Refactor challenges and add fresh start (#2963)

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Xavion3 2024-07-11 07:34:49 +10:00 committed by GitHub
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6 changed files with 536 additions and 272 deletions

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@ -1,52 +1,94 @@
import * as Utils from "../utils";
import i18next from "i18next";
import { DexAttrProps, GameData } from "#app/system/game-data.js";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data.js";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species";
import Pokemon from "#app/field/pokemon.js";
import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
import { BattleType, FixedBattleConfig } from "#app/battle.js";
import Trainer, { TrainerVariant } from "#app/field/trainer.js";
import { GameMode } from "#app/game-mode.js";
import { Type } from "./type";
import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "./nature";
import { Moves } from "#app/enums/moves.js";
import { TypeColor, TypeShadow } from "#app/enums/color.js";
import { Gender } from "./gender";
import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms";
/**
* An enum for all the challenge types. The parameter entries on these describe the
* parameters to use when calling the applyChallenges function.
*/
export enum ChallengeType {
/**
* Challenges which modify what starters you can choose
* @param args [0] {@link PokemonSpecies} The species to check
* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
*/
/**
* Challenges which modify what starters you can choose
* @see {@link Challenge.applyStarterChoice}
*/
STARTER_CHOICE,
/**
* Challenges which modify how many starter points you have
* @param args [0] {@link Utils.NumberHolder} The amount of starter points you have
*/
/**
* Challenges which modify how many starter points you have
* @see {@link Challenge.applyStarterPoints}
*/
STARTER_POINTS,
/**
* Challenges which modify how many starter points you have
* @see {@link Challenge.applyStarterPointCost}
*/
STARTER_COST,
/**
* Challenges which modify your starters in some way
* Not Fully Implemented
* @see {@link Challenge.applyStarterModify}
*/
STARTER_MODIFY,
/**
* Challenges which limit which pokemon you can have in battle.
* @param args [0] {@link Pokemon} The pokemon to check
* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
* @see {@link Challenge.applyPokemonInBattle}
*/
POKEMON_IN_BATTLE,
/**
* Adds or modifies the fixed battles in a run
* @param args [0] integer The wave to get a battle for
* [1] {@link FixedBattleConfig} A new fixed battle. It'll be modified if a battle exists.
* @see {@link Challenge.applyFixedBattle}
*/
FIXED_BATTLES,
/**
* Modifies what level the AI pokemon are. UNIMPLEMENTED.
*/
AI_LEVEL,
/**
* Modifies how many move slots the AI has. UNIMPLEMENTED.
*/
AI_MOVE_SLOTS,
/**
* Modifies if a pokemon has its passive. UNIMPLEMENTED.
*/
PASSIVE_ACCESS,
/**
* Modifies the game mode settings in some way. UNIMPLEMENTED.
*/
GAME_MODE_MODIFY,
/**
* Modifies what level AI pokemon can access a move. UNIMPLEMENTED.
*/
MOVE_ACCESS,
/**
* Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.
*/
MOVE_WEIGHT,
}
/**
* Used for challenge types that modify movesets, these denote the various sources of moves for pokemon.
*/
export enum MoveSourceType {
LEVEL_UP, // Currently unimplemented for move access
RELEARNER, // Relearner moves currently unimplemented
COMMON_TM,
GREAT_TM,
ULTRA_TM,
COMMON_EGG,
RARE_EGG
}
/**
@ -61,10 +103,9 @@ export abstract class Challenge {
public maxSeverity: integer; // The maximum severity of the challenge.
public conditions: ChallengeCondition[];
public challengeTypes: ChallengeType[];
/**
* @param {Challenges} id The enum value for the challenge
* @param id {@link Challenges} The enum value for the challenge
*/
constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
this.id = id;
@ -74,7 +115,6 @@ export abstract class Challenge {
this.severity = 0;
this.maxSeverity = 0;
this.conditions = [];
this.challengeTypes = [];
}
/**
@ -87,7 +127,7 @@ export abstract class Challenge {
/**
* Gets the localisation key for the challenge
* @returns The i18n key for this challenge
* @returns {@link string} The i18n key for this challenge
*/
geti18nKey(): string {
return Challenges[this.id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
@ -95,8 +135,8 @@ export abstract class Challenge {
/**
* Used for unlockable challenges to check if they're unlocked.
