Implement terrains and rework status logic

This commit is contained in:
Flashfyre 2024-03-09 21:57:33 -05:00
parent b9395ebd7f
commit 47cf14da9b
12 changed files with 364 additions and 66 deletions

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@ -468,8 +468,8 @@ export default class BattleScene extends Phaser.Scene {
}
launchBattle() {
this.arenaBg = this.addFieldSprite(0, 0, 'plains_bg');
this.arenaBgTransition = this.addFieldSprite(0, 0, `plains_bg`);
this.arenaBg = this.addFieldSprite(0, 0, 'plains_bg', null, 0);
this.arenaBgTransition = this.addFieldSprite(0, 0, `plains_bg`, null, 1);
[ this.arenaBgTransition, this.arenaBg ].forEach(a => {
a.setScale(6);
@ -920,6 +920,7 @@ export default class BattleScene extends Phaser.Scene {
const biomeKey = getBiomeKey(biome);
this.arenaBg.setTexture(`${biomeKey}_bg`);
this.arenaBg.pipelineData['terrainColorRatio'] = this.arena.getBgTerrainColorRatioForBiome();
this.arenaBgTransition.setTexture(`${biomeKey}_bg`);
this.arenaPlayer.setBiome(biome);
this.arenaPlayerTransition.setBiome(biome);
@ -1077,9 +1078,11 @@ export default class BattleScene extends Phaser.Scene {
Phaser.Math.RND.state(state);
}
addFieldSprite(x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number): Phaser.GameObjects.Sprite {
addFieldSprite(x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number, terrainColorRatio: number = 0): Phaser.GameObjects.Sprite {
const ret = this.add.sprite(x, y, texture, frame);
ret.setPipeline(this.fieldSpritePipeline);
if (terrainColorRatio)
ret.pipelineData['terrainColorRatio'] = terrainColorRatio;
return ret;
}

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@ -2,7 +2,7 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { Type } from "./type";
import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags";
@ -368,7 +368,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, attacker.getBattlerIndex(), effect));
return pokemon.trySetStatus(effect, true);
}
return false;
@ -1261,7 +1261,8 @@ export function applyPreStatChangeAbAttrs(attrType: { new(...args: any[]): PreSt
export function applyPreSetStatusAbAttrs(attrType: { new(...args: any[]): PreSetStatusAbAttr },
pokemon: Pokemon, effect: StatusEffect, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, attr => attr.applyPreSetStatus(pokemon, effect, cancelled, args));
const simulated = args.length > 1 && args[1];
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, attr => attr.applyPreSetStatus(pokemon, effect, cancelled, args), false, false, !simulated);
}
export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): PreApplyBattlerTagAbAttr },

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@ -4,9 +4,8 @@ import * as Utils from "../utils";
import { allMoves } from "./move";
import { getPokemonMessage } from "../messages";
import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { DamagePhase, MoveEffectPhase, ObtainStatusEffectPhase } from "../phases";
import { MoveEffectPhase } from "../phases";
import { StatusEffect } from "./status-effect";
import { BattlerTagType } from "./enums/battler-tag-type";
import { BattlerIndex } from "../battle";
import { Moves } from "./enums/moves";
import { ArenaTagType } from "./enums/arena-tag-type";
@ -168,7 +167,7 @@ class SpikesTag extends ArenaTrapTag {
}
activateTrap(pokemon: Pokemon): boolean {
if ((!pokemon.isOfType(Type.FLYING) || pokemon.getTag(BattlerTagType.IGNORE_FLYING) || pokemon.scene.arena.getTag(ArenaTagType.GRAVITY))) {
if (pokemon.isGrounded()) {
const damageHpRatio = 1 / (10 - 2 * this.layers);
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
@ -194,12 +193,9 @@ class ToxicSpikesTag extends ArenaTrapTag {
}
activateTrap(pokemon: Pokemon): boolean {
if (!pokemon.status && (!pokemon.isOfType(Type.FLYING) || pokemon.getTag(BattlerTagType.IGNORE_FLYING) || pokemon.scene.arena.getTag(ArenaTagType.GRAVITY))) {
if (!pokemon.status && pokemon.isGrounded()) {
const toxic = this.layers > 1;
pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, pokemon.getBattlerIndex(),
!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, null, `the ${this.getMoveName()}`));
return true;
return pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`);
}
return false;

