[Test] Optimize Quick Draw tests (#2625)
* optimize the tests * add level override in favor of directly changing stats
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@ -1,16 +1,13 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {Abilities} from "#enums/abilities";
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import {Species} from "#enums/species";
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import {EnemyCommandPhase, TitlePhase, TurnEndPhase, TurnStartPhase,
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} from "#app/phases";
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import * as Overrides from "#app/overrides";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import { FaintPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { Stat } from "#app/data/pokemon-stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Abilities - Quick Draw", () => {
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let phaserGame: Phaser.Game;
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@ -28,90 +25,66 @@ describe("Abilities - Quick Draw", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(
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Abilities.QUICK_DRAW
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);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.RATTATA
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);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.TACKLE,
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Moves.TACKLE,
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Moves.TACKLE,
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Moves.TACKLE,
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]);
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vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.QUICK_DRAW);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TAIL_WHIP]);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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vi.spyOn(
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allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0],
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"chance","get"
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).mockReturnValue(100);
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vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
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});
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it("makes pokemon going first in its priority bracket", async() => {
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test("makes pokemon going first in its priority bracket", async () => {
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(FaintPhase, false);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(pokemon.battleData.abilityRevealed).toBe(true);
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expect(pokemon.isFainted()).toBe(false);
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expect(enemy.isFainted()).toBe(true);
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expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
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}, 20000);
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it("does not triggered by non damage moves", async () => {
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test("does not triggered by non damage moves", async () => {
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC));
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game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
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await game.phaseInterceptor.to(FaintPhase, false);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TitlePhase);
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expect(pokemon.battleData.abilityRevealed).not.toBe(true);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
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}, 20000);
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it("does not increase priority", async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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]);
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test("does not increase priority", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.EXTREME_SPEED));
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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const pokemon = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(FaintPhase, false);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TitlePhase);
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expect(pokemon.battleData.abilityRevealed).toBe(true);
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expect(pokemon.isFainted()).toBe(true);
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expect(enemy.isFainted()).toBe(false);
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expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
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}, 20000);
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});
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