[Bug] Fix battler tags lapsing at incorrect times (#2944)

* Fix battler tags lapsing at incorrect times

* Document FlinchedTag
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innerthunder 2024-07-11 09:12:49 -07:00 committed by GitHub
parent e879b3c6a0
commit 50d7ed34d9
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4 changed files with 98 additions and 17 deletions

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@ -31,14 +31,14 @@ export enum BattlerTagLapseType {
export class BattlerTag {
public tagType: BattlerTagType;
public lapseType: BattlerTagLapseType;
public lapseType: BattlerTagLapseType[];
public turnCount: integer;
public sourceMove: Moves;
public sourceId?: integer;
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer, sourceMove: Moves, sourceId?: integer) {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove: Moves, sourceId?: integer) {
this.tagType = tagType;
this.lapseType = lapseType;
this.lapseType = typeof lapseType === "number" ? [ lapseType ] : lapseType;
this.turnCount = turnCount;
this.sourceMove = sourceMove;
this.sourceId = sourceId;
@ -154,9 +154,12 @@ export class TrappedTag extends BattlerTag {
}
}
/**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
*/
export class FlinchedTag extends BattlerTag {
constructor(sourceMove: Moves) {
super(BattlerTagType.FLINCHED, BattlerTagLapseType.PRE_MOVE, 0, sourceMove);
super(BattlerTagType.FLINCHED, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 0, sourceMove);
}
onAdd(pokemon: Pokemon): void {
@ -169,13 +172,19 @@ export class FlinchedTag extends BattlerTag {
return !pokemon.isMax();
}
/**
* Cancels the Pokemon's next Move on the turn this tag is applied
* @param pokemon The {@linkcode Pokemon} with this tag
* @param lapseType The {@linkcode BattlerTagLapseType lapse type} used for this function call
* @returns `false` (This tag is always removed after applying its effects)
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
super.lapse(pokemon, lapseType);
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
pokemon.scene.queueMessage(i18next.t("battle:battlerTagsFlinchedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
pokemon.scene.queueMessage(i18next.t("battle:battlerTagsFlinchedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
return true;
return super.lapse(pokemon, lapseType);
}
getDescriptor(): string {
@ -200,14 +209,13 @@ export class InterruptedTag extends BattlerTag {
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
super.lapse(pokemon, lapseType);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
return true;
return super.lapse(pokemon, lapseType);
}
}
/**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Confusion_(status_condition)}
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Confusion_(status_condition) Confusion} status condition
*/
export class ConfusedTag extends BattlerTag {
constructor(turnCount: integer, sourceMove: Moves) {
@ -883,7 +891,7 @@ export class InfestationTag extends DamagingTrapTag {
export class ProtectedTag extends BattlerTag {
constructor(sourceMove: Moves, tagType: BattlerTagType = BattlerTagType.PROTECTED) {
super(tagType, BattlerTagLapseType.CUSTOM, 0, sourceMove);
super(tagType, BattlerTagLapseType.TURN_END, 0, sourceMove);
}
onAdd(pokemon: Pokemon): void {
@ -1477,8 +1485,8 @@ export class CursedTag extends BattlerTag {
/**
* Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
* @item IGNORE_FLYING: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
* @item ROOSTED: One-turn grounding effects (i.e. from Roost)
* @item `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
* @item `ROOSTED`: One-turn grounding effects (i.e. from Roost)
*/
export class GroundedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {

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@ -2191,7 +2191,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
lapseTags(lapseType: BattlerTagLapseType): void {
const tags = this.summonData.tags;
tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => {
tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType.some(lType => lType === lapseType)) && !(t.lapse(this, lapseType)))).forEach(t => {
t.onRemove(this);
tags.splice(tags.indexOf(t), 1);
});

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@ -449,7 +449,7 @@ describe("Abilities - Parental Bond", () => {
);
/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
test.skip(
test(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ANCHOR_SHOT]);

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@ -0,0 +1,73 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import * as Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { allMoves } from "#app/data/move.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Astonish", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ASTONISH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BLASTOISE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100);
});
test(
"move effect should cancel the target's move on the turn it applies",
async () => {
await game.startBattle([Species.MEOWSCARADA]);
const leadPokemon = game.scene.getPlayerPokemon();
expect(leadPokemon).toBeDefined();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.ASTONISH));
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.FLINCHED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.getTag(BattlerTagType.FLINCHED)).toBeUndefined();
await game.phaseInterceptor.to(CommandPhase, false);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
}, TIMEOUT
);
});