Let eternatus keep stat changes when changing form (#2728)
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@ -280,7 +280,6 @@ export class QuietFormChangePhase extends BattlePhase {
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end(): void {
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if (this.pokemon.scene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon instanceof EnemyPokemon) {
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this.scene.playBgm();
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this.pokemon.summonData.battleStats = [ 0, 0, 0, 0, 0, 0, 0 ];
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this.scene.unshiftPhase(new PokemonHealPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false, false, false, true));
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this.pokemon.findAndRemoveTags(() => true);
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this.pokemon.bossSegments = 5;
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