Add recharging move logic
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bfa95a372e
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@ -458,16 +458,22 @@ export class CommandPhase extends BattlePhase {
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playerPokemon.resetTurnData();
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this.scene.getEnemyPokemon().resetTurnData();
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while (playerPokemon.summonData.moveQueue.length && playerPokemon.summonData.moveQueue[0]
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&& !playerPokemon.moveset[playerPokemon.moveset.findIndex(m => m.moveId === playerPokemon.summonData.moveQueue[0].move)]
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.isUsable(playerPokemon.summonData.moveQueue[0].ignorePP))
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playerPokemon.summonData.moveQueue.shift();
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const moveQueue = playerPokemon.getMoveQueue();
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if (playerPokemon.summonData.moveQueue.length) {
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const queuedMove = playerPokemon.summonData.moveQueue[0];
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const moveIndex = playerPokemon.moveset.findIndex(m => m.moveId === queuedMove.move);
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if (playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
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this.handleCommand(Command.FIGHT, moveIndex);
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while (moveQueue.length && moveQueue[0]
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&& moveQueue[0].move && (playerPokemon.moveset.find(m => m.moveId === moveQueue[0].move)
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|| !playerPokemon.moveset[playerPokemon.moveset.findIndex(m => m.moveId === moveQueue[0].move)].isUsable(moveQueue[0].ignorePP)))
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moveQueue.shift();
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if (moveQueue.length) {
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const queuedMove = moveQueue[0];
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if (!queuedMove.move)
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this.handleCommand(Command.FIGHT, -1);
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else {
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const moveIndex = playerPokemon.moveset.findIndex(m => m.moveId === queuedMove.move);
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if (playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
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this.handleCommand(Command.FIGHT, moveIndex);
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}
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} else
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this.scene.ui.setMode(Mode.COMMAND);
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}
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@ -504,6 +510,12 @@ export class CommandPhase extends BattlePhase {
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switch (command) {
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case Command.FIGHT:
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if (cursor == -1) {
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this.scene.pushPhase(new PlayerMovePhase(this.scene, playerPokemon, new PokemonMove(Moves.NONE)));
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success = true;
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break;
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}
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if (playerPokemon.trySelectMove(cursor)) {
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playerMove = playerPokemon.moveset[cursor];
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const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove);
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@ -724,13 +736,21 @@ export abstract class MovePhase extends BattlePhase {
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this.pokemon.lapseTags(BattleTagLapseType.MOVE);
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const doMove = () => {
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const moveQueue = this.pokemon.getMoveQueue();
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if (moveQueue.length && moveQueue[0].move === Moves.NONE) {
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moveQueue.shift();
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this.cancel();
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}
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if (this.cancelled) {
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this.pokemon.getMoveHistory().push({ move: Moves.NONE, result: MoveResult.FAILED });
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this.end();
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return;
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}
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500));
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if (!this.pokemon.summonData.moveQueue.length || !this.pokemon.summonData.moveQueue.shift().ignorePP)
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if (!moveQueue.length || !moveQueue.shift().ignorePP)
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this.move.ppUsed++;
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const failed = new Utils.BooleanHolder(false);
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@ -738,7 +758,7 @@ export abstract class MovePhase extends BattlePhase {
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if (!failed.value && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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failed.value = true;
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if (failed.value) {
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this.pokemon.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual });
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this.pokemon.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual });
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this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!'));
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} else
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this.scene.unshiftPhase(this.getEffectPhase());
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@ -860,7 +880,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
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if (!this.hitCheck()) {
