[Test] Fix `Teleporting Hijinks` tests (#4349)

set enemy passive ability by default to `Ball Fetch` to prevent random passive abilities that raise stats too
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flx-sta 2024-09-20 14:18:18 -07:00 committed by GitHub
parent 0a5e9ff9e6
commit 4c9c66f898
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1 changed files with 7 additions and 4 deletions

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@ -15,6 +15,7 @@ import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encoun
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { Abilities } from "#app/enums/abilities";
const namespace = "mysteryEncounter:teleportingHijinks";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
@ -36,10 +37,12 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
game = new GameManager(phaserGame);
scene = game.scene;
scene.money = 20000;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
game.override
.mysteryEncounterChance(100)
.startingWave(defaultWave)
.startingBiome(defaultBiome)
.disableTrainerWaves()
.enemyPassiveAbility(Abilities.BALL_FETCH);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([