Buff Golden Punch's damage-to-money percentage
Raised from 20% to 50%.
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@ -831,7 +831,7 @@ export const modifierTypes = {
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RELIC_GOLD: () => new MoneyRewardModifierType('Relic Gold', 10, 'large'),
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AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)),
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 50% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive 10% of your money in interest', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
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GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
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@ -1540,7 +1540,7 @@ export class DamageMoneyRewardModifier extends PokemonHeldItemModifier {
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apply(args: any[]): boolean {
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const scene = (args[0] as Pokemon).scene;
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const moneyAmount = new Utils.IntegerHolder(Math.floor((args[1] as Utils.IntegerHolder).value * (0.2 * this.getStackCount())));
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const moneyAmount = new Utils.IntegerHolder(Math.floor((args[1] as Utils.IntegerHolder).value * (0.5 * this.getStackCount())));
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scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
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scene.money += moneyAmount.value;
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scene.updateMoneyText();
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