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(user, '\'s\nattack missed!')));
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user.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual });
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user.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual });
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applyMoveAttrs(MissEffectAttr, user, target, this.move.getMove());
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this.end();
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return;
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@ -871,7 +891,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
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new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
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const result = !isProtected ? target.apply(user, this.move) : MoveResult.NO_EFFECT;
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++user.turnData.hitCount;
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user.summonData.moveHistory.push({ move: this.move.moveId, result: result, virtual: this.move.virtual });
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user.getMoveHistory().push({ move: this.move.moveId, result: result, virtual: this.move.virtual });
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applyMoveAttrs(MoveEffectAttr, user, target, this.move.getMove());
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!isProtected && target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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@ -993,7 +1013,7 @@ export class MoveAnimTestPhase extends BattlePhase {
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constructor(scene: BattleScene, moveQueue?: Moves[]) {
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super(scene);
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this.moveQueue = moveQueue || Utils.getEnumValues(Moves);
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this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
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}
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start() {
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@ -1469,7 +1489,7 @@ export class LearnMovePhase extends PartyMemberPokemonPhase {
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super.start();
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const pokemon = this.getPokemon();
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const move = allMoves[this.moveId - 1];
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const move = allMoves[this.moveId];
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const existingMoveIndex = pokemon.moveset.findIndex(m => m?.moveId === move.id);
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@ -18,7 +18,7 @@ import { GameData } from './system/game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './ui/text';
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import { Moves } from './data/move';
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import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getPlayerModifierTypeOptionsForWave } from './modifier/modifier-type';
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import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
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const enableAuto = true;
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export const startingLevel = 5;
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@ -392,7 +392,7 @@ export function initMoveAnim(move: Moves): Promise<void> {
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populateMoveAnim(move, ba[1]);
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} else
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populateMoveAnim(move, ba);
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const chargeAttr = allMoves[move - 1].getAttrs(ChargeAttr) as ChargeAttr[];
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const chargeAttr = allMoves[move].getAttrs(ChargeAttr) as ChargeAttr[];
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if (chargeAttr.length)
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initMoveChargeAnim(chargeAttr[0].chargeAnim).then(() => resolve());
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else
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@ -459,7 +459,7 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
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return new Promise(resolve => {
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const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
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for (let moveId of moveIds) {
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const chargeAttr = allMoves[moveId - 1].getAttrs(ChargeAttr) as ChargeAttr[];
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const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr) as ChargeAttr[];
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if (chargeAttr.length) {
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const moveChargeAnims = chargeAnims.get(chargeAttr[0].chargeAnim);
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moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims[0]);
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@ -818,7 +818,7 @@ export function populateAnims() {
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const chargeAnimIds = Utils.getEnumValues(ChargeAnim) as ChargeAnim[];
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const moveNameToId = {};
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for (let move of Utils.getEnumValues(Moves)) {
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for (let move of Utils.getEnumValues(Moves).slice(1)) {
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const moveName = Moves[move].toUpperCase().replace(/\_/g, '');
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moveNameToId[moveName] = move;
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}
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@ -5,9 +5,11 @@ import Pokemon from "../pokemon";
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import { Stat } from "./pokemon-stat";
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import { StatusEffect } from "./status-effect";
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import * as Utils from "../utils";
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import { Moves } from "./move";
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export enum BattleTagType {