* @param {GameData} data The save data.
* @returns {boolean} Whether this challenge is unlocked.
* @param data {@link GameData} The save data.
* @returns {@link boolean} Whether this challenge is unlocked.
*/
isUnlocked(data: GameData): boolean {
return this.conditions.every(f => f(data));
@ -104,8 +144,8 @@ export abstract class Challenge {
/**
* Adds an unlock condition to this challenge.
* @param {ChallengeCondition} condition The condition to add.
* @returns {Challenge} This challenge
* @param condition {@link ChallengeCondition} The condition to add.
* @returns {@link Challenge} This challenge
*/
condition(condition: ChallengeCondition): Challenge {
this.conditions.push(condition);
@ -114,27 +154,7 @@ export abstract class Challenge {
}
/**
* If this challenge is of a particular type
* @param {ChallengeType} challengeType The challenge type to check.
* @returns {Challenge} This challenge
*/
isOfType(challengeType: ChallengeType): boolean {
return this.challengeTypes.some(c => c === challengeType);
}
/**
* Adds a challenge type to this challenge.
* @param {ChallengeType} challengeType The challenge type to add.
* @returns {Challenge} This challenge
*/
addChallengeType(challengeType: ChallengeType): Challenge {
this.challengeTypes.push(challengeType);
return this;
}
/**
* @returns {string} The localised name of this challenge.
* @returns {@link string} The localised name of this challenge.
*/
getName(): string {
return i18next.t(`challenges:${this.geti18nKey()}.name`);
@ -142,8 +162,8 @@ export abstract class Challenge {
/**
* Returns the textual representation of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised name for the current value.
*/
getValue(overrideValue?: integer): string {
if (overrideValue === undefined) {
@ -154,19 +174,19 @@ export abstract class Challenge {
/**
* Returns the description of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised description for the current value.
*/
getDescription(overrideValue?: integer): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
return `${i18next.t("challenges:usePokemon")}${i18next.t(`challenges:${this.geti18nKey()}.desc.${this.value}`)}`;
return `${i18next.t([`challenges:${this.geti18nKey()}.desc.${this.value}`, `challenges:${this.geti18nKey()}.desc`])}`;
}
/**
* Increase the value of the challenge
* @returns {boolean} Returns true if the value changed
* @returns {@link boolean} Returns true if the value changed
*/
increaseValue(): boolean {
if (this.value < this.maxValue) {
@ -178,7 +198,7 @@ export abstract class Challenge {
/**
* Decrease the value of the challenge
* @returns {boolean} Returns true if the value changed
* @returns {@link boolean} Returns true if the value changed
*/
decreaseValue(): boolean {
if (this.value > 0) {
@ -197,7 +217,7 @@ export abstract class Challenge {
/**
* Decrease the severity of the challenge
* @returns {boolean} Returns true if the value changed
* @returns {@link boolean} Returns true if the value changed
*/
decreaseSeverity(): boolean {
if (this.severity > 0) {
@ -209,7 +229,7 @@ export abstract class Challenge {
/**
* Increase the severity of the challenge
* @returns {boolean} Returns true if the value changed
* @returns {@link boolean} Returns true if the value changed
*/
increaseSeverity(): boolean {
if (this.severity < this.maxSeverity) {
@ -221,7 +241,7 @@ export abstract class Challenge {
/**
* Gets the "difficulty" value of this challenge.
* @returns {integer} The difficulty value.
* @returns {@link integer} The difficulty value.
*/
getDifficulty(): integer {
return this.value;
@ -229,27 +249,145 @@ export abstract class Challenge {
/**
* Gets the minimum difficulty added by this challenge.
* @returns {integer} The difficulty value.
* @returns {@link integer} The difficulty value.
*/
getMinDifficulty(): integer {
return 0;
}
/**
* Modifies the data or game state in some way to apply the challenge.
* @param {ChallengeType} challengeType Which challenge type this is being applied for.
* @param args Irrelevant. See the specific challenge's apply function for additional information.
