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@ -1,52 +1,94 @@
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import * as Utils from "../utils";
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import i18next from "i18next";
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import { DexAttrProps, GameData } from "#app/system/game-data.js";
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import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data.js";
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import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species";
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import Pokemon from "#app/field/pokemon.js";
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import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
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import { BattleType, FixedBattleConfig } from "#app/battle.js";
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import Trainer, { TrainerVariant } from "#app/field/trainer.js";
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import { GameMode } from "#app/game-mode.js";
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import { Type } from "./type";
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import { pokemonEvolutions } from "./pokemon-evolutions";
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import { pokemonFormChanges } from "./pokemon-forms";
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import { Challenges } from "#enums/challenges";
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import { Species } from "#enums/species";
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import { TrainerType } from "#enums/trainer-type";
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import { Nature } from "./nature";
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import { Moves } from "#app/enums/moves.js";
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import { TypeColor, TypeShadow } from "#app/enums/color.js";
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import { Gender } from "./gender";
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import { pokemonEvolutions } from "./pokemon-evolutions";
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import { pokemonFormChanges } from "./pokemon-forms";
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/**
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* An enum for all the challenge types. The parameter entries on these describe the
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* parameters to use when calling the applyChallenges function.
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*/
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export enum ChallengeType {
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/**
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* Challenges which modify what starters you can choose
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* @param args [0] {@link PokemonSpecies} The species to check
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* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
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*/
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/**
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* Challenges which modify what starters you can choose
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* @see {@link Challenge.applyStarterChoice}
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*/
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STARTER_CHOICE,
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/**
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* Challenges which modify how many starter points you have
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* @param args [0] {@link Utils.NumberHolder} The amount of starter points you have
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*/
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/**
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* Challenges which modify how many starter points you have
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* @see {@link Challenge.applyStarterPoints}
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*/
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STARTER_POINTS,
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/**
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* Challenges which modify how many starter points you have
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* @see {@link Challenge.applyStarterPointCost}
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*/
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STARTER_COST,
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/**
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* Challenges which modify your starters in some way
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* Not Fully Implemented
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* @see {@link Challenge.applyStarterModify}
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*/
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STARTER_MODIFY,
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/**
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* Challenges which limit which pokemon you can have in battle.
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* @param args [0] {@link Pokemon} The pokemon to check
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* [1] {@link Utils.BooleanHolder} Sets to false if illegal, pass in true.
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* @see {@link Challenge.applyPokemonInBattle}
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*/
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POKEMON_IN_BATTLE,
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/**
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* Adds or modifies the fixed battles in a run
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* @param args [0] integer The wave to get a battle for
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* [1] {@link FixedBattleConfig} A new fixed battle. It'll be modified if a battle exists.
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* @see {@link Challenge.applyFixedBattle}
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*/
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FIXED_BATTLES,
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/**
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* Modifies what level the AI pokemon are. UNIMPLEMENTED.
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*/
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AI_LEVEL,
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/**
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* Modifies how many move slots the AI has. UNIMPLEMENTED.
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*/
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AI_MOVE_SLOTS,
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/**
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* Modifies if a pokemon has its passive. UNIMPLEMENTED.
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*/
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PASSIVE_ACCESS,
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/**
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* Modifies the game mode settings in some way. UNIMPLEMENTED.
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*/
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GAME_MODE_MODIFY,
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/**
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* Modifies what level AI pokemon can access a move. UNIMPLEMENTED.
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*/
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MOVE_ACCESS,
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/**
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* Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.
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*/
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MOVE_WEIGHT,
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}
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/**
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* Used for challenge types that modify movesets, these denote the various sources of moves for pokemon.
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*/
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export enum MoveSourceType {
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LEVEL_UP, // Currently unimplemented for move access
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RELEARNER, // Relearner moves currently unimplemented
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COMMON_TM,
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GREAT_TM,
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ULTRA_TM,
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COMMON_EGG,
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RARE_EGG
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}
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/**
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@ -61,10 +103,9 @@ export abstract class Challenge {
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public maxSeverity: integer; // The maximum severity of the challenge.