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NONE,
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RECHARGING,
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FLINCHED,
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CONFUSED,
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SEEDED,
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@ -55,6 +57,27 @@ export class BattleTag {
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}
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}
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export class RechargingTag extends BattleTag {
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constructor() {
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super(BattleTagType.RECHARGING, BattleTagLapseType.MOVE, 1);
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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pokemon.getMoveQueue().push({ move: Moves.NONE })
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}
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
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super.lapse(pokemon, lapseType);
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' must\nrecharge!')));
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return true;
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}
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}
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export class FlinchedTag extends BattleTag {
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constructor() {
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super(BattleTagType.FLINCHED, BattleTagLapseType.MOVE, 0);
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@ -293,6 +316,8 @@ export class HideSpriteTag extends BattleTag {
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export function getBattleTag(tagType: BattleTagType, turnCount: integer): BattleTag {
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switch (tagType) {
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case BattleTagType.RECHARGING:
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return new RechargingTag();
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case BattleTagType.FLINCHED:
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return new FlinchedTag();
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case BattleTagType.CONFUSED:
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@ -91,7 +91,8 @@ export class SelfStatusMove extends Move {
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}
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export enum Moves {
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POUND = 1,
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NONE,
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POUND,
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KARATE_CHOP,
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DOUBLE_SLAP,
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COMET_PUNCH,
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@ -979,8 +980,8 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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user.addTag(this.tagType, 1);
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if (this.chargeEffect)
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applyMoveAttrs(MoveEffectAttr, user, target, move);
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user.summonData.moveHistory.push({ move: move.id, result: MoveResult.OTHER });
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user.summonData.moveQueue.push({ move: move.id, ignorePP: true });
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user.getMoveHistory().push({ move: move.id, result: MoveResult.OTHER });
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user.getMoveQueue().push({ move: move.id, ignorePP: true });
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resolve(true);
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});
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} else
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@ -1249,10 +1250,10 @@ export class FrenzyAttr extends MoveEffectAttr {
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if (!super.apply(user, target, move, args))
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return false;
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if (!user.summonData.moveQueue.length) {
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if (!user.getMoveQueue().length) {
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if (!user.getTag(BattleTagType.FRENZY)) {
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const turnCount = Utils.randInt(2) + 1;
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new Array(turnCount).fill(null).map(() => user.summonData.moveQueue.push({ move: move.id, ignorePP: true }));
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new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, ignorePP: true }));
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user.addTag(BattleTagType.FRENZY, 1);
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} else {
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applyMoveAttrs(AddTagAttr, user, target, move, args);
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@ -1266,8 +1267,8 @@ export class FrenzyAttr extends MoveEffectAttr {
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}
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export const frenzyMissFunc = (user: Pokemon, target: Pokemon, move: Move) => {
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while (user.summonData.moveQueue.length && user.summonData.moveQueue[0].move === move.id)
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user.summonData.moveQueue.shift();
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while (user.getMoveQueue().length && user.getMoveQueue()[0].move === move.id)
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user.getMoveQueue().shift();
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user.lapseTag(BattleTagType.FRENZY)
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};
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@ -1344,7 +1345,7 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
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if (moves.length) {
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const move = moves[Utils.randInt(moves.length)];
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const moveIndex = user.moveset.findIndex(m => m.moveId === move.moveId);
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user.summonData.moveQueue.push({ move: move.moveId });
