diff --git a/src/battle-scene.ts b/src/battle-scene.ts index d82f7706806..348d12faf48 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -2926,6 +2926,13 @@ export default class BattleScene extends SceneBase { this.shiftPhase(); } + /** + * Updates Exp and level values for Player's party, adding new level up phases as required + * @param expValue - raw value of exp to split among participants, OR the base multiplier to use with waveIndex + * @param pokemonDefeated - If true, will increment Macho Brace stacks and give the party Pokemon friendship increases + * @param useWaveIndexMultiplier - Default false. If true, will multiply expValue by a scaling waveIndex multiplier. Not needed if expValue is already scaled by level/wave + * @param pokemonParticipantIds - Participants. If none are defined, no exp will be given. To spread evenly among the party, should pass all ids of party members. + */ applyPartyExp(expValue: number, pokemonDefeated: boolean, useWaveIndexMultiplier?: boolean, pokemonParticipantIds?: Set): void { const participantIds = pokemonParticipantIds ?? this.currentBattle.playerParticipantIds; const party = this.getParty();