Update Team Star boss team compositions

Bunch up Eeveelutions more in first fight, move random Rotom form to first fight. Remove Espeon, Umbreon, and Rotom from second fight, add legendary beasts and paradox beasts in their place, remove Zacian chance from second fight.

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
This commit is contained in:
Madmadness65 2024-09-15 00:51:39 -05:00 committed by GitHub
parent 5b254ff772
commit 4cfff4fffc
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GPG Key ID: B5690EEEBB952194
1 changed files with 18 additions and 16 deletions

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@ -2189,13 +2189,16 @@ export const trainerConfigs: TrainerConfigs = {
p.pokeball = PokeballType.ULTRA_BALL;
})),
[TrainerType.PENNY]: new TrainerConfig(++t).setName("Penny").initForEvilTeamLeader("Star Boss", []).setMixedBattleBgm("battle_star_boss").setVictoryBgm("victory_team_plasma")
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ESPEON, Species.UMBREON ], TrainerSlot.TRAINER, true, p => {
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VAPOREON, Species.JOLTEON, Species.FLAREON ]))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.ESPEON, Species.UMBREON ],TrainerSlot.TRAINER, true, p => {
p.abilityIndex = 2; // Magic Bounce Espeon, Inner Focus Umbreon
p.generateAndPopulateMoveset();
p.abilityIndex = 2; //Magic Bounce, Inner Focus
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.JOLTEON ]))
.setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.VAPOREON, Species.FLAREON ]))
.setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.LEAFEON, Species.GLACEON ]))
.setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.LEAFEON, Species.GLACEON ]))
.setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.ROTOM ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.formIndex = Utils.randSeedInt(5, 1) // Heat, Wash, Frost, Fan, or Mow
}))
.setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.SYLVEON ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.abilityIndex = 2; // Pixilate
@ -2203,7 +2206,8 @@ export const trainerConfigs: TrainerConfigs = {
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.EEVEE ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.formIndex = 2;
p.formIndex = 2; // G-Max Eevee
p.pokeball = PokeballType.ULTRA_BALL;
p.generateName();
})),
[TrainerType.PENNY_2]: new TrainerConfig(++t).setName("Penny").initForEvilTeamLeader("Star Boss", [], true).setMixedBattleBgm("battle_star_boss").setVictoryBgm("victory_team_plasma")
@ -2211,15 +2215,13 @@ export const trainerConfigs: TrainerConfigs = {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
p.formIndex = Utils.randSeedInt(5, 1); //Random Starmobile form
p.pokeball = PokeballType.ULTRA_BALL;
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.ESPEON, Species.UMBREON ], TrainerSlot.TRAINER, true, p => {
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.ENTEI, Species.RAIKOU, Species.SUICUNE ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.abilityIndex = 2; //Magic Bounce, Inner Focus
}))
.setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.ROTOM ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.formIndex = Utils.randSeedInt(5, 1);
p.pokeball = PokeballType.ULTRA_BALL;
}))
.setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.WALKING_WAKE, Species.GOUGING_FIRE, Species.RAGING_BOLT ]))
.setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.SYLVEON ], TrainerSlot.TRAINER, true, p => {
p.generateAndPopulateMoveset();
p.abilityIndex = 2; // Pixilate
@ -2229,10 +2231,10 @@ export const trainerConfigs: TrainerConfigs = {
p.generateAndPopulateMoveset();
p.formIndex = 2;
p.generateName();
p.pokeball = PokeballType.ULTRA_BALL;
}))
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.ZACIAN, Species.ZAMAZENTA ], TrainerSlot.TRAINER, true, p => {
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.ZAMAZENTA ], TrainerSlot.TRAINER, true, p => {
p.setBoss(true, 2);
p.formIndex = 1;
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.MASTER_BALL;
})),