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public conditions: ChallengeCondition[];
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public challengeTypes: ChallengeType[];
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/**
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* @param {Challenges} id The enum value for the challenge
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* @param id {@link Challenges} The enum value for the challenge
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*/
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constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
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this.id = id;
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@ -74,7 +115,6 @@ export abstract class Challenge {
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this.severity = 0;
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this.maxSeverity = 0;
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this.conditions = [];
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this.challengeTypes = [];
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}
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/**
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@ -87,7 +127,7 @@ export abstract class Challenge {
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/**
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* Gets the localisation key for the challenge
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* @returns The i18n key for this challenge
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* @returns {@link string} The i18n key for this challenge
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*/
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geti18nKey(): string {
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return Challenges[this.id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
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@ -95,8 +135,8 @@ export abstract class Challenge {
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/**
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* Used for unlockable challenges to check if they're unlocked.
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* @param {GameData} data The save data.
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* @returns {boolean} Whether this challenge is unlocked.
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* @param data {@link GameData} The save data.
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* @returns {@link boolean} Whether this challenge is unlocked.
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*/
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isUnlocked(data: GameData): boolean {
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return this.conditions.every(f => f(data));
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@ -104,8 +144,8 @@ export abstract class Challenge {
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/**
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* Adds an unlock condition to this challenge.
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* @param {ChallengeCondition} condition The condition to add.
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* @returns {Challenge} This challenge
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* @param condition {@link ChallengeCondition} The condition to add.
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* @returns {@link Challenge} This challenge
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*/
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condition(condition: ChallengeCondition): Challenge {
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this.conditions.push(condition);
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@ -114,27 +154,7 @@ export abstract class Challenge {
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}
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/**
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* If this challenge is of a particular type
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* @param {ChallengeType} challengeType The challenge type to check.
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* @returns {Challenge} This challenge
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*/
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isOfType(challengeType: ChallengeType): boolean {
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return this.challengeTypes.some(c => c === challengeType);
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}
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/**
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* Adds a challenge type to this challenge.
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* @param {ChallengeType} challengeType The challenge type to add.
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* @returns {Challenge} This challenge
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*/
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addChallengeType(challengeType: ChallengeType): Challenge {
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this.challengeTypes.push(challengeType);
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return this;
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}
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/**
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* @returns {string} The localised name of this challenge.
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* @returns {@link string} The localised name of this challenge.
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*/
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getName(): string {
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return i18next.t(`challenges:${this.geti18nKey()}.name`);
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@ -142,8 +162,8 @@ export abstract class Challenge {
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/**
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* Returns the textual representation of a challenge's current value.
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* @param {value} overrideValue The value to check for. If undefined, gets the current value.
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* @returns {string} The localised name for the current value.
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* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
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* @returns {@link string} The localised name for the current value.
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*/
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getValue(overrideValue?: integer): string {
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if (overrideValue === undefined) {
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@ -154,19 +174,19 @@ export abstract class Challenge {
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/**
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* Returns the description of a challenge's current value.
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* @param {value} overrideValue The value to check for. If undefined, gets the current value.
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* @returns {string} The localised description for the current value.
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* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
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* @returns {@link string} The localised description for the current value.