*/
abstract apply(challengeType: ChallengeType, args: any[]): boolean;
/**
* Clones a challenge, either from another challenge or json. Chainable.
* @param {Challenge | any} source The source challenge of json.
* @returns {Challenge} This challenge.
* @param source The source challenge or json.
* @returns This challenge.
*/
static loadChallenge(source: Challenge | any): Challenge {
throw new Error("Method not implemented! Use derived class");
}
/**
* An apply function for STARTER_CHOICE challenges. Derived classes should alter this.
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
return false;
}
/**
* An apply function for STARTER_POINTS challenges. Derived classes should alter this.
* @param points {@link Utils.NumberHolder} The amount of points you have available.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterPoints(points: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for STARTER_COST challenges. Derived classes should alter this.
* @param species {@link Species} The pokemon to change the cost of.
* @param cost {@link Utils.NumberHolder} The cost of the starter.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for STARTER_MODIFY challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The starter pokemon to modify.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterModify(pokemon: Pokemon): boolean {
return false;
}
/**
* An apply function for POKEMON_IN_BATTLE challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @returns {@link boolean} Whether this function did anything.
*/
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
return false;
}
/**
* An apply function for FIXED_BATTLE challenges. Derived classes should alter this.
* @param waveIndex {@link Number} The current wave index.
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
* @returns {@link boolean} Whether this function did anything.
*/
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
return false;
}
/**
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
* @param level {@link Utils.IntegerHolder} The generated level.
* @param levelCap {@link Number} The current level cap.
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
* @returns {@link boolean} Whether this function did anything.
*/
applyLevelChange(level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean {
return false;
}
/**
* An apply function for AI_MOVE_SLOTS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon that is being considered.
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveSlot(pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean {
return false;
}
/**
* An apply function for PASSIVE_ACCESS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon to change.
* @param hasPassive {@link Utils.BooleanHolder} Whether it should have its passive.
* @returns {@link boolean} Whether this function did anything.
*/
applyPassiveAccess(pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean {
return false;
}
/**
* An apply function for GAME_MODE_MODIFY challenges. Derived classes should alter this.
* @param gameMode {@link GameMode} The current game mode.
* @returns {@link boolean} Whether this function did anything.
*/
applyGameModeModify(gameMode: GameMode): boolean {
return false;
}
/**
* An apply function for MOVE_ACCESS. Derived classes should alter this.
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param level {@link Utils.IntegerHolder} The level threshold for access.
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveAccessLevel(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
return false;
}
/**
* An apply function for MOVE_WEIGHT. Derived classes should alter this.
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param weight {@link Utils.IntegerHolder} The base weight of the move
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveWeight(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
return false;
}
}
type ChallengeCondition = (data: GameData) => boolean;
@ -260,87 +398,74 @@ type ChallengeCondition = (data: GameData) => boolean;
export class SingleGenerationChallenge extends Challenge {
constructor() {
super(Challenges.SINGLE_GENERATION, 9);
this.addChallengeType(ChallengeType.STARTER_CHOICE);
this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
this.addChallengeType(ChallengeType.FIXED_BATTLES);
}
apply(challengeType: ChallengeType, args: any[]): boolean {
if (this.value === 0) {
return false;
}
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
/**
* We have special code below for victini because it is classed as a generation 4 pokemon in the code
* despite being a generation 5 pokemon. This is due to UI constraints, the starter select screen has
* no more room for pokemon so victini is put in the gen 4 section instead. This code just overrides the
* normal generation check to correctly treat victini as gen 5.