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user.getMoveQueue().push({ move: move.moveId });
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user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, user.moveset[moveIndex], true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, user.moveset[moveIndex], true));
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return true;
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}
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@ -1356,9 +1357,9 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
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export class RandomMoveAttr extends OverrideMoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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const moveIds = Utils.getEnumValues(Moves).filter(m => m !== move.id);
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const moveIds = Utils.getEnumValues(Moves).filter(m => m && m !== move.id);
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const moveId = moveIds[Utils.randInt(moveIds.length)];
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user.summonData.moveQueue.push({ move: moveId, ignorePP: true });
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user.getMoveQueue().push({ move: moveId, ignorePP: true });
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user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(moveId, 0, 0, true), true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(moveId, 0, 0, true), true));
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initMoveAnim(moveId).then(() => {
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loadMoveAnimAssets(user.scene, [ moveId ], true)
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@ -1369,6 +1370,7 @@ export class RandomMoveAttr extends OverrideMoveEffectAttr {
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}
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export const allMoves = [
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new StatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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new AttackMove(Moves.POUND, "Pound", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.KARATE_CHOP, "Karate Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 50, 100, 25, -1, "High critical hit ratio.", -1, 0, 1, new HighCritAttr()),
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new AttackMove(Moves.DOUBLE_SLAP, "Double Slap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 1, new MultiHitAttr()),
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@ -1435,7 +1437,7 @@ export const allMoves = [
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new AttackMove(Moves.PSYBEAM, "Psybeam", Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 16, "May confuse opponent.", 10, 0, 1, new ConfuseAttr()),
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new AttackMove(Moves.BUBBLE_BEAM, "Bubble Beam", Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Speed.", 10, 0, 1, new StatChangeAttr(BattleStat.SPD, -1)),
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new AttackMove(Moves.AURORA_BEAM, "Aurora Beam", Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Attack.", 10, 0, 1, new StatChangeAttr(BattleStat.ATK, -1)),
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new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1),
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new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1, new AddTagAttr(BattleTagType.RECHARGING, true)),
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new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 0, 1),
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new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 0, 1, new RecoilAttr()),
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@ -1713,8 +1715,8 @@ export const allMoves = [
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new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "", -1, 0, 3),
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new AttackMove(Moves.POISON_FANG, "Poison Fang", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 15, -1, "May badly poison opponent.", 50, 0, 3, new StatusEffectAttr(StatusEffect.TOXIC)),
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new AttackMove(Moves.CRUSH_CLAW, "Crush Claw", Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 0, 3, new StatChangeAttr(BattleStat.DEF, -1)),
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new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 0, 3),
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new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 0, 3),
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new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)),
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new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)),
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new AttackMove(Moves.METEOR_MASH, "Meteor Mash", Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, -1, "May raise user's Attack.", 20, 0, 3, new StatChangeAttr(BattleStat.ATK, 1, true)),
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new AttackMove(Moves.ASTONISH, "Astonish", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, -1, "May cause flinching.", 30, 0, 3, new FlinchAttr()),
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new AttackMove(Moves.WEATHER_BALL, "Weather Ball", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, "Move's power and type changes with the weather.", -1, 0, 3),
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@ -1747,7 +1749,7 @@ export const allMoves = [
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new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 0, 3),
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new SelfStatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 0, 3, new StatChangeAttr(BattleStat.ATK, 1, true)), // TODO
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new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 0, 3),
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new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3),
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new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)),
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new SelfStatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 0, 3,
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new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], 1, true)),
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new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 0, 3,
