Fix faint cry using wrong form index
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@ -986,7 +986,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.fusionSpecies)
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return this.fusionFaintCry(callback);
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const key = this.getSpeciesForm().getCryKey();
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const key = this.getSpeciesForm().getCryKey(this.formIndex);
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let i = 0;
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let rate = 0.85;
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const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
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