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@ -1,5 +1,5 @@
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import { CommonAnimPhase, DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase } from "../phases";
import { CommonAnimPhase, MovePhase, PokemonHealPhase, ShowAbilityPhase } from "../phases";
import { getPokemonMessage } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import { Stat } from "./pokemon-stat";
@ -10,6 +10,7 @@ import { ChargeAttr, allMoves } from "./move";
import { Type } from "./type";
import { Abilities, FlinchEffectAbAttr, applyAbAttrs } from "./ability";
import { BattlerTagType } from "./enums/battler-tag-type";
import { TerrainType } from "./terrain";
export enum BattlerTagLapseType {
FAINT,
@ -148,6 +149,10 @@ export class ConfusedTag extends BattlerTag {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove);
}
canAdd(pokemon: Pokemon): boolean {
return pokemon.scene.arena.terrain?.terrainType !== TerrainType.MISTY || !pokemon.isGrounded();
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
@ -427,6 +432,10 @@ export class DrowsyTag extends BattlerTag {
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
}
canAdd(pokemon: Pokemon): boolean {
return pokemon.scene.arena.terrain?.terrainType !== TerrainType.ELECTRIC || !pokemon.isGrounded();
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
@ -435,7 +444,7 @@ export class DrowsyTag extends BattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (!super.lapse(pokemon, lapseType)) {
pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, pokemon.getBattlerIndex(), StatusEffect.SLEEP));
pokemon.trySetStatus(StatusEffect.SLEEP, true);
return false;
}

