Add failsafe if moves fail to load
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@ -9,6 +9,7 @@ import { Species } from "../data/enums/species";
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import { Status } from "../data/status-effect";
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import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
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import { TrainerSlot } from "../data/trainer-config";
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import { Moves } from "../data/enums/moves";
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export default class PokemonData {
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public id: integer;
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@ -87,7 +88,7 @@ export default class PokemonData {
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this.summonData = sourcePokemon.summonData;
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}
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} else {
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this.moveset = source.moveset.filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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if (!forHistory) {
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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