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*/
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getDescription(overrideValue?: integer): string {
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if (overrideValue === undefined) {
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overrideValue = this.value;
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}
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return `${i18next.t("challenges:usePokemon")}${i18next.t(`challenges:${this.geti18nKey()}.desc.${this.value}`)}`;
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return `${i18next.t([`challenges:${this.geti18nKey()}.desc.${this.value}`, `challenges:${this.geti18nKey()}.desc`])}`;
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}
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/**
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* Increase the value of the challenge
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* @returns {boolean} Returns true if the value changed
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* @returns {@link boolean} Returns true if the value changed
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*/
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increaseValue(): boolean {
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if (this.value < this.maxValue) {
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@ -178,7 +198,7 @@ export abstract class Challenge {
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/**
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* Decrease the value of the challenge
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* @returns {boolean} Returns true if the value changed
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* @returns {@link boolean} Returns true if the value changed
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*/
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decreaseValue(): boolean {
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if (this.value > 0) {
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@ -197,7 +217,7 @@ export abstract class Challenge {
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/**
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* Decrease the severity of the challenge
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* @returns {boolean} Returns true if the value changed
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* @returns {@link boolean} Returns true if the value changed
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*/
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decreaseSeverity(): boolean {
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if (this.severity > 0) {
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@ -209,7 +229,7 @@ export abstract class Challenge {
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/**
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* Increase the severity of the challenge
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* @returns {boolean} Returns true if the value changed
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* @returns {@link boolean} Returns true if the value changed
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*/
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increaseSeverity(): boolean {
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if (this.severity < this.maxSeverity) {
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@ -221,7 +241,7 @@ export abstract class Challenge {
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/**
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* Gets the "difficulty" value of this challenge.
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* @returns {integer} The difficulty value.
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* @returns {@link integer} The difficulty value.
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*/
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getDifficulty(): integer {
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return this.value;
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@ -229,27 +249,145 @@ export abstract class Challenge {
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/**
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* Gets the minimum difficulty added by this challenge.
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* @returns {integer} The difficulty value.
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* @returns {@link integer} The difficulty value.
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*/
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getMinDifficulty(): integer {
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return 0;
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}
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/**
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* Modifies the data or game state in some way to apply the challenge.
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* @param {ChallengeType} challengeType Which challenge type this is being applied for.
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* @param args Irrelevant. See the specific challenge's apply function for additional information.
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*/
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abstract apply(challengeType: ChallengeType, args: any[]): boolean;
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/**
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* Clones a challenge, either from another challenge or json. Chainable.
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* @param {Challenge | any} source The source challenge of json.
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* @returns {Challenge} This challenge.
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* @param source The source challenge or json.
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* @returns This challenge.
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*/
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static loadChallenge(source: Challenge | any): Challenge {
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throw new Error("Method not implemented! Use derived class");
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}
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/**
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* An apply function for STARTER_CHOICE challenges. Derived classes should alter this.
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* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
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* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
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* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
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* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
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* @returns {@link boolean} Whether this function did anything.
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*/
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applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
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return false;
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}
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/**
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* An apply function for STARTER_POINTS challenges. Derived classes should alter this.
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* @param points {@link Utils.NumberHolder} The amount of points you have available.
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* @returns {@link boolean} Whether this function did anything.
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*/
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applyStarterPoints(points: Utils.NumberHolder): boolean {
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return false;
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}
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/**
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* An apply function for STARTER_COST challenges. Derived classes should alter this.
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* @param species {@link Species} The pokemon to change the cost of.
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* @param cost {@link Utils.NumberHolder} The cost of the starter.
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* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for STARTER_MODIFY challenges. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} The starter pokemon to modify.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyStarterModify(pokemon: Pokemon): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for POKEMON_IN_BATTLE challenges. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
|
|
|
|
|
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for FIXED_BATTLE challenges. Derived classes should alter this.
|
|
|
|
|
* @param waveIndex {@link Number} The current wave index.
|
|
|
|
|
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
|
|
|
|
|
* @param level {@link Utils.IntegerHolder} The generated level.
|
|
|
|
|
* @param levelCap {@link Number} The current level cap.
|
|
|
|
|
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
|
|
|
|
|
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyLevelChange(level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for AI_MOVE_SLOTS challenges. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon that is being considered.
|
|
|
|
|
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyMoveSlot(pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for PASSIVE_ACCESS challenges. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon to change.
|
|
|
|
|
* @param hasPassive {@link Utils.BooleanHolder} Whether it should have its passive.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyPassiveAccess(pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for GAME_MODE_MODIFY challenges. Derived classes should alter this.
|
|
|
|
|
* @param gameMode {@link GameMode} The current game mode.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyGameModeModify(gameMode: GameMode): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for MOVE_ACCESS. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
|
|
|
|
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
|
|
|
|
* @param move {@link Moves} The move in question.
|
|
|
|
|
* @param level {@link Utils.IntegerHolder} The level threshold for access.