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@ -1,12 +1,12 @@
import { Moves } from "./enums/moves";
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
import { BattleEndPhase, MovePhase, NewBattlePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { EncoreTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
import { getPokemonMessage } from "../messages";
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { StatusEffect, getStatusEffectHealText } from "./status-effect";
import { Type } from "./type";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
@ -16,6 +16,7 @@ import { Abilities, ProtectAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAb
import { PokemonHeldItemModifier } from "../modifier/modifier";
import { BattlerIndex } from "../battle";
import { Stat } from "./pokemon-stat";
import { TerrainType } from "./terrain";
export enum MoveCategory {
PHYSICAL,
@ -767,10 +768,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
else
return false;
}
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0)) {
user.scene.unshiftPhase(new ObtainStatusEffectPhase(user.scene, pokemon.getBattlerIndex(), this.effect, this.cureTurn));
return true;
}
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
return pokemon.trySetStatus(this.effect, true);
}
return false;
}
@ -902,6 +901,46 @@ export class ClearWeatherAttr extends MoveEffectAttr {
}
}
export class TerrainChangeAttr extends MoveEffectAttr {
private terrainType: TerrainType;
constructor(terrainType: TerrainType) {
super();
this.terrainType = terrainType;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return user.scene.arena.trySetTerrain(this.terrainType, true, true);
}
getCondition(): MoveConditionFunc {
return (user, target, move) => !user.scene.arena.terrain || (user.scene.arena.terrain.terrainType !== this.terrainType);
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
// TODO: Expand on this
return user.scene.arena.terrain ? 0 : 6;
}
}
export class ClearTerrainAttr extends MoveEffectAttr {
private terrainType: TerrainType;
constructor(terrainType: TerrainType) {
super();
this.terrainType = terrainType;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.scene.arena.terrain?.terrainType === this.terrainType)
return user.scene.arena.trySetTerrain(TerrainType.NONE, true, true);
return false;
}
}
export class OneHitKOAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.isBossImmune())
@ -979,9 +1018,9 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
}
}
export class SolarBeamChargeAttr extends ChargeAttr {
constructor() {
super(ChargeAnim.SOLAR_BEAM_CHARGING, 'took\nin sunlight!');
export class SunlightChargeAttr extends ChargeAttr {
constructor(chargeAnim: ChargeAnim, chargeText: string) {
super(chargeAnim, chargeText);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
@ -1347,7 +1386,7 @@ export class TurnDamagedDoublePowerAttr extends VariablePowerAttr {
}
}
export class SolarBeamPowerAttr extends VariablePowerAttr {
export class AntiSunlightPowerDecreaseAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) {
const power = args[0] as Utils.NumberHolder;
@ -2491,8 +2530,8 @@ export function initMoves() {
.slicingMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.", -1, 0, 1)
.attr(SolarBeamChargeAttr)
.attr(SolarBeamPowerAttr)
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BEAM_CHARGING, 'took\nin sunlight!')
.attr(AntiSunlightPowerDecreaseAttr)
.ignoresVirtual(),
new StatusMove(Moves.POISON_POWDER, "Poison Powder", Type.POISON, 75, 35, -1, "The user scatters a cloud of poisonous dust that poisons the target.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.POISON)
@ -3677,9 +3716,11 @@ export function initMoves() {
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.FLOWER_SHIELD, "Flower Shield (N)", Type.FAIRY, -1, 10, -1, "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.", 100, 0, 6)
.target(MoveTarget.ALL),
new StatusMove(Moves.GRASSY_TERRAIN, "Grassy Terrain (N)", Type.GRASS, -1, 10, -1, "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.", -1, 0, 6)
new StatusMove(Moves.GRASSY_TERRAIN, "Grassy Terrain", Type.GRASS, -1, 10, -1, "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.", -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.GRASSY)
.target(MoveTarget.BOTH_SIDES),
new StatusMove(Moves.MISTY_TERRAIN, "Misty Terrain (N)", Type.FAIRY, -1, 10, -1, "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.", -1, 0, 6)
new StatusMove(Moves.MISTY_TERRAIN, "Misty Terrain", Type.FAIRY, -1, 10, -1, "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.", -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.MISTY)
.target(MoveTarget.BOTH_SIDES),
new StatusMove(Moves.ELECTRIFY, "Electrify (N)", Type.ELECTRIC, -1, 20, -1, "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.", -1, 0, 6),
new AttackMove(Moves.PLAY_ROUGH, "Play Rough", Type.FAIRY, MoveCategory.PHYSICAL, 90, 90, 10, -1, "The user plays rough with the target and attacks it. This may also lower the target's Attack stat.", 10, 0, 6)
@ -3733,7 +3774,8 @@ export function initMoves() {
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => a === p.getAbility().id))),
new StatusMove(Moves.HAPPY_HOUR, "Happy Hour (N)", Type.NORMAL, -1, 30, -1, "Using Happy Hour doubles the amount of prize money received after battle.", -1, 0, 6) // No animation
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.ELECTRIC_TERRAIN, "Electric Terrain (N)", Type.ELECTRIC, -1, 10, -1, "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.", -1, 0, 6)
new StatusMove(Moves.ELECTRIC_TERRAIN, "Electric Terrain", Type.ELECTRIC, -1, 10, -1, "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.", -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.ELECTRIC)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.DAZZLING_GLEAM, "Dazzling Gleam", Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, "The user damages opposing Pokémon by emitting a powerful flash.", -1, 0, 6)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -3831,7 +3873,8 @@ export function initMoves() {
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap (P)", Type.GRASS, 100, 10, -1, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1),
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
.attr(ChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, "is glowing!")
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, "is glowing!")
.attr(AntiSunlightPowerDecreaseAttr)
.slicingMove(),
new AttackMove(Moves.LEAFAGE, "Leafage", Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, "The user attacks by pelting the target with leaves.", -1, 0, 7),
new StatusMove(Moves.SPOTLIGHT, "Spotlight (N)", Type.NORMAL, -1, 15, -1, "The user shines a spotlight on the target so that only the target will be attacked during the turn.", -1, 3, 7),
@ -3848,7 +3891,8 @@ export function initMoves() {
.ballBombMove(),
new AttackMove(Moves.ANCHOR_SHOT, "Anchor Shot", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.", -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1),
new StatusMove(Moves.PSYCHIC_TERRAIN, "Psychic Terrain (N)", Type.PSYCHIC, -1, 10, -1, "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.", -1, 0, 7)
new StatusMove(Moves.PSYCHIC_TERRAIN, "Psychic Terrain", Type.PSYCHIC, -1, 10, -1, "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.", -1, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.LUNGE, "Lunge", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.", 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1),