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@ -1835,7 +1837,7 @@ export const allMoves = [
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new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()),
|
||||
new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
||||
new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 0, 4),
|
||||
new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4),
|
||||
new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)),
|
||||
new SelfStatusMove(Moves.NASTY_PLOT, "Nasty Plot", Type.DARK, -1, 20, 140, "Sharply raises user's Special Attack.", -1, 0, 4, new StatChangeAttr(BattleStat.SPATK, 2, true)),
|
||||
new AttackMove(Moves.BULLET_PUNCH, "Bullet Punch", Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 1, 4),
|
||||
new AttackMove(Moves.AVALANCHE, "Avalanche", Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, 46, "Power doubles if user took damage first.", -1, -4, 4),
|
||||
|
@ -1858,7 +1860,7 @@ export const allMoves = [
|
|||
new AttackMove(Moves.LAVA_PLUME, "Lava Plume", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.BURN)),
|
||||
new AttackMove(Moves.LEAF_STORM, "Leaf Storm", Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, 159, "Sharply lowers user's Special Attack.", 100, 0, 4, new StatChangeAttr(BattleStat.SPATK, -2, true)),
|
||||
new AttackMove(Moves.POWER_WHIP, "Power Whip", Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 0, 4),
|
||||
new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4),
|
||||
new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)),
|
||||
new AttackMove(Moves.CROSS_POISON, "Cross Poison", Type.POISON, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio. May poison opponent.", 10, 0, 4,
|
||||
new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)),
|
||||
new AttackMove(Moves.GUNK_SHOT, "Gunk Shot", Type.POISON, MoveCategory.PHYSICAL, 120, 80, 5, 102, "May poison opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.POISON)),
|
||||
|
@ -1880,7 +1882,7 @@ export const allMoves = [
|
|||
new SelfStatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 0, 4, new HealAttr(0.5)),
|
||||
new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()),
|
||||
new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 0, 4, new MultiHitAttr(MultiHitType._2)),
|
||||
new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4),
|
||||
new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)),
|
||||
new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()),
|
||||
new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4, new SacrificialAttr()), // TODO
|
||||
new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4),
|
||||
|
|
|
@ -299,12 +299,12 @@ export class TmModifierType extends PokemonModifierType {
|
|||
public moveId: Moves;
|
||||
|
||||
constructor(moveId: Moves) {
|
||||
super(`TM${Utils.padInt(Object.keys(tmSpecies).indexOf(moveId.toString()) + 1, 3)} - ${allMoves[moveId - 1].name}`, `Teach ${allMoves[moveId - 1].name} to a POKéMON`, (_type, args) => new Modifiers.TmModifier(this, (args[0] as PlayerPokemon).id),
|
||||
super(`TM${Utils.padInt(Object.keys(tmSpecies).indexOf(moveId.toString()) + 1, 3)} - ${allMoves[moveId].name}`, `Teach ${allMoves[moveId].name} to a POKéMON`, (_type, args) => new Modifiers.TmModifier(this, (args[0] as PlayerPokemon).id),
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (pokemon.compatibleTms.indexOf(moveId) === -1 || pokemon.moveset.filter(m => m?.moveId === moveId).length)
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
return null;
|
||||
}, `tm_${Type[allMoves[moveId - 1].type].toLowerCase()}`, 'tm');
|
||||
}, `tm_${Type[allMoves[moveId].type].toLowerCase()}`, 'tm');
|
||||
|
||||
this.moveId = moveId;
|
||||
}
|
||||
|
|
|
@ -382,21 +382,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
const attackMovePool = movePool.filter(m => {
|
||||
const move = allMoves[m - 1];
|
||||
const move = allMoves[m];
|
||||
return move.category !== MoveCategory.STATUS;
|
||||
});
|
||||
|
||||
if (attackMovePool.length) {
|
||||
const moveIndex = Utils.randInt(attackMovePool.length);
|
||||
this.moveset.push(new PokemonMove(attackMovePool[moveIndex], 0, 0));
|
||||
console.log(allMoves[attackMovePool[moveIndex] - 1]);
|
||||
console.log(allMoves[attackMovePool[moveIndex]]);
|
||||
movePool.splice(movePool.findIndex(m => m === attackMovePool[moveIndex]), 1);
|
||||
}
|
||||
|
||||
while (movePool.length && this.moveset.length < 4) {
|
||||
const moveIndex = Utils.randInt(movePool.length);
|
||||
this.moveset.push(new PokemonMove(movePool[moveIndex], 0, 0));
|
||||
console.log(allMoves[movePool[moveIndex] - 1]);
|
||||
console.log(allMoves[movePool[moveIndex]]);
|
||||
movePool.splice(moveIndex, 1);
|
||||
}
|
||||
}
|
||||
|
@ -538,6 +538,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.hp = Math.max(this.hp - damage, 0);
|
||||
if (!this.hp) {
|
||||
this.scene.pushPhase(new FaintPhase(this.scene, this.isPlayer()));
|
||||
this.resetSummonData();
|
||||
(this.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).resetBattleSummonData();
|
||||
}
|
||||
}
|
||||
|
@ -592,11 +593,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
});
|
||||
}
|
||||
|
||||
getMoveHistory(): TurnMove[] {
|
||||
return this.summonData.moveHistory;
|
||||
}
|
||||
|
||||
getLastXMoves(turnCount?: integer): TurnMove[] {
|
||||
const moveHistory = this.summonData.moveHistory;
|
||||
const moveHistory = this.getMoveHistory();
|
||||
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
|
||||
}
|
||||
|
||||
getMoveQueue(): QueuedMove[] {
|
||||
return this.summonData.moveQueue;
|
||||
}
|
||||
|
||||
cry(soundConfig?: Phaser.Types.Sound.SoundConfig): integer {
|
||||
return this.getSpeciesForm().cry(this.scene, soundConfig);
|
||||
}
|
||||
|
@ -870,14 +879,14 @@ export class EnemyPokemon extends Pokemon {
|
|||
}
|
||||
|
||||
getNextMove(): PokemonMove {
|
||||
const queuedMove = this.summonData.moveQueue.length
|
||||
? this.moveset.find(m => m.moveId === this.summonData.moveQueue[0].move)
|
||||
const queuedMove = this.getMoveQueue().length
|
||||
? this.moveset.find(m => m.moveId === this.getMoveQueue()[0].move)
|
||||
: null;
|
||||
if (queuedMove) {
|
||||
if (queuedMove.isUsable(this.summonData.moveQueue[0].ignorePP))
|
||||
if (queuedMove.isUsable(this.getMoveQueue()[0].ignorePP))
|
||||
return queuedMove;
|
||||
else {
|
||||
this.summonData.moveQueue.shift();
|
||||
this.getMoveQueue().shift();
|
||||
return this.getNextMove();
|
||||
}
|
||||
}
|
||||
|
@ -1051,7 +1060,7 @@ export class PokemonMove {
|
|||
}
|
||||
|
||||
getMove(): Move {
|
||||
return allMoves[this.moveId - 1];
|
||||
return allMoves[this.moveId];
|
||||
}
|
||||
|
||||
getName(): string {
|
||||
|
|
Loading…
Reference in New Issue