Add release option on full party
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@ -1047,7 +1047,7 @@ export class AttemptCapturePhase extends BattlePhase {
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this.scene.sound.play('pb_move');
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else {
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shakeCounter.stop();
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this.release(shakeCount);
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this.failCatch(shakeCount);
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}
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} else
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this.scene.sound.play('pb_lock')
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@ -1065,7 +1065,7 @@ export class AttemptCapturePhase extends BattlePhase {
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});
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}
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release(shakeCount: integer) {
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failCatch(shakeCount: integer) {
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const pokemon = this.scene.getEnemyPokemon();
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this.scene.sound.play('pb_rel');
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@ -1091,7 +1091,6 @@ export class AttemptCapturePhase extends BattlePhase {
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}
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catch() {
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console.log(this, 'catch')
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const pokemon = this.scene.getEnemyPokemon();
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this.scene.unshiftPhase(new VictoryPhase(this.scene));
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this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
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@ -1100,12 +1099,37 @@ export class AttemptCapturePhase extends BattlePhase {
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this.removePb();
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this.end();
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};
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const newPokemon = pokemon.addToParty();
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this.scene.field.remove(pokemon, true);
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if (newPokemon)
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newPokemon.loadAssets().then(end);
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else
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end();
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const addToParty = () => {
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const newPokemon = pokemon.addToParty();
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pokemon.hp = 0;
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this.scene.field.remove(pokemon, true);
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if (newPokemon)
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newPokemon.loadAssets().then(end);
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else
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end();
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};
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if (this.scene.getParty().length === 6) {
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const promptRelease = () => {
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this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, (slotIndex: integer) => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (slotIndex < 6) {
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this.scene.getParty().splice(slotIndex, 1);
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addToParty();
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} else
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promptRelease();
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});
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});
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}, () => {
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pokemon.hp = 0;
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end();
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});
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});
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};
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promptRelease();
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} else
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addToParty();
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}, 0, true);
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}
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@ -792,7 +792,6 @@ export class EnemyPokemon extends Pokemon {
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party.push(newPokemon);
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ret = newPokemon;
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}
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this.hp = 0;
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return ret;
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}
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@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "../text";
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import { Command } from "./command-ui-handler";
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import MessageUiHandler from "./message-ui-handler";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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const defaultMessage = 'Choose a Pokémon.';
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@ -12,7 +13,8 @@ export enum PartyUiMode {
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SWITCH,
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FAINT_SWITCH,
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POST_BATTLE_SWITCH,
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MODIFIER
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MODIFIER,
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RELEASE
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}
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export enum PartyOption {
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@ -20,6 +22,7 @@ export enum PartyOption {
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SEND_OUT,
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APPLY,
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SUMMARY,
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RELEASE,
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CANCEL
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}
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@ -147,14 +150,23 @@ export default class PartyUiHandler extends MessageUiHandler {
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if (this.optionsMode) {
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if (button === Button.ACTION) {
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const option = this.options[this.optionsCursor];
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if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY) {
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let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
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const pokemon = this.scene.getParty()[this.cursor];
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if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY || option === PartyOption.RELEASE) {
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let filterResult: string = this.selectFilter(pokemon);
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if (filterResult === null) {
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this.clearOptions();
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if (this.selectCallback) {
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const selectCallback = this.selectCallback;
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this.selectCallback = null;
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selectCallback(this.cursor);
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if (option === PartyOption.RELEASE) {
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this.partyMessageBox.setTexture('party_message');
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this.showText(this.getReleaseMessage(pokemon.name), null, () => {
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this.selectCallback = null;
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selectCallback(this.cursor);
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}, null, true);
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} else {
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this.selectCallback = null;
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selectCallback(this.cursor);
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}
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} else if (this.cursor)
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
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if (this.partyUiMode !== PartyUiMode.MODIFIER)
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@ -172,7 +184,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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} else if (option === PartyOption.SUMMARY) {
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ui.playSelect();
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ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]).then(() => this.clearOptions());
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ui.setModeWithoutClear(Mode.SUMMARY, pokemon).then(() => this.clearOptions());
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} else if (option === PartyOption.CANCEL)
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this.processInput(Button.CANCEL);
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} else if (button === Button.CANCEL) {
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@ -314,6 +326,9 @@ export default class PartyUiHandler extends MessageUiHandler {
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case PartyUiMode.MODIFIER:
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this.options.push(PartyOption.APPLY);
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break;
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case PartyUiMode.RELEASE:
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this.options.push(PartyOption.RELEASE);
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break;
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}
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this.options.push(PartyOption.SUMMARY, PartyOption.CANCEL);
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@ -337,6 +352,26 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.setCursor(0);
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}
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getReleaseMessage(pokemonName: string): string {
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const rand = Utils.randInt(128);
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if (rand < 32)
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return `Goodbye, ${pokemonName}!`;
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else if (rand < 64)
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return `Farewell, ${pokemonName}!`;
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else if (rand < 96)
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return `This is where we part, ${pokemonName}!`;
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else if (rand < 108)
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return `I'll miss you, ${pokemonName}!`;
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else if (rand < 116)
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return `I'll never forget you, ${pokemonName}!`;
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else if (rand < 124)
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return `Until we meet again, ${pokemonName}!`;
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else if (rand < 127)
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return `Sayonara, ${pokemonName}!`
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else
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return `Smell ya later, ${pokemonName}!`;
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}
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clearOptions() {
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this.optionsMode = false;
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this.options.splice(0, this.options.length);
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