56
src/data/terrain.ts Normal file
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@ -0,0 +1,56 @@
import { Type } from "./type";
export enum TerrainType {
NONE,
MISTY,
ELECTRIC,
GRASSY,
PSYCHIC
}
export class Terrain {
public terrainType: TerrainType;
public turnsLeft: integer;
constructor(terrainType: TerrainType, turnsLeft?: integer) {
this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0;
}
lapse(): boolean {
if (this.turnsLeft)
return !!--this.turnsLeft;
return true;
}
getAttackTypeMultiplier(attackType: Type): number {
switch (this.terrainType) {
case TerrainType.GRASSY:
if (attackType === Type.GRASS)
return 1.3;
break;
case TerrainType.PSYCHIC:
if (attackType === Type.PSYCHIC)
return 1.3;
break;
}
return 1;
}
}
export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
switch (terrainType) {
case TerrainType.GRASSY:
return [ 120, 200, 80 ];
case TerrainType.MISTY:
return [ 232, 136, 200 ];
case TerrainType.ELECTRIC:
return [ 248, 248, 120 ];
case TerrainType.PSYCHIC:
return [ 160, 64, 160 ];
}
return [ 0, 0, 0 ];
}

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@ -6,6 +6,7 @@ import Move, { AttackMove } from "./move";
import * as Utils from "../utils";
import BattleScene from "../battle-scene";
import { SuppressWeatherEffectAbAttr, applyPreWeatherEffectAbAttrs } from "./ability";
import { TerrainType } from "./terrain";
export enum WeatherType {
NONE,
@ -112,7 +113,7 @@ export class Weather {
}
}
export function getWeatherStartMessage(weatherType: WeatherType) {
export function getWeatherStartMessage(weatherType: WeatherType): string {
switch (weatherType) {
case WeatherType.SUNNY:
return 'The sunlight got bright!';
@ -135,7 +136,7 @@ export function getWeatherStartMessage(weatherType: WeatherType) {
return null;
}
export function getWeatherLapseMessage(weatherType: WeatherType) {
export function getWeatherLapseMessage(weatherType: WeatherType): string {
switch (weatherType) {
case WeatherType.SUNNY:
return 'The sunlight is strong.';
@ -158,7 +159,7 @@ export function getWeatherLapseMessage(weatherType: WeatherType) {
return null;
}
export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokemon) {
export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokemon): string {
switch (weatherType) {
case WeatherType.SANDSTORM:
return getPokemonMessage(pokemon, ' is buffeted\nby the sandstorm!');
@ -169,7 +170,7 @@ export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokem
return null;
}
export function getWeatherClearMessage(weatherType: WeatherType) {
export function getWeatherClearMessage(weatherType: WeatherType): string {
switch (weatherType) {
case WeatherType.SUNNY:
return 'The sunlight faded.';
@ -192,6 +193,18 @@ export function getWeatherClearMessage(weatherType: WeatherType) {
return null;
}
export function getTerrainStartMessage(terrainType: TerrainType): string {
return terrainType
? `The terrain became ${Utils.toReadableString(TerrainType[terrainType])}!`
: null;
}
export function getTerrainClearMessage(terrainType: TerrainType): string {
return terrainType
? `The ${Utils.toReadableString(TerrainType[terrainType])} terrain faded.`
: null;
}
interface WeatherPoolEntry {
weatherType: WeatherType;
weight: integer;