*/
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
const species = args[0] as PokemonSpecies;
const isValidStarter = args[1] as Utils.BooleanHolder;
const amountOfPokemon = args[3] as number;
const starterGeneration = species.speciesId === Species.VICTINI ? 5 : species.generation;
const generations = [starterGeneration];
if (amountOfPokemon > 0) {
const speciesToCheck = [species.speciesId];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
generations.push(getPokemonSpecies(e.speciesId).generation);
});
}
const starterGeneration = pokemon.speciesId === Species.VICTINI ? 5 : pokemon.generation;
const generations = [starterGeneration];
if (soft) {
const speciesToCheck = [pokemon.speciesId];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
generations.push(getPokemonSpecies(e.speciesId).generation);
});
}
}
if (!generations.includes(this.value)) {
isValidStarter.value = false;
return true;
}
break;
case ChallengeType.POKEMON_IN_BATTLE:
const pokemon = args[0] as Pokemon;
const isValidPokemon = args[1] as Utils.BooleanHolder;
const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies.speciesId).generation : 0;
if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
isValidPokemon.value = false;
return true;
}
break;
case ChallengeType.FIXED_BATTLES:
const waveIndex = args[0] as integer;
const battleConfig = args[1] as FixedBattleConfig;
let trainerTypes: TrainerType[] = [];
switch (waveIndex) {
case 182:
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]),TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
break;
case 184:
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
break;
case 186:
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE]), TrainerType.LARRY_ELITE ];
break;
case 188:
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case 190:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
}
if (trainerTypes.length === 0) {
return false;
} else {
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
return true;
}
}
if (!generations.includes(this.value)) {
valid.value = false;
return true;
}
return false;
}
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies.speciesId).generation : 0;
if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
valid.value = false;
return true;
}
return false;
}
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
let trainerTypes: TrainerType[] = [];
switch (waveIndex) {
case 182:
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]),TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
break;
case 184:
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
break;
case 186:
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE]), TrainerType.LARRY_ELITE ];
break;
case 188:
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case 190:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
}
if (trainerTypes.length === 0) {
return false;
} else {
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
return true;
}
}
/**
* @overrides
*/
@ -407,62 +532,47 @@ export class SingleTypeChallenge extends Challenge {
constructor() {
super(Challenges.SINGLE_TYPE, 18);
this.addChallengeType(ChallengeType.STARTER_CHOICE);
this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
}
apply(challengeType: ChallengeType, args: any[]): boolean {
if (this.value === 0) {
return false;
}
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
const species = args[0] as PokemonSpecies;
const isValidStarter = args[1] as Utils.BooleanHolder;
const dexAttr = args[2] as DexAttrProps;
const amountOfPokemon = args[3] as number;
const speciesForm = getPokemonSpeciesForm(species.speciesId, dexAttr.formIndex);
const types = [speciesForm.type1, speciesForm.type2];
if (amountOfPokemon > 0) {
const speciesToCheck = [species.speciesId];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
types.push(getPokemonSpecies(e.speciesId).type1, getPokemonSpecies(e.speciesId).type2);
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
const speciesForm = getPokemonSpeciesForm(pokemon.speciesId, dexAttr.formIndex);
const types = [speciesForm.type1, speciesForm.type2];
if (soft) {
const speciesToCheck = [pokemon.speciesId];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
types.push(getPokemonSpecies(e.speciesId).type1, getPokemonSpecies(e.speciesId).type2);
});
}
if (pokemonFormChanges.hasOwnProperty(checking)) {
pokemonFormChanges[checking].forEach(f1 => {
getPokemonSpecies(checking).forms.forEach(f2 => {
if (f1.formKey === f2.formKey) {
types.push(f2.type1, f2.type2);
}
});
}
if (pokemonFormChanges.hasOwnProperty(checking)) {
pokemonFormChanges[checking].forEach(f1 => {
getPokemonSpecies(checking).forms.forEach(f2 => {
if (f1.formKey === f2.formKey) {
types.push(f2.type1, f2.type2);
}
});
});
}
});
}
}
if (!types.includes(this.value - 1)) {
isValidStarter.value = false;
return true;
}
break;
