Fix UI layering issue with evolution screen
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@ -9,6 +9,7 @@
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- Moves
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- Move logic
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- Can't use when PP consumed
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- Multi hit moves should still show 1 time(s) when hitting once
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- Abilities
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- Ability logic
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- Ability activation indicator (?)
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@ -118,7 +118,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.calculateStats();
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(scene as BattleScene).fieldUI.add(this.battleInfo);
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(scene as BattleScene).fieldUI.addAt(this.battleInfo, 0);
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this.battleInfo.initInfo(this);
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