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyMoveAccessLevel(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An apply function for MOVE_WEIGHT. Derived classes should alter this.
|
|
|
|
|
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
|
|
|
|
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
|
|
|
|
* @param move {@link Moves} The move in question.
|
|
|
|
|
* @param weight {@link Utils.IntegerHolder} The base weight of the move
|
|
|
|
|
* @returns {@link boolean} Whether this function did anything.
|
|
|
|
|
*/
|
|
|
|
|
applyMoveWeight(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type ChallengeCondition = (data: GameData) => boolean;
|
|
|
|
@ -260,87 +398,74 @@ type ChallengeCondition = (data: GameData) => boolean;
|
|
|
|
|
export class SingleGenerationChallenge extends Challenge {
|
|
|
|
|
constructor() {
|
|
|
|
|
super(Challenges.SINGLE_GENERATION, 9);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_CHOICE);
|
|
|
|
|
this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
|
|
|
|
|
this.addChallengeType(ChallengeType.FIXED_BATTLES);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
|
|
|
if (this.value === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
|
|
|
|
|
/**
|
|
|
|
|
* We have special code below for victini because it is classed as a generation 4 pokemon in the code
|
|
|
|
|
* despite being a generation 5 pokemon. This is due to UI constraints, the starter select screen has
|
|
|
|
|
* no more room for pokemon so victini is put in the gen 4 section instead. This code just overrides the
|
|
|
|
|
* normal generation check to correctly treat victini as gen 5.
|
|
|
|
|
*/
|
|
|
|
|
switch (challengeType) {
|
|
|
|
|
case ChallengeType.STARTER_CHOICE:
|
|
|
|
|
const species = args[0] as PokemonSpecies;
|
|
|
|
|
const isValidStarter = args[1] as Utils.BooleanHolder;
|
|
|
|
|
const amountOfPokemon = args[3] as number;
|
|
|
|
|
const starterGeneration = species.speciesId === Species.VICTINI ? 5 : species.generation;
|
|
|
|
|
const generations = [starterGeneration];
|
|
|
|
|
if (amountOfPokemon > 0) {
|
|
|
|
|
const speciesToCheck = [species.speciesId];
|
|
|
|
|
while (speciesToCheck.length) {
|
|
|
|
|
const checking = speciesToCheck.pop();
|
|
|
|
|
if (pokemonEvolutions.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonEvolutions[checking].forEach(e => {
|
|
|
|
|
speciesToCheck.push(e.speciesId);
|
|
|
|
|
generations.push(getPokemonSpecies(e.speciesId).generation);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
const starterGeneration = pokemon.speciesId === Species.VICTINI ? 5 : pokemon.generation;
|
|
|
|
|
const generations = [starterGeneration];
|
|
|
|
|
if (soft) {
|
|
|
|
|
const speciesToCheck = [pokemon.speciesId];
|
|
|
|
|
while (speciesToCheck.length) {
|
|
|
|
|
const checking = speciesToCheck.pop();
|
|
|
|
|
if (pokemonEvolutions.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonEvolutions[checking].forEach(e => {
|
|
|
|
|
speciesToCheck.push(e.speciesId);
|
|
|
|
|
generations.push(getPokemonSpecies(e.speciesId).generation);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!generations.includes(this.value)) {
|
|
|
|
|
isValidStarter.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ChallengeType.POKEMON_IN_BATTLE:
|
|
|
|
|
const pokemon = args[0] as Pokemon;
|
|
|
|
|
const isValidPokemon = args[1] as Utils.BooleanHolder;
|
|
|
|
|
const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
|
|
|
|
|
const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies.speciesId).generation : 0;
|
|
|
|
|
if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
|
|
|
|
|
isValidPokemon.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ChallengeType.FIXED_BATTLES:
|
|
|
|
|
const waveIndex = args[0] as integer;
|
|
|
|
|
const battleConfig = args[1] as FixedBattleConfig;
|
|
|
|
|
let trainerTypes: TrainerType[] = [];
|
|
|
|
|
switch (waveIndex) {
|
|
|
|
|
case 182:
|
|
|
|
|
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]),TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
|
|
|
|
|
break;
|
|
|
|
|
case 184:
|
|
|
|
|
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
|
|
|
|
|
break;
|
|
|
|
|
case 186:
|
|
|
|
|
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE]), TrainerType.LARRY_ELITE ];
|
|