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@ -4,7 +4,7 @@ import { Biome } from "../data/enums/biome";
import * as Utils from "../utils";
import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
import { Species } from "../data/enums/species";
import { Weather, WeatherType, getWeatherClearMessage, getWeatherStartMessage } from "../data/weather";
import { Weather, WeatherType, getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage } from "../data/weather";
import { CommonAnimPhase } from "../phases";
import { CommonAnim } from "../data/battle-anims";
import { Type } from "../data/type";
@ -16,6 +16,7 @@ import { TrainerType } from "../data/enums/trainer-type";
import { BattlerIndex } from "../battle";
import { Moves } from "../data/enums/moves";
import { TimeOfDay } from "../data/enums/time-of-day";
import { Terrain, TerrainType, getTerrainColor } from "../data/terrain";
const WEATHER_OVERRIDE = WeatherType.NONE;
@ -23,9 +24,9 @@ export class Arena {
public scene: BattleScene;
public biomeType: Biome;
public weather: Weather;
public terrain: Terrain;
public tags: ArenaTag[];
public bgm: string;
private lastTimeOfDay: TimeOfDay;
private pokemonPool: PokemonPools;
@ -230,6 +231,17 @@ export class Arena {
}
}
getBgTerrainColorRatioForBiome(): number {
switch (this.biomeType) {
case Biome.SPACE:
return 1;
case Biome.END:
return 0;
}
return 83 / 132;
}
trySetWeatherOverride(weather: WeatherType): boolean {
this.weather = new Weather(weather, 0);
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
@ -259,15 +271,52 @@ export class Arena {
return true;
}
trySetTerrain(terrain: TerrainType, viaMove: boolean, ignoreAnim: boolean = false): boolean {
if (this.terrain?.terrainType === (terrain || undefined))
return false;
const oldTerrainType = this.terrain?.terrainType || TerrainType.NONE;
this.terrain = terrain ? new Terrain(terrain, viaMove ? 5 : 0) : null;
if (this.terrain) {
if (!ignoreAnim)
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1)));
this.scene.queueMessage(getTerrainStartMessage(terrain));
} else
this.scene.queueMessage(getTerrainClearMessage(oldTerrainType));
/*[
this.scene.arenaBg,
this.scene.arenaBgTransition,
this.scene.arenaPlayer.base,
this.scene.arenaPlayer.props,
this.scene.arenaPlayerTransition.base,
this.scene.arenaPlayerTransition.props,
this.scene.arenaEnemy.base,
this.scene.arenaEnemy.props,
this.scene.arenaNextEnemy.base,
this.scene.arenaNextEnemy.props
]
.flat()
.map(a => a.pipelineData['terrainColor'] = getTerrainColor());*/
return true;
}
isMoveWeatherCancelled(move: Move) {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
}
getAttackTypeMultiplier(attackType: Type): number {
if (!this.weather || this.weather.isEffectSuppressed(this.scene))
return 1;
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
let weatherMultiplier = 1;
if (this.weather && !this.weather.isEffectSuppressed(this.scene))
weatherMultiplier = this.weather.getAttackTypeMultiplier(attackType);
return this.weather.getAttackTypeMultiplier(attackType);
let terrainMultiplier = 1;
if (this.terrain && !grounded)
terrainMultiplier = this.terrain.getAttackTypeMultiplier(attackType);
return weatherMultiplier * terrainMultiplier;
}
getTrainerChance(): integer {
@ -572,12 +621,12 @@ export class ArenaBase extends Phaser.GameObjects.Container {
this.player = player;
this.base = scene.addFieldSprite(0, 0, 'plains_a');
this.base = scene.addFieldSprite(0, 0, 'plains_a', null, 1);
this.base.setOrigin(0, 0);
this.props = !player ?
new Array(3).fill(null).map(() => {
const ret = scene.addFieldSprite(0, 0, 'plains_b');
const ret = scene.addFieldSprite(0, 0, 'plains_b', null, 1);
ret.setOrigin(0, 0);
ret.setVisible(false);
return ret;

