Fix moveset generation priority reversed
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@ -932,6 +932,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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}
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}
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movePool.reverse();
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const attackMovePool = movePool.filter(m => {
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const attackMovePool = movePool.filter(m => {
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const move = allMoves[m];
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const move = allMoves[m];
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return move.category !== MoveCategory.STATUS;
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return move.category !== MoveCategory.STATUS;
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