|
|
|
break;
|
|
|
|
|
case 188:
|
|
|
|
|
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
|
|
|
|
|
break;
|
|
|
|
|
case 190:
|
|
|
|
|
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (trainerTypes.length === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
} else {
|
|
|
|
|
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!generations.includes(this.value)) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
|
|
|
|
|
const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
|
|
|
|
|
const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies.speciesId).generation : 0;
|
|
|
|
|
if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
|
|
|
|
|
let trainerTypes: TrainerType[] = [];
|
|
|
|
|
switch (waveIndex) {
|
|
|
|
|
case 182:
|
|
|
|
|
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]),TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
|
|
|
|
|
break;
|
|
|
|
|
case 184:
|
|
|
|
|
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
|
|
|
|
|
break;
|
|
|
|
|
case 186:
|
|
|
|
|
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE]), TrainerType.LARRY_ELITE ];
|
|
|
|
|
break;
|
|
|
|
|
case 188:
|
|
|
|
|
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
|
|
|
|
|
break;
|
|
|
|
|
case 190:
|
|
|
|
|
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (trainerTypes.length === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
} else {
|
|
|
|
|
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overrides
|
|
|
|
|
*/
|
|
|
|
@ -407,62 +532,47 @@ export class SingleTypeChallenge extends Challenge {
|
|
|
|
|
|
|
|
|
|
constructor() {
|
|
|
|
|
super(Challenges.SINGLE_TYPE, 18);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_CHOICE);
|
|
|
|
|
this.addChallengeType(ChallengeType.POKEMON_IN_BATTLE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
|
|
|
if (this.value === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (challengeType) {
|
|
|
|
|
case ChallengeType.STARTER_CHOICE:
|
|
|
|
|
const species = args[0] as PokemonSpecies;
|
|
|
|
|
const isValidStarter = args[1] as Utils.BooleanHolder;
|
|
|
|
|
const dexAttr = args[2] as DexAttrProps;
|
|
|
|
|
const amountOfPokemon = args[3] as number;
|
|
|
|
|
const speciesForm = getPokemonSpeciesForm(species.speciesId, dexAttr.formIndex);
|
|
|
|
|
const types = [speciesForm.type1, speciesForm.type2];
|
|
|
|
|
if (amountOfPokemon > 0) {
|
|
|
|
|
const speciesToCheck = [species.speciesId];
|
|
|
|
|
while (speciesToCheck.length) {
|
|
|
|
|
const checking = speciesToCheck.pop();
|
|
|
|
|
if (pokemonEvolutions.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonEvolutions[checking].forEach(e => {
|
|
|
|
|
speciesToCheck.push(e.speciesId);
|
|
|
|
|
types.push(getPokemonSpecies(e.speciesId).type1, getPokemonSpecies(e.speciesId).type2);
|
|
|
|
|
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
|
|
|
|
|
const speciesForm = getPokemonSpeciesForm(pokemon.speciesId, dexAttr.formIndex);
|
|
|
|
|
const types = [speciesForm.type1, speciesForm.type2];
|
|
|
|
|
if (soft) {
|
|
|
|
|
const speciesToCheck = [pokemon.speciesId];
|
|
|
|
|
while (speciesToCheck.length) {
|
|
|
|
|
const checking = speciesToCheck.pop();
|
|
|
|
|
if (pokemonEvolutions.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonEvolutions[checking].forEach(e => {
|
|
|
|
|
speciesToCheck.push(e.speciesId);
|
|
|
|
|
types.push(getPokemonSpecies(e.speciesId).type1, getPokemonSpecies(e.speciesId).type2);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if (pokemonFormChanges.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonFormChanges[checking].forEach(f1 => {
|
|
|
|
|
getPokemonSpecies(checking).forms.forEach(f2 => {
|
|
|
|
|
if (f1.formKey === f2.formKey) {
|
|
|
|
|
types.push(f2.type1, f2.type2);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if (pokemonFormChanges.hasOwnProperty(checking)) {
|
|
|
|
|
pokemonFormChanges[checking].forEach(f1 => {
|
|
|
|
|
getPokemonSpecies(checking).forms.forEach(f2 => {
|
|
|
|
|
if (f1.formKey === f2.formKey) {
|
|
|
|
|
types.push(f2.type1, f2.type2);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!types.includes(this.value - 1)) {
|
|
|
|
|
isValidStarter.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ChallengeType.POKEMON_IN_BATTLE:
|
|
|
|
|
const pokemon = args[0] as Pokemon;
