Update battle.json
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@ -15,6 +15,10 @@
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"moneyPickedUp": "捡到了₽{{moneyAmount}}!",
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"pokemonCaught": "{{pokemonName}}被抓住了!",
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"addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦!",
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"pokemonObtained": "You got {{pokemonName}}!",
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"pokemonBrokeFree": "Oh no!\nThe Pokémon broke free!",
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"pokemonFled": "The wild {{pokemonName}} fled!",
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"playerFled": "You fled from the {{pokemonName}}!",
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"partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?",
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"pokemon": "宝可梦",
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"sendOutPokemon": "上吧!\n{{pokemonName}}!",
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@ -49,6 +53,7 @@
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"noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
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"noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
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"noPokeballStrong": "目标宝可梦太强了,无法捕捉!\n你需要先削弱它!",
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"noPokeballMysteryEncounter": "You aren't able to\ncatch this Pokémon!",
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"noEscapeForce": "一股无形的力量阻止你逃跑。",
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"noEscapeTrainer": "你不能从与训练家的战斗中逃跑!",
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"noEscapePokemon": "{{pokemonName}}的{{moveName}}\n阻止了你{{escapeVerb}}!",
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@ -87,5 +92,6 @@
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"retryBattle": "你要从对战开始时重试么?",
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"unlockedSomething": "{{unlockedThing}}\n已解锁。",
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"congratulations": "恭喜!",
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"beatModeFirstTime": "{{speciesName}}首次击败了{{gameMode}}!\n你获得了{{newModifier}}!"
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"beatModeFirstTime": "{{speciesName}}首次击败了{{gameMode}}!\n你获得了{{newModifier}}!",
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"mysteryEncounterAppeared": "What's this?"
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}
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