case ChallengeType.POKEMON_IN_BATTLE:
const pokemon = args[0] as Pokemon;
const isValidPokemon = args[1] as Utils.BooleanHolder;
if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies : pokemon.species).speciesId === o.species)) {
isValidPokemon.value = false;
return true;
}
break;
}
if (!types.includes(this.value - 1)) {
valid.value = false;
return true;
}
return false;
}
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies : pokemon.species).speciesId === o.species)) {
valid.value = false;
return true;
}
}
/**
* @overrides
*/
@ -512,28 +622,37 @@ export class SingleTypeChallenge extends Challenge {
export class FreshStartChallenge extends Challenge {
constructor() {
super(Challenges.FRESH_START, 1);
this.addChallengeType(ChallengeType.STARTER_CHOICE);
this.addChallengeType(ChallengeType.STARTER_MODIFY);
}
apply(challengeType: ChallengeType, args: any[]): boolean {
if (this.value === 0) {
return false;
}
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
const species = args[0] as PokemonSpecies;
const isValidStarter = args[1] as Utils.BooleanHolder;
if (species) {
isValidStarter.value = false;
return true;
}
break;
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
if (!defaultStarterSpecies.includes(pokemon.speciesId)) {
valid.value = false;
return true;
}
return false;
}
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
if (defaultStarterSpecies.includes(species) && cost.value !== 3) {
cost.value = 3;
return true;
}
return false;
}
applyStarterModify(pokemon: Pokemon): boolean {
pokemon.abilityIndex = 0; // Always base ability, not hidden ability
pokemon.passive = false; // Passive isn't unlocked
pokemon.nature = Nature.HARDY; // Neutral nature
pokemon.moveset = pokemon.species.getLevelMoves().filter(m => m[0] <= 5).map(lm => lm[1]).slice(0, 4).map(m => new PokemonMove(m)); // No egg moves
pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny
pokemon.gender = Gender.MALE; // Starters default to male
pokemon.formIndex = 0; // Froakie should be base form
return true;
}
/**
* @overrides
*/
@ -555,7 +674,6 @@ export class FreshStartChallenge extends Challenge {
export class LowerStarterMaxCostChallenge extends Challenge {
constructor() {
super(Challenges.LOWER_MAX_STARTER_COST, 9);
this.addChallengeType(ChallengeType.STARTER_CHOICE);
}
/**
@ -568,19 +686,10 @@ export class LowerStarterMaxCostChallenge extends Challenge {
return (10 - overrideValue).toString();
}
apply(challengeType: ChallengeType, args: any[]): boolean {
if (this.value === 0) {
return false;
}
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
const species = args[0] as PokemonSpecies;
const isValid = args[1] as Utils.BooleanHolder;
if (speciesStarters[species.speciesId] > 10 - this.value) {
isValid.value = false;
return true;
}
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
if (speciesStarters[pokemon.speciesId] > 10 - this.value) {
valid.value = false;
return true;
}
return false;
}
@ -599,7 +708,6 @@ export class LowerStarterMaxCostChallenge extends Challenge {
export class LowerStarterPointsChallenge extends Challenge {
constructor() {
super(Challenges.LOWER_STARTER_POINTS, 9);
this.addChallengeType(ChallengeType.STARTER_POINTS);
}
/**
@ -612,18 +720,9 @@ export class LowerStarterPointsChallenge extends Challenge {
return (10 - overrideValue).toString();
}
apply(challengeType: ChallengeType, args: any[]): boolean {
if (this.value === 0) {
return false;
}
switch (challengeType) {
case ChallengeType.STARTER_POINTS:
const points = args[0] as Utils.NumberHolder;
points.value -= this.value;
return true;
}
return false;
applyStarterPoints(points: Utils.NumberHolder): boolean {
points.value -= this.value;
return true;
}
static loadChallenge(source: LowerStarterPointsChallenge | any): LowerStarterPointsChallenge {
@ -635,22 +734,169 @@ export class LowerStarterPointsChallenge extends Challenge {
}
/**
* Apply all challenges of a given challenge type.
* @param {GameMode} gameMode The current game mode
* @param {ChallengeType} challengeType What challenge type to apply
* @param {any[]} args Any args for that challenge type
* @returns {boolean} True if any challenge was successfully applied.
* Apply all challenges that modify starter choice.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_CHOICE, pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean): boolean;
/**
* Apply all challenges that modify available total starter points.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_POINTS
* @param points {@link Utils.NumberHolder} The amount of points you have available.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_POINTS, points: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify the cost of a starter.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_COST
* @param species {@link Species} The pokemon to change the cost of.