|
|
|
|
|
const isValidPokemon = args[1] as Utils.BooleanHolder;
|
|
|
|
|
if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
|
|
|
|
|
&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies : pokemon.species).speciesId === o.species)) {
|
|
|
|
|
isValidPokemon.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (!types.includes(this.value - 1)) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
|
|
|
|
|
if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
|
|
|
|
|
&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies : pokemon.species).speciesId === o.species)) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overrides
|
|
|
|
|
*/
|
|
|
|
@ -512,28 +622,37 @@ export class SingleTypeChallenge extends Challenge {
|
|
|
|
|
export class FreshStartChallenge extends Challenge {
|
|
|
|
|
constructor() {
|
|
|
|
|
super(Challenges.FRESH_START, 1);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_CHOICE);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_MODIFY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
|
|
|
if (this.value === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (challengeType) {
|
|
|
|
|
case ChallengeType.STARTER_CHOICE:
|
|
|
|
|
const species = args[0] as PokemonSpecies;
|
|
|
|
|
const isValidStarter = args[1] as Utils.BooleanHolder;
|
|
|
|
|
if (species) {
|
|
|
|
|
isValidStarter.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
|
|
|
|
|
if (!defaultStarterSpecies.includes(pokemon.speciesId)) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
|
|
|
|
|
if (defaultStarterSpecies.includes(species) && cost.value !== 3) {
|
|
|
|
|
cost.value = 3;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
applyStarterModify(pokemon: Pokemon): boolean {
|
|
|
|
|
pokemon.abilityIndex = 0; // Always base ability, not hidden ability
|
|
|
|
|
pokemon.passive = false; // Passive isn't unlocked
|
|
|
|
|
pokemon.nature = Nature.HARDY; // Neutral nature
|
|
|
|
|
pokemon.moveset = pokemon.species.getLevelMoves().filter(m => m[0] <= 5).map(lm => lm[1]).slice(0, 4).map(m => new PokemonMove(m)); // No egg moves
|
|
|
|
|
pokemon.luck = 0; // No luck
|
|
|
|
|
pokemon.shiny = false; // Not shiny
|
|
|
|
|
pokemon.variant = 0; // Not shiny
|
|
|
|
|
pokemon.gender = Gender.MALE; // Starters default to male
|
|
|
|
|
pokemon.formIndex = 0; // Froakie should be base form
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overrides
|
|
|
|
|
*/
|
|
|
|
@ -555,7 +674,6 @@ export class FreshStartChallenge extends Challenge {
|
|
|
|
|
export class LowerStarterMaxCostChallenge extends Challenge {
|
|
|
|
|
constructor() {
|
|
|
|
|
super(Challenges.LOWER_MAX_STARTER_COST, 9);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_CHOICE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -568,19 +686,10 @@ export class LowerStarterMaxCostChallenge extends Challenge {
|
|
|
|
|
return (10 - overrideValue).toString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
|
|
|
if (this.value === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (challengeType) {
|
|
|
|
|
case ChallengeType.STARTER_CHOICE:
|
|
|
|
|
const species = args[0] as PokemonSpecies;
|
|
|
|
|
const isValid = args[1] as Utils.BooleanHolder;
|
|
|
|
|
if (speciesStarters[species.speciesId] > 10 - this.value) {
|
|
|
|
|
isValid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
|
|
|
|
|
if (speciesStarters[pokemon.speciesId] > 10 - this.value) {
|
|
|
|
|
valid.value = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
@ -599,7 +708,6 @@ export class LowerStarterMaxCostChallenge extends Challenge {
|
|
|
|
|
export class LowerStarterPointsChallenge extends Challenge {
|
|
|
|
|
constructor() {
|
|
|
|
|
super(Challenges.LOWER_STARTER_POINTS, 9);
|
|
|
|
|
this.addChallengeType(ChallengeType.STARTER_POINTS);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -612,18 +720,9 @@ export class LowerStarterPointsChallenge extends Challenge {
|
|
|
|
|
return (10 - overrideValue).toString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply(challengeType: ChallengeType, args: any[]): boolean {
|
|
|
|
|
if (this.value === 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (challengeType) {
|
|
|
|
|
case ChallengeType.STARTER_POINTS:
|
|
|
|
|
const points = args[0] as Utils.NumberHolder;
|
|
|
|
|
