Download Ability Fix (#1119)
* Fixes Issue #993 by changing from base stats to include summonBattleStats * Added TODO with Substitute * Fix conflicts * Unsure why true was put through for passive, probably just a mistake on my end * !== fix * Conflict fix * Eslint Fix * Implement Double Battle average to take in stats from both Pkmn
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@ -1573,18 +1573,41 @@ export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr {
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}
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}
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/**
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* Download raises either the Attack stat or Special Attack stat by one stage depending on the foe's currently lowest defensive stat:
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* it will raise Attack if the foe's current Defense is lower than its current Special Defense stat;
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* otherwise, it will raise Special Attack.
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* @extends PostSummonAbAttr
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* @see {applyPostSummon}
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*/
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export class DownloadAbAttr extends PostSummonAbAttr {
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private enemyDef: integer;
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private enemySpDef: integer;
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private enemyCountTally: integer;
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private stats: BattleStat[];
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// TODO: Implement the Substitute feature(s) once move is implemented.
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/**
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* Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account
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* vitamins and items, so it needs to use the BattleStat and the stat alone.
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* @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon.
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* @param {boolean} passive N/A
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* @param {any[]} args N/A
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* @returns Returns true if ability is used successful, false if not.
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*/
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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this.enemyDef = 0;
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this.enemySpDef = 0;
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this.enemyCountTally = 0;
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for (const opponent of pokemon.getOpponents()) {
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this.enemyDef += opponent.stats[BattleStat.DEF];
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this.enemySpDef += opponent.stats[BattleStat.SPDEF];
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if (pokemon.getOpponents()[0].summonData !== undefined) {
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for (const opponent of pokemon.getOpponents()) {
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this.enemyCountTally++;
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this.enemyDef += opponent.getBattleStat(Stat.DEF);
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this.enemySpDef += opponent.getBattleStat(Stat.SPDEF);
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}
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this.enemyDef = Math.round(this.enemyDef / this.enemyCountTally);
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this.enemySpDef = Math.round(this.enemySpDef / this.enemyCountTally);
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}
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if (this.enemyDef < this.enemySpDef) {
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