handle undefined introVisuals properly
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@ -366,8 +366,8 @@ export class EncounterPhase extends BattlePhase {
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}
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}
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} else if (this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER && this.scene.currentBattle.mysteryEncounter) {
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} else if (this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER && this.scene.currentBattle.mysteryEncounter) {
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const encounter = this.scene.currentBattle.mysteryEncounter;
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const encounter = this.scene.currentBattle.mysteryEncounter;
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const introVisuals = encounter.introVisuals!;
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const introVisuals = encounter.introVisuals;
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introVisuals.playAnim();
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introVisuals?.playAnim();
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if (encounter.onVisualsStart) {
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if (encounter.onVisualsStart) {
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encounter.onVisualsStart(this.scene);
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encounter.onVisualsStart(this.scene);
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