* @param points {@link Utils.NumberHolder} The cost of the pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_COST, species: Species, cost: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify a starter after selection.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_MODIFY
* @param pokemon {@link Pokemon} The starter pokemon to modify.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_MODIFY, pokemon: Pokemon): boolean;
/**
* Apply all challenges that what pokemon you can have in battle.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.POKEMON_IN_BATTLE
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.POKEMON_IN_BATTLE, pokemon: Pokemon, valid: Utils.BooleanHolder): boolean;
/**
* Apply all challenges that modify what fixed battles there are.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.FIXED_BATTLES
* @param waveIndex {@link Number} The current wave index.
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean;
/**
* Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.AI_LEVEL
* @param level {@link Utils.IntegerHolder} The generated level of the pokemon.
* @param levelCap {@link Number} The maximum level cap for the current wave.
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_LEVEL, level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean;
/**
* Apply all challenges that modify how many move slots the AI has.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.AI_MOVE_SLOTS
* @param pokemon {@link Pokemon} The pokemon being considered.
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_MOVE_SLOTS, pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean;
/**
* Apply all challenges that modify whether a pokemon has its passive.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.PASSIVE_ACCESS
* @param pokemon {@link Pokemon} The pokemon to modify.
* @param hasPassive {@link Utils.BooleanHolder} Whether it has its passive.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.PASSIVE_ACCESS, pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean;
/**
* Apply all challenges that modify the game modes settings.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.GAME_MODE_MODIFY
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.GAME_MODE_MODIFY): boolean;
/**
* Apply all challenges that modify what level a pokemon can access a move.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_ACCESS
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param level {@link Utils.IntegerHolder} The level threshold for access.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_ACCESS, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean;
/**
* Apply all challenges that modify what weight a pokemon gives to move generation
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_WEIGHT
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param weight {@link Utils.IntegerHolder} The weight of the move.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_WEIGHT, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, weight: Utils.IntegerHolder): boolean;
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType, ...args: any[]): boolean {
let ret = false;
gameMode.challenges.forEach(v => {
if (v.isOfType(challengeType)) {
ret ||= v.apply(challengeType, args);
gameMode.challenges.forEach(c => {
if (c.value !== 0) {
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
ret ||= c.applyStarterChoice(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.STARTER_POINTS:
ret ||= c.applyStarterPoints(args[0]);
break;
case ChallengeType.STARTER_COST:
ret ||= c.applyStarterCost(args[0], args[1]);
break;
case ChallengeType.STARTER_MODIFY:
ret ||= c.applyStarterModify(args[0]);
break;
case ChallengeType.POKEMON_IN_BATTLE:
ret ||= c.applyPokemonInBattle(args[0], args[1]);
break;
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.AI_MOVE_SLOTS:
ret ||= c.applyMoveSlot(args[0], args[1]);
break;
case ChallengeType.PASSIVE_ACCESS:
ret ||= c.applyPassiveAccess(args[0], args[1]);
break;
case ChallengeType.GAME_MODE_MODIFY:
ret ||= c.applyGameModeModify(gameMode);
break;
case ChallengeType.MOVE_ACCESS:
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.MOVE_WEIGHT:
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
break;
}
}
});
return ret;
}
/**
*
* @param source A challenge to copy, or an object of a challenge's properties. Missing values are treated as defaults.
* @returns The challenge in question.
*/
export function copyChallenge(source: Challenge | any): Challenge {
switch (source.id) {
case Challenges.SINGLE_GENERATION:
@ -661,6 +907,8 @@ export function copyChallenge(source: Challenge | any): Challenge {
return LowerStarterMaxCostChallenge.loadChallenge(source);
case Challenges.LOWER_STARTER_POINTS:
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}
@ -671,8 +919,6 @@ export function initChallenges() {
allChallenges.push(
new SingleGenerationChallenge(),
new SingleTypeChallenge(),
// new LowerStarterMaxCostChallenge(),
// new LowerStarterPointsChallenge(),
// new FreshStartChallenge()
new FreshStartChallenge(),
);
}

View File

@ -23,4 +23,10 @@ export const challenges: TranslationEntries = {
"desc_default": "You can only use Pokémon of the chosen type."
