diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 1670e1e192c..f100a763219 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -123,7 +123,6 @@ export class MoveEffectPhase extends PokemonPhase { new MoveAnim(move.id as Moves, user, this.getTarget()?.getBattlerIndex()!).play(this.scene, () => { // TODO: is the bang correct here? /** Has the move successfully hit a target (for damage) yet? */ let hasHit: boolean = false; - for (const target of targets) { /** * If the move missed a target, stop all future hits against that target