[Bug] Fix battler tags lapsing at incorrect times (#2944)
* Fix battler tags lapsing at incorrect times * Document FlinchedTag
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@ -31,14 +31,14 @@ export enum BattlerTagLapseType {
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export class BattlerTag {
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export class BattlerTag {
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public tagType: BattlerTagType;
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public tagType: BattlerTagType;
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public lapseType: BattlerTagLapseType;
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public lapseType: BattlerTagLapseType[];
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public turnCount: integer;
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public turnCount: integer;
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public sourceMove: Moves;
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public sourceMove: Moves;
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public sourceId?: integer;
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public sourceId?: integer;
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer, sourceMove: Moves, sourceId?: integer) {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove: Moves, sourceId?: integer) {
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this.tagType = tagType;
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this.tagType = tagType;
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this.lapseType = lapseType;
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this.lapseType = typeof lapseType === "number" ? [ lapseType ] : lapseType;
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this.turnCount = turnCount;
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.sourceId = sourceId;
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@ -154,9 +154,12 @@ export class TrappedTag extends BattlerTag {
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}
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}
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}
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}
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/**
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* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
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*/
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export class FlinchedTag extends BattlerTag {
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export class FlinchedTag extends BattlerTag {
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constructor(sourceMove: Moves) {
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constructor(sourceMove: Moves) {
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super(BattlerTagType.FLINCHED, BattlerTagLapseType.PRE_MOVE, 0, sourceMove);
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super(BattlerTagType.FLINCHED, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 0, sourceMove);
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}
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}
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onAdd(pokemon: Pokemon): void {
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onAdd(pokemon: Pokemon): void {
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@ -169,13 +172,19 @@ export class FlinchedTag extends BattlerTag {
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return !pokemon.isMax();
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return !pokemon.isMax();
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}
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}
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/**
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* Cancels the Pokemon's next Move on the turn this tag is applied
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* @param pokemon The {@linkcode Pokemon} with this tag
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* @param lapseType The {@linkcode BattlerTagLapseType lapse type} used for this function call
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* @returns `false` (This tag is always removed after applying its effects)
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.PRE_MOVE) {
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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pokemon.scene.queueMessage(i18next.t("battle:battlerTagsFlinchedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.scene.queueMessage(i18next.t("battle:battlerTagsFlinchedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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return true;
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return super.lapse(pokemon, lapseType);
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}
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}
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getDescriptor(): string {
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getDescriptor(): string {
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@ -200,14 +209,13 @@ export class InterruptedTag extends BattlerTag {
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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super.lapse(pokemon, lapseType);
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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return true;
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return super.lapse(pokemon, lapseType);
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}
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}
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}
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}
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/**
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/**
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* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Confusion_(status_condition)}
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* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Confusion_(status_condition) Confusion} status condition
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*/
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*/
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export class ConfusedTag extends BattlerTag {
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export class ConfusedTag extends BattlerTag {
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constructor(turnCount: integer, sourceMove: Moves) {
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constructor(turnCount: integer, sourceMove: Moves) {
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@ -883,7 +891,7 @@ export class InfestationTag extends DamagingTrapTag {
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export class ProtectedTag extends BattlerTag {
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export class ProtectedTag extends BattlerTag {
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constructor(sourceMove: Moves, tagType: BattlerTagType = BattlerTagType.PROTECTED) {
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constructor(sourceMove: Moves, tagType: BattlerTagType = BattlerTagType.PROTECTED) {
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super(tagType, BattlerTagLapseType.CUSTOM, 0, sourceMove);
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super(tagType, BattlerTagLapseType.TURN_END, 0, sourceMove);
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}
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}
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onAdd(pokemon: Pokemon): void {
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onAdd(pokemon: Pokemon): void {
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@ -1477,8 +1485,8 @@ export class CursedTag extends BattlerTag {
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/**
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/**
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* Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
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* Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
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* @item IGNORE_FLYING: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
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* @item `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
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* @item ROOSTED: One-turn grounding effects (i.e. from Roost)
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* @item `ROOSTED`: One-turn grounding effects (i.e. from Roost)
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*/
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*/
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export class GroundedTag extends BattlerTag {
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export class GroundedTag extends BattlerTag {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
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@ -2191,7 +2191,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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lapseTags(lapseType: BattlerTagLapseType): void {
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lapseTags(lapseType: BattlerTagLapseType): void {
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const tags = this.summonData.tags;
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const tags = this.summonData.tags;
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tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => {
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tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType.some(lType => lType === lapseType)) && !(t.lapse(this, lapseType)))).forEach(t => {
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t.onRemove(this);
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t.onRemove(this);
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tags.splice(tags.indexOf(t), 1);
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tags.splice(tags.indexOf(t), 1);
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});
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});
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@ -449,7 +449,7 @@ describe("Abilities - Parental Bond", () => {
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);
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);
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/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
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/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
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test.skip(
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test(
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"Anchor Shot boosted by this ability should only trap the target after the second hit",
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"Anchor Shot boosted by this ability should only trap the target after the second hit",
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async () => {
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async () => {
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ANCHOR_SHOT]);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ANCHOR_SHOT]);
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@ -0,0 +1,73 @@
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import * as Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { allMoves } from "#app/data/move.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Astonish", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ASTONISH, Moves.SPLASH]);
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BLASTOISE);
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100);
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});
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test(
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"move effect should cancel the target's move on the turn it applies",
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async () => {
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await game.startBattle([Species.MEOWSCARADA]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.ASTONISH));
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await game.phaseInterceptor.to(MoveEndPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.FLINCHED)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.getTag(BattlerTagType.FLINCHED)).toBeUndefined();
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await game.phaseInterceptor.to(CommandPhase, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}, TIMEOUT
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);
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});
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