Fix daily level cap changing mid biome
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@ -1193,8 +1193,9 @@ export default class BattleScene extends Phaser.Scene {
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getMaxExpLevel(ignoreLevelCap?: boolean): integer {
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if (ignoreLevelCap)
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return Number.MAX_SAFE_INTEGER;
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const lastWaveIndex = Math.ceil((this.gameMode.getWaveForDifficulty(this.currentBattle?.waveIndex || 1)) / 10) * 10;
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const baseLevel = (1 + lastWaveIndex / 2 + Math.pow(lastWaveIndex / 25, 2)) * 1.2;
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const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(waveIndex);
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const baseLevel = (1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2)) * 1.2;
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return Math.ceil(baseLevel / 2) * 2 + 2;
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}
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