Serene grace implementation idea
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@ -840,6 +840,13 @@ export class VariableMovePowerAbAttr extends PreAttackAbAttr {
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}
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}
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}
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}
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export class VariableMoveChanceAbAttr extends PreAttackAbAttr {
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applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
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//const chance = args[0] as Utils.NumberHolder;
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return false;
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}
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}
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export class VariableMoveTypeAbAttr extends AbAttr {
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export class VariableMoveTypeAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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//const power = args[0] as Utils.IntegerHolder;
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//const power = args[0] as Utils.IntegerHolder;
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@ -923,6 +930,21 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
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}
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}
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}
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}
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export class MoveChanceBoostAbAttr extends VariableMoveChanceAbAttr {
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private chanceMultiplier: number;
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constructor(chanceMultiplier: number) {
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super(true);
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this.chanceMultiplier = chanceMultiplier;
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}
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applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
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(args[0] as Utils.NumberHolder).value *= this.chanceMultiplier;
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return true;
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}
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}
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export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
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export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
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constructor(boostedType: Type, powerMultiplier?: number) {
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constructor(boostedType: Type, powerMultiplier?: number) {
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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super((pokemon, defender, move) => move.type === boostedType, powerMultiplier || 1.5);
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@ -2559,7 +2581,7 @@ export function initAbilities() {
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.attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1)
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.attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.SERENE_GRACE, 3)
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new Ability(Abilities.SERENE_GRACE, 3)
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.unimplemented(),
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.attr(MoveChanceBoostAbAttr, 2),
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new Ability(Abilities.SWIFT_SWIM, 3)
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new Ability(Abilities.SWIFT_SWIM, 3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
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.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
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.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveChanceAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import PokemonData from '../system/pokemon-data';
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import Battle, { BattlerIndex } from '../battle';
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import Battle, { BattlerIndex } from '../battle';
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@ -1251,10 +1251,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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case MoveCategory.SPECIAL:
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case MoveCategory.SPECIAL:
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const power = new Utils.NumberHolder(move.power);
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const power = new Utils.NumberHolder(move.power);
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const chance = new Utils.NumberHolder(move.chance);
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const sourceTeraType = source.getTeraType();
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const sourceTeraType = source.getTeraType();
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
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power.value = 60;
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power.value = 60;
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
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applyPreAttackAbAttrs(VariableMoveChanceAbAttr, source, this, battlerMove, chance);
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this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
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this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
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