[Bug][Test] Adding bypass faint to abilities that need it + fixing Perish Body (#5226)

* Added tests for snad spit, seed sower and perish body; for all three, the test checking if the ability triggers after the user faints is failing.

* Adding .bypassFaint() to the three abilities, tests passing

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed incorrect test for perish song

* Added tests for perish body when one mon already has the perish song tag, both ways

* Changed ability behavior to pass tests

* Removing superfluous conditional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
Wlowscha 2025-02-12 00:01:54 +01:00 committed by GitHub
parent f087162eeb
commit 5743751e5c
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GPG Key ID: B5690EEEBB952194
4 changed files with 207 additions and 6 deletions

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@ -1003,7 +1003,7 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !move.hitsSubstitute(attacker, pokemon)) {
if (pokemon.getTag(BattlerTagType.PERISH_SONG) || attacker.getTag(BattlerTagType.PERISH_SONG)) {
if (attacker.getTag(BattlerTagType.PERISH_SONG)) {
return false;
} else {
if (!simulated) {
@ -6141,7 +6141,8 @@ export function initAbilities() {
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
.ignorable(),
new Ability(Abilities.SAND_SPIT, 8)
.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS),
.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS)
.bypassFaint(),
new Ability(Abilities.ICE_SCALES, 8)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5)
.ignorable(),
@ -6174,7 +6175,8 @@ export function initAbilities() {
new Ability(Abilities.STEELY_SPIRIT, 8)
.attr(UserFieldMoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.PERISH_BODY, 8)
.attr(PostDefendPerishSongAbAttr, 4),
.attr(PostDefendPerishSongAbAttr, 4)
.bypassFaint(),
new Ability(Abilities.WANDERING_SPIRIT, 8)
.attr(PostDefendAbilitySwapAbAttr)
.bypassFaint()
@ -6232,7 +6234,8 @@ export function initAbilities() {
.attr(PostDefendAbilityGiveAbAttr, Abilities.LINGERING_AROMA)
.bypassFaint(),
new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY)
.bypassFaint(),
new Ability(Abilities.THERMAL_EXCHANGE, 9)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)

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@ -0,0 +1,116 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Perish Song", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.CURSOLA);
game.override.ability(Abilities.PERISH_BODY);
game.override.moveset([ Moves.SPLASH ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.AQUA_JET ]);
await game.classicMode.startBattle();
const cursola = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.AQUA_JET ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.CURSOLA, Species.FEEBAS ]);
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
it("should not activate if attacker already has perish song", async () => {
game.override.enemyMoveset([ Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.CURSOLA ]);
const feebas = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.PERISH_SONG);
await game.toNextTurn();
expect(feebas?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const cursola = game.scene.getPlayerPokemon();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(2);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(1);
});
it("should activate if cursola already has perish song, but not reset its counter", async () => {
game.override.enemyMoveset([ Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH ]);
game.override.moveset([ Moves.WHIRLWIND, Moves.SPLASH ]);
game.override.startingWave(5);
await game.classicMode.startBattle([ Species.CURSOLA ]);
const cursola = game.scene.getPlayerPokemon();
game.move.select(Moves.WHIRLWIND);
await game.forceEnemyMove(Moves.PERISH_SONG);
await game.toNextTurn();
const magikarp = game.scene.getEnemyPokemon();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags.length).toBe(0);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(2);
expect(magikarp?.summonData.tags.length).toBe(1);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
});

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@ -36,7 +36,7 @@ describe("Abilities - Sand Spit", () => {
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
@ -44,9 +44,22 @@ describe("Abilities - Sand Spit", () => {
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.SILICOBRA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
});
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.COIL);
await game.toNextTurn();

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@ -0,0 +1,69 @@
import { TerrainType } from "#app/data/terrain";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Seed Sower", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.ARBOLIVA);
game.override.ability(Abilities.SEED_SOWER);
game.override.moveset([ Moves.SPLASH ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
});
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
});
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY);
});
});