add friendship requirement
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@ -1063,7 +1063,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.clearPartySlots();
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const releasedPokemon = this.scene.getPlayerParty().splice(slotIndex, 1)[0];
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let releasedId: number = 0;
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if (releasedPokemon.isAllowedInChallenge()) {
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if (releasedPokemon.isAllowedInChallenge() && releasedPokemon.friendship > 200) {
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releasedId = releasedPokemon.id;
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}
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this.populatePartySlots();
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