points.value -= this.value;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
applyStarterPoints(points: Utils.NumberHolder): boolean {
|
|
|
|
|
points.value -= this.value;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static loadChallenge(source: LowerStarterPointsChallenge | any): LowerStarterPointsChallenge {
|
|
|
|
@ -635,22 +734,169 @@ export class LowerStarterPointsChallenge extends Challenge {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges of a given challenge type.
|
|
|
|
|
* @param {GameMode} gameMode The current game mode
|
|
|
|
|
* @param {ChallengeType} challengeType What challenge type to apply
|
|
|
|
|
* @param {any[]} args Any args for that challenge type
|
|
|
|
|
* @returns {boolean} True if any challenge was successfully applied.
|
|
|
|
|
* Apply all challenges that modify starter choice.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
|
|
|
|
|
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
|
|
|
|
|
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
|
|
|
|
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
|
|
|
|
|
* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_CHOICE, pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify available total starter points.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_POINTS
|
|
|
|
|
* @param points {@link Utils.NumberHolder} The amount of points you have available.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_POINTS, points: Utils.NumberHolder): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify the cost of a starter.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_COST
|
|
|
|
|
* @param species {@link Species} The pokemon to change the cost of.
|
|
|
|
|
* @param points {@link Utils.NumberHolder} The cost of the pokemon.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_COST, species: Species, cost: Utils.NumberHolder): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify a starter after selection.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_MODIFY
|
|
|
|
|
* @param pokemon {@link Pokemon} The starter pokemon to modify.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_MODIFY, pokemon: Pokemon): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that what pokemon you can have in battle.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.POKEMON_IN_BATTLE
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
|
|
|
|
|
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.POKEMON_IN_BATTLE, pokemon: Pokemon, valid: Utils.BooleanHolder): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify what fixed battles there are.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.FIXED_BATTLES
|
|
|
|
|
* @param waveIndex {@link Number} The current wave index.
|
|
|
|
|
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify what level AI are.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.AI_LEVEL
|
|
|
|
|
* @param level {@link Utils.IntegerHolder} The generated level of the pokemon.
|
|
|
|
|
* @param levelCap {@link Number} The maximum level cap for the current wave.
|
|
|
|
|
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
|
|
|
|
|
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_LEVEL, level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify how many move slots the AI has.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.AI_MOVE_SLOTS
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon being considered.
|
|
|
|
|
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_MOVE_SLOTS, pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify whether a pokemon has its passive.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.PASSIVE_ACCESS
|
|
|
|
|
* @param pokemon {@link Pokemon} The pokemon to modify.
|
|
|
|
|
* @param hasPassive {@link Utils.BooleanHolder} Whether it has its passive.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.PASSIVE_ACCESS, pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify the game modes settings.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.GAME_MODE_MODIFY
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
|
|
|
*/
|
|
|
|
|
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.GAME_MODE_MODIFY): boolean;
|
|
|
|
|
/**
|
|
|
|
|
* Apply all challenges that modify what level a pokemon can access a move.
