Remove redundant portions of the tests
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@ -71,9 +71,6 @@ describe("Abilities - Healer", () => {
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expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH);
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expect(ally.status?.effect).toBe(StatusEffect.BURN);
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// Give the ally a status
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await game.toNextTurn();
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expect(ally.status?.effect, "status effect was not healed").toBeFalsy();
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@ -88,9 +85,6 @@ describe("Abilities - Healer", () => {
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expect(ally.trySetStatus(StatusEffect.BURN)).toBe(true);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH);
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expect(ally.status?.effect).toBe(StatusEffect.BURN);
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// Give the ally a status
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await game.toNextTurn();
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expect(ally.status?.effect, "status effect was not healed").toBeFalsy();
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