Unimplemented moves cannot be selected by the play

This commit is contained in:
Flashfyre 2024-04-11 18:53:03 -04:00
parent 716388c92b
commit 49f2a5d3eb
1 changed files with 11 additions and 1 deletions

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@ -1568,7 +1568,17 @@ export class CommandPhase extends FieldPhase {
const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (!moveId)
if (moveId) {
const move = playerPokemon.getMoveset()[cursor];
if (move.getName().endsWith(' (N)')) {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`${move.getName().slice(0, -4)} is not yet implemented and cannot be selected.`, null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
return;
}
} else
turnCommand.targets = [ this.fieldIndex ];
console.log(moveTargets, playerPokemon.name);
if (moveTargets.targets.length <= 1 || moveTargets.multiple)