View File

@ -2,7 +2,7 @@ import Phaser from 'phaser';
import BattleScene, { AnySound } from '../battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -15,7 +15,7 @@ import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
import { Status, StatusEffect } from '../data/status-effect';
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition } from '../data/pokemon-evolutions';
import { reverseCompatibleTms, tmSpecies } from '../data/tms';
import { DamagePhase, FaintPhase, LearnMovePhase, StatChangePhase, SwitchSummonPhase } from '../phases';
import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases';
import { BattleStat } from '../data/battle-stat';
import { BattlerTag, BattlerTagLapseType, EncoreTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags';
import { BattlerTagType } from "../data/enums/battler-tag-type";
@ -39,6 +39,7 @@ import { DexAttr, StarterMoveset } from '../system/game-data';
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
export enum FieldPosition {
CENTER,
@ -664,8 +665,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return types;
}
isOfType(type: Type) {
return this.getTypes(true).indexOf(type) > -1;
isOfType(type: Type): boolean {
return !!this.getTypes(true).find(t => t === type);
}
getAbility(ignoreOverride?: boolean): Ability {
@ -708,6 +709,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getTeraType() !== Type.UNKNOWN;
}
isGrounded(): boolean {
return !this.isOfType(Type.FLYING);
}
getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
const typeless = !!move.getMove().getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type));
@ -1042,7 +1047,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
else {
if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === move.type))
power.value *= 1.5;
const weatherTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type);
const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type, this.isGrounded());
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
power.value /= 2;
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
@ -1065,7 +1072,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source);
const criticalMultiplier = isCritical ? 2 : 1;
const isTypeImmune = (typeMultiplier.value * weatherTypeMultiplier) === 0;
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
const sourceTypes = source.getTypes();
const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
let stabMultiplier = new Utils.NumberHolder(1);
@ -1080,7 +1087,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * weatherTypeMultiplier * ((this.scene.currentBattle.randSeedInt(15) + 85) / 100)) * criticalMultiplier;
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * ((this.scene.currentBattle.randSeedInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
damage.value = Math.floor(damage.value / 2);
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
@ -1089,6 +1096,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON)
damage.value = Math.floor(damage.value / 2);
const fixedDamage = new Utils.IntegerHolder(0);
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
if (!isTypeImmune && fixedDamage.value) {
@ -1528,9 +1538,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
trySetStatus(effect: StatusEffect): boolean {
if (this.status && effect !== StatusEffect.FAINT)
canSetStatus(effect: StatusEffect, quiet: boolean = false): boolean {
if (effect !== StatusEffect.FAINT && this.status)
return false;
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.MISTY)
return false;
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
@ -1541,6 +1554,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isOfType(Type.ELECTRIC))
return false;
break;
case StatusEffect.SLEEP:
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC)
return false;
case StatusEffect.FREEZE:
if (this.isOfType(Type.ICE))
return false;
@ -1552,21 +1568,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const cancelled = new Utils.BooleanHolder(false);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet);
if (cancelled.value)
return false;
let cureTurn: Utils.IntegerHolder;
return true;
}
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase))
return false;
if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
return true;
}
let statusCureTurn: Utils.IntegerHolder;
if (effect === StatusEffect.SLEEP) {
cureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, cureTurn);
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
this.setFrameRate(4);
}
this.status = new Status(effect, 0, cureTurn?.value);
this.status = new Status(effect, 0, statusCureTurn?.value);
if (effect !== StatusEffect.FAINT)
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);

View File

@ -1,5 +1,5 @@
import * as ModifierTypes from './modifier-type';
import { LearnMovePhase, LevelUpPhase, ObtainStatusEffectPhase, PokemonHealPhase } from "../phases";
import { LearnMovePhase, LevelUpPhase, PokemonHealPhase } from "../phases";
import BattleScene from "../battle-scene";
import { getLevelTotalExp } from "../data/exp";
import { PokeballType } from "../data/pokeball";
@ -13,12 +13,11 @@ import { getPokemonMessage } from '../messages';
import * as Utils from "../utils";
import { TempBattleStat } from '../data/temp-battle-stat';
import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry';
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from '../data/status-effect';
import { StatusEffect, getStatusEffectHealText } from '../data/status-effect';
import { MoneyAchv, achvs } from '../system/achv';
import { VoucherType } from '../system/voucher';
import { PreventBerryUseAbAttr, applyAbAttrs } from '../data/ability';
import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms';
import { ModifierTier } from './modifier-tier';
type ModifierType = ModifierTypes.ModifierType;
export type ModifierPredicate = (modifier: Modifier) => boolean;
@ -1924,10 +1923,8 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
apply(args: any[]): boolean {
const target = (args[0] as Pokemon);
if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount())) {
target.scene.unshiftPhase(new ObtainStatusEffectPhase(target.scene, target.getBattlerIndex(), this.effect));
return true;
}
if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount()))
return target.trySetStatus(this.effect, true);
return false;
}

View File

@ -1744,6 +1744,11 @@ export class TurnEndPhase extends FieldPhase {
this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon);
}
if (this.scene.arena.terrain && pokemon.isGrounded()) {
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(),
Math.max(pokemon.getMaxHp() >> 4, 1), getPokemonMessage(pokemon, ' regained\nhealth from the Grassy Terrain!'), true));
}
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);