//types in pokemon-info
},
"freshStart": {
"name": "Fresh Start",
"desc": "You can only use the original starters, and only as if you had just started pokerogue.",
"value.0": "Off",
"value.1": "On",
}
} as const;

View File

@ -65,6 +65,7 @@ import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { applyChallenges, ChallengeType } from "./data/challenge";
const { t } = i18next;
@ -624,6 +625,7 @@ export class SelectStarterPhase extends Phase {
starterPokemon.generateFusionSpecies(true);
}
starterPokemon.setVisible(false);
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_MODIFY, starterPokemon);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
});

View File

@ -40,6 +40,7 @@ import { GameDataType } from "#enums/game-data-type";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
export const defaultStarterSpecies: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
@ -1676,7 +1677,10 @@ export class GameData {
value = decrementValue(value);
}
return value;
const cost = new Utils.NumberHolder(value);
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_COST, speciesId, cost);
return cost.value;
}
getFormIndex(attr: bigint): integer {

View File

@ -6,7 +6,7 @@ import { addWindow } from "./ui-theme";
import {Button} from "#enums/buttons";
import i18next from "i18next";
import { SelectStarterPhase, TitlePhase } from "#app/phases.js";
import { Challenge, ChallengeType } from "#app/data/challenge.js";
import { Challenge } from "#app/data/challenge.js";
import * as Utils from "../utils";
import { Challenges } from "#app/enums/challenges.js";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
@ -27,7 +27,8 @@ export default class GameChallengesUiHandler extends UiHandler {
private descriptionText: BBCodeText;
private challengeLabels: Array<{ label: Phaser.GameObjects.Text, value: Phaser.GameObjects.Text | Phaser.GameObjects.Sprite }>;
private challengeLabels: Array<{ label: Phaser.GameObjects.Text, value: Phaser.GameObjects.Text }>;
private monoTypeValue: Phaser.GameObjects.Sprite;
private cursorObj: Phaser.GameObjects.NineSlice;
@ -120,33 +121,30 @@ export default class GameChallengesUiHandler extends UiHandler {
this.challengeLabels = [];
for (let i = 0; i < Object.keys(ChallengeType).length; i++) {
for (let i = 0; i < 9; i++) {
const label = addTextObject(this.scene, 8, 28 + i * 16, "", TextStyle.SETTINGS_LABEL);
label.setName(`text-challenge-label-${i}`);
label.setOrigin(0, 0);
this.valuesContainer.add(label);
let value;
if (i === Challenges.SINGLE_TYPE) {
const type = `types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
value = this.scene.add.sprite(8, 98, type);
value.setName("sprite-single-type");
value.setScale(0.86);
value.setPositionRelative(label, 113, 8);
} else {
value = addTextObject(this.scene, 0, 28 + i * 16, "", TextStyle.SETTINGS_LABEL);
value.setName(`text-challenge-value-label-${i}`);
value.setPositionRelative(label, 100, 0);
}
const value = addTextObject(this.scene, 0, 28 + i * 16, "", TextStyle.SETTINGS_LABEL);
value.setName(`challenge-value-text-${i}`);
value.setPositionRelative(label, 100, 0);
this.valuesContainer.add(value);
this.challengeLabels[i] = {
label: label,
value: value
};
}
this.monoTypeValue = this.scene.add.sprite(8, 98, `types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`);
this.monoTypeValue.setName("challenge-value-monotype-sprite");
this.monoTypeValue.setScale(0.86);
this.monoTypeValue.setVisible(false);
this.valuesContainer.add(this.monoTypeValue);
this.challengesContainer.add(headerBg);
this.challengesContainer.add(headerText);
// this.challengesContainer.add(difficultyBg);
@ -181,32 +179,39 @@ export default class GameChallengesUiHandler extends UiHandler {
* init all challenge labels
*/
initLabels(): void {
this.setDescription(this.scene.gameMode.challenges[this.cursor].getDescription());
this.scene.gameMode.challenges.forEach((challenge, i) => {
this.challengeLabels[i].label.setVisible(true);
this.challengeLabels[i].value.setVisible(true);
this.challengeLabels[i].label.setText(challenge.getName());
if (this.challengeLabels[i].value.type.toLowerCase() === "sprite") {
(this.challengeLabels[i].value as Phaser.GameObjects.Sprite).setFrame(challenge.getValue());
} else {
(this.challengeLabels[i].value as Phaser.GameObjects.Text).setText(challenge.getValue());
