diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts index e1620c767fb..8b5fc4612bd 100644 --- a/src/data/arena-tag.ts +++ b/src/data/arena-tag.ts @@ -208,7 +208,7 @@ class ToxicSpikesTag extends ArenaTrapTag { else if (pokemon.isOfType(Type.POISON)) { this.neutralized = true; if (pokemon.scene.arena.removeTag(this.tagType)) { - pokemon.scene.queueMessage(`The ${this.getMoveName()} were\nneutralized by ${pokemon.name}.`); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` absorbed the ${this.getMoveName()}!`)); return true; } } diff --git a/src/data/move.ts b/src/data/move.ts index 1d14a9dadd3..ee1b9b076ac 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -362,10 +362,12 @@ export enum MoveEffectTrigger { export class MoveEffectAttr extends MoveAttr { public trigger: MoveEffectTrigger; + public firstHitOnly: boolean; - constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger) { + constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false) { super(selfTarget); this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY; + this.firstHitOnly = firstHitOnly; } canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { @@ -1156,8 +1158,8 @@ export class StatChangeAttr extends MoveEffectAttr { private condition: MoveConditionFunc; private showMessage: boolean; - constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true) { - super(selfTarget, MoveEffectTrigger.HIT); + constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) { + super(selfTarget, MoveEffectTrigger.HIT, firstHitOnly); this.stats = typeof(stats) === 'number' ? [ stats as BattleStat ] : stats as BattleStat[]; @@ -4616,7 +4618,7 @@ export function initMoves() { .danceMove(), new AttackMove(Moves.RAGING_BULL, "Raging Bull (P)", Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.", -1, 0, 9), new AttackMove(Moves.MAKE_IT_RAIN, "Make It Rain (P)", Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.", -1, 0, 9) - .attr(StatChangeAttr, BattleStat.SPATK, -1, true) + .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.PSYBLADE, "Psyblade (P)", Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.", -1, 0, 9) .slicingMove(), diff --git a/src/phases.ts b/src/phases.ts index e2a79ef56a8..54b74264aed 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2203,23 +2203,23 @@ export class MoveEffectPhase extends PokemonPhase { this.scene.triggerPokemonFormChange(user, SpeciesFormChangeMoveUsedTrigger); applyAttrs.push(new Promise(resolve => { - applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.selfTarget || firstHit), + applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => { if (hitResult !== HitResult.FAIL) { const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove())); // Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY - && (attr as MoveEffectAttr).selfTarget && firstHit, user, target, this.move.getMove())).then(() => { + && (attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove())).then(() => { if (hitResult !== HitResult.NO_EFFECT) { applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY - && !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove()).then(() => { + && !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => { if (hitResult < HitResult.NO_EFFECT) { const flinched = new Utils.BooleanHolder(false); user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); if (flinched.value) target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id); } - Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.selfTarget || firstHit), + Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => { return Utils.executeIf(!target.isFainted(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult).then(() => { if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) diff --git a/src/ui/daily-run-scoreboard.ts b/src/ui/daily-run-scoreboard.ts index 924fc9cf713..ada896e1c67 100644 --- a/src/ui/daily-run-scoreboard.ts +++ b/src/ui/daily-run-scoreboard.ts @@ -54,10 +54,10 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container { const usernameLabel = addTextObject(this.scene, 12, 0, username, TextStyle.WINDOW, { fontSize: '54px' }); entryContainer.add(usernameLabel); - const scoreLabel = addTextObject(this.scene, 68, 0, score, TextStyle.WINDOW, { fontSize: '54px' }); + const scoreLabel = addTextObject(this.scene, 84, 0, score, TextStyle.WINDOW, { fontSize: '54px' }); entryContainer.add(scoreLabel); - const waveLabel = addTextObject(this.scene, 90, 0, wave, TextStyle.WINDOW, { fontSize: '54px' }); + const waveLabel = addTextObject(this.scene, 68, 0, wave, TextStyle.WINDOW, { fontSize: '54px' }); entryContainer.add(waveLabel); return entryContainer;