View File

@ -1,4 +1,5 @@
import BattleScene from "../battle-scene";
import { TerrainType, getTerrainColor } from "../data/terrain";
import * as Utils from "../utils";
const spriteFragShader = `
@ -21,6 +22,8 @@ uniform int isOutside;
uniform vec3 dayTint;
uniform vec3 duskTint;
uniform vec3 nightTint;
uniform vec3 terrainColor;
uniform float terrainColorRatio;
float blendOverlay(float base, float blend) {
return base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));
@ -34,6 +37,89 @@ vec3 blendHardLight(vec3 base, vec3 blend) {
return blendOverlay(blend, base);
}
float hue2rgb(float f1, float f2, float hue) {
if (hue < 0.0)
hue += 1.0;
else if (hue > 1.0)
hue -= 1.0;
float res;
if ((6.0 * hue) < 1.0)
res = f1 + (f2 - f1) * 6.0 * hue;
else if ((2.0 * hue) < 1.0)
res = f2;
else if ((3.0 * hue) < 2.0)
res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;
else
res = f1;
return res;
}
vec3 rgb2hsl(vec3 color) {
vec3 hsl;
float fmin = min(min(color.r, color.g), color.b);
float fmax = max(max(color.r, color.g), color.b);
float delta = fmax - fmin;
hsl.z = (fmax + fmin) / 2.0;
if (delta == 0.0) {
hsl.x = 0.0;
hsl.y = 0.0;
} else {
if (hsl.z < 0.5)
hsl.y = delta / (fmax + fmin);
else
hsl.y = delta / (2.0 - fmax - fmin);
float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
if (color.r == fmax )
hsl.x = deltaB - deltaG;
else if (color.g == fmax)
hsl.x = (1.0 / 3.0) + deltaR - deltaB;
else if (color.b == fmax)
hsl.x = (2.0 / 3.0) + deltaG - deltaR;
if (hsl.x < 0.0)
hsl.x += 1.0;
else if (hsl.x > 1.0)
hsl.x -= 1.0;
}
return hsl;
}
vec3 hsl2rgb(vec3 hsl) {
vec3 rgb;
if (hsl.y == 0.0)
rgb = vec3(hsl.z);
else {
float f2;
if (hsl.z < 0.5)
f2 = hsl.z * (1.0 + hsl.y);
else
f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
float f1 = 2.0 * hsl.z - f2;
rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0));
rgb.g = hue2rgb(f1, f2, hsl.x);
rgb.b= hue2rgb(f1, f2, hsl.x - (1.0/3.0));
}
return rgb;
}
vec3 blendHue(vec3 base, vec3 blend) {
vec3 baseHSL = rgb2hsl(base);
return hsl2rgb(vec3(rgb2hsl(blend).r, baseHSL.g, baseHSL.b));
}
void main() {
vec4 texture;
@ -77,6 +163,12 @@ void main() {
color = vec4(blendHardLight(color.rgb, dayNightTint), color.a);
}
if (terrainColorRatio > 0.0 && 1.0 - terrainColorRatio < outTexCoord.y) {
if (color.a > 0.0 && terrainColor.r > 0.0 && terrainColor.g > 0.0 && terrainColor.b > 0.0) {
color.rgb = mix(color.rgb, blendHue(color.rgb, terrainColor), 1.0);
}
}
gl_FragColor = color;
}
`;
@ -127,6 +219,8 @@ export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines
onPreRender(): void {
this.set1f('time', 0);
this.set1i('ignoreTimeTint', 0);
this.set1f('terrainColorRatio', 0);
this.set3fv('terrainColor', [ 0, 0, 0 ]);
}
onBind(gameObject: Phaser.GameObjects.GameObject): void {
@ -137,6 +231,7 @@ export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines
const data = sprite.pipelineData;
const ignoreTimeTint = data['ignoreTimeTint'] as boolean;
const terrainColorRatio = data['terrainColorRatio'] as number || 0;
let time = scene.currentBattle?.waveIndex
? ((scene.currentBattle.waveIndex + scene.getWaveCycleOffset()) % 40) / 40 // ((new Date().getSeconds() * 1000 + new Date().getMilliseconds()) % 10000) / 10000
@ -147,6 +242,8 @@ export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines
this.set3fv('dayTint', scene.arena.getDayTint().map(c => c / 255));
this.set3fv('duskTint', scene.arena.getDuskTint().map(c => c / 255));
this.set3fv('nightTint', scene.arena.getNightTint().map(c => c / 255));
this.set3fv('terrainColor', getTerrainColor(scene.arena.terrain?.terrainType || TerrainType.NONE).map(c => c / 255));
this.set1f('terrainColorRatio', terrainColorRatio);
}
onBatch(gameObject: Phaser.GameObjects.GameObject): void {