|
|
|
|
|
* @param gameMode {@link GameMode} The current gameMode
|
|
|
|
|
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_ACCESS
|
|
|
|
|
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
|
|
|
|
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
|
|
|
|
* @param move {@link Moves} The move in question.
|
|
|
|
|
* @param level {@link Utils.IntegerHolder} The level threshold for access.
|
|
|
|
|
* @returns True if any challenge was successfully applied.
|
|
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*/
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export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_ACCESS, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean;
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/**
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* Apply all challenges that modify what weight a pokemon gives to move generation
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* @param gameMode {@link GameMode} The current gameMode
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* @param challengeType {@link ChallengeType} ChallengeType.MOVE_WEIGHT
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* @param pokemon {@link Pokemon} What pokemon would learn the move.
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* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
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* @param move {@link Moves} The move in question.
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* @param weight {@link Utils.IntegerHolder} The weight of the move.
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* @returns True if any challenge was successfully applied.
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*/
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export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_WEIGHT, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, weight: Utils.IntegerHolder): boolean;
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export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType, ...args: any[]): boolean {
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let ret = false;
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gameMode.challenges.forEach(v => {
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if (v.isOfType(challengeType)) {
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ret ||= v.apply(challengeType, args);
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gameMode.challenges.forEach(c => {
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if (c.value !== 0) {
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switch (challengeType) {
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case ChallengeType.STARTER_CHOICE:
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ret ||= c.applyStarterChoice(args[0], args[1], args[2], args[3]);
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break;
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case ChallengeType.STARTER_POINTS:
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ret ||= c.applyStarterPoints(args[0]);
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break;
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case ChallengeType.STARTER_COST:
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ret ||= c.applyStarterCost(args[0], args[1]);
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break;
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case ChallengeType.STARTER_MODIFY:
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ret ||= c.applyStarterModify(args[0]);
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break;
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case ChallengeType.POKEMON_IN_BATTLE:
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ret ||= c.applyPokemonInBattle(args[0], args[1]);
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break;
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case ChallengeType.FIXED_BATTLES:
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ret ||= c.applyFixedBattle(args[0], args[1]);
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break;
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case ChallengeType.AI_LEVEL:
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ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
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break;
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case ChallengeType.AI_MOVE_SLOTS:
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ret ||= c.applyMoveSlot(args[0], args[1]);
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break;
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case ChallengeType.PASSIVE_ACCESS:
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ret ||= c.applyPassiveAccess(args[0], args[1]);
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break;
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case ChallengeType.GAME_MODE_MODIFY:
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ret ||= c.applyGameModeModify(gameMode);
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break;
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case ChallengeType.MOVE_ACCESS:
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ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
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break;
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case ChallengeType.MOVE_WEIGHT:
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ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
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break;
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}
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}
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});
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return ret;
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}
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/**
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*
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* @param source A challenge to copy, or an object of a challenge's properties. Missing values are treated as defaults.
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* @returns The challenge in question.
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*/
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export function copyChallenge(source: Challenge | any): Challenge {
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switch (source.id) {
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case Challenges.SINGLE_GENERATION:
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@ -661,6 +907,8 @@ export function copyChallenge(source: Challenge | any): Challenge {
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return LowerStarterMaxCostChallenge.loadChallenge(source);
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case Challenges.LOWER_STARTER_POINTS:
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return LowerStarterPointsChallenge.loadChallenge(source);
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case Challenges.FRESH_START:
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return FreshStartChallenge.loadChallenge(source);
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}
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|
throw new Error("Unknown challenge copied");
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}
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@ -671,8 +919,6 @@ export function initChallenges() {
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|
allChallenges.push(
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new SingleGenerationChallenge(),
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new SingleTypeChallenge(),
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// new LowerStarterMaxCostChallenge(),
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// new LowerStarterPointsChallenge(),
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|
|
// new FreshStartChallenge()
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|
|
new FreshStartChallenge(),
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|
);
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}
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