this.setDescription(this.scene.gameMode.challenges[0].getDescription());
for (let i = 0; i < 9; i++) {
if (i < this.scene.gameMode.challenges.length) {
this.challengeLabels[i].label.setVisible(true);
this.challengeLabels[i].value.setVisible(true);
}
});
}
}
/**
* update the text the cursor is on
*/
updateText(): void {
const challenge = this.getActiveChallenge();
const { id } = challenge;
this.setDescription(this.getActiveChallenge().getDescription());
if (this.challengeLabels[id].value.type.toLowerCase() === "sprite") {
(this.challengeLabels[id].value as Phaser.GameObjects.Sprite).setFrame(challenge.getValue());
} else {
(this.challengeLabels[id].value as Phaser.GameObjects.Text).setText(challenge.getValue());
let monoTypeVisible = false;
for (let i = 0; i < Math.min(9, this.scene.gameMode.challenges.length); i++) {
const challenge = this.scene.gameMode.challenges[this.scrollCursor + i];
this.challengeLabels[i].label.setText(challenge.getName());
if (challenge.id === Challenges.SINGLE_TYPE) {
this.monoTypeValue.setPositionRelative(this.challengeLabels[i].label, 113, 8);
this.monoTypeValue.setFrame(challenge.getValue());
this.monoTypeValue.setVisible(true);
this.challengeLabels[i].value.setVisible(false);
monoTypeVisible = true;
} else {
this.challengeLabels[i].value.setText(challenge.getValue());
this.challengeLabels[i].value.setVisible(true);
}
}
if (!monoTypeVisible) {
this.monoTypeValue.setVisible(false);
}
// const totalDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getDifficulty(), 0);
// const totalMinDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getMinDifficulty(), 0);
// this.difficultyText.text = `${totalDifficulty}` + (totalMinDifficulty ? `/${totalMinDifficulty}` : "");
@ -221,6 +226,7 @@ export default class GameChallengesUiHandler extends UiHandler {
this.setCursor(0);
this.initLabels();
this.updateText();
this.getUi().moveTo(this.challengesContainer, this.getUi().length - 1);

View File

@ -1137,7 +1137,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const species = this.genSpecies[this.getGenCursorWithScroll()][this.cursor];
const isValidForChallenge = new Utils.BooleanHolder(true);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), this.starterGens.length);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), !!this.starterGens.length);
if (!isDupe && isValidForChallenge.value && this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(species.speciesId))) {
const cursorObj = this.starterCursorObjs[this.starterCursors.length];
@ -2325,7 +2325,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const currentPartyValue = this.starterGens.reduce((total: number, gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.genSpecies[gen][this.starterCursors[i]].speciesId), 0);
const cursorCost = this.scene.gameData.getSpeciesStarterValue(species.speciesId);
const isValidNextPartyValue = (currentPartyValue + cursorCost) <= this.getValueLimit();
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), this.starterGens.length);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), !!this.starterGens.length);
const starterSprite = this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite;
starterSprite.setTexture(species.getIconAtlasKey(formIndex, shiny, variant), species.getIconId(female, formIndex, shiny, variant));
starterSprite.setAlpha(isValidForChallenge.value && isValidNextPartyValue ? 1 : 0.375);
@ -2545,7 +2545,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
* we change to can AddParty value to true since the user has enough cost to choose this pokemon and this pokemon registered too.
*/
const isValidForChallenge = new Utils.BooleanHolder(true);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.genSpecies[g][s], isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(this.genSpecies[g][s], this.scene.gameData.getSpeciesDefaultDexAttr(this.genSpecies[g][s], false, true)), this.starterGens.length + (add ? 1 : 0));
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, this.genSpecies[g][s], isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(this.genSpecies[g][s], this.scene.gameData.getSpeciesDefaultDexAttr(this.genSpecies[g][s], false, true)), !!(this.starterGens.length || add));
const canBeChosen = remainValue >= speciesStarterValue && isValidForChallenge.value;