export abstract class MovePhase extends BattlePhase {
protected pokemon: Pokemon;
protected move: PokemonMove;
protected followUp: boolean;
protected hasFollowUp: boolean;
protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean) {
@ -644,7 +645,7 @@ export abstract class MovePhase extends BattlePhase {
const target = this.pokemon.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon();
if (!this.followUp)
if (!this.followUp && this.canMove())
this.pokemon.lapseTags(BattleTagLapseType.MOVE);
const doMove = () => {
@ -1059,7 +1060,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
start() {
const pokemon = this.getPokemon();
if (pokemon.hp && pokemon.status && pokemon.status.isPostTurn()) {
if (pokemon?.hp && pokemon.status && pokemon.status.isPostTurn()) {
pokemon.status.incrementTurn();
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => {
this.scene.unshiftPhase(new MessagePhase(this.scene,

View File

@ -16,6 +16,8 @@ import { initGameSpeed } from './game-speed';
import { Arena } from './arena';
import { GameData } from './game-data';
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
import { getRandomWeatherType } from './weather';
import { TextStyle, addTextObject } from './text';
const enableAuto = true;
@ -60,6 +62,7 @@ export default class BattleScene extends Phaser.Scene {
public currentBattle: Battle;
public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
private party: PlayerPokemon[];
private waveCountText: Phaser.GameObjects.Text;
private modifierBar: ModifierBar;
private modifiers: PersistentModifier[];
public uiContainer: Phaser.GameObjects.Container;
@ -283,6 +286,10 @@ export default class BattleScene extends Phaser.Scene {
this.add.existing(this.modifierBar);
uiContainer.add(this.modifierBar);
this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, -(this.game.canvas.height / 6), '1', TextStyle.BATTLE_INFO);
this.waveCountText.setOrigin(1, 0);
this.fieldUI.add(this.waveCountText);
this.party = [];
let loadPokemonAssets = [];
@ -425,14 +432,23 @@ export default class BattleScene extends Phaser.Scene {
}
this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
return this.currentBattle;
}
newArena(biome: Biome): Arena {
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
this.arena.trySetWeather(getRandomWeatherType(this.arena.biomeType), false);
return this.arena;
}
updateWaveText(): void {
const isBoss = !(this.currentBattle.waveIndex % 10);
this.waveCountText.setText(this.currentBattle.waveIndex.toString());
this.waveCountText.setColor(!isBoss ? '#404040' : '#f89890');
this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038');
}
randomSpecies(level: integer, fromArenaPool?: boolean): PokemonSpecies {
return fromArenaPool
? this.arena.randomSpecies(1, level)

View File

@ -162,7 +162,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`);
this.starterSelectContainer.add(this.pokemonSprite);
this.instructionsText = addTextObject(this.scene, 1, 132, '', TextStyle.PARTY);
this.instructionsText = addTextObject(this.scene, 1, 132, '', TextStyle.PARTY, { fontSize: '52px' });
this.starterSelectContainer.add(this.instructionsText);
this.starterSelectMessageBoxContainer = this.scene.add.container(0, this.scene.game.canvas.height / 6);
@ -346,9 +346,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
instructionLines.push('G: Cycle Gender');
}
if (instructionLines.length >= 4)
instructionLines[2] += ` ${instructionLines.splice(3, 1)[0]}`;
this.instructionsText.setText(